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LinkoVitch

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Everything posted by LinkoVitch

  1. ok, how about if atari was reclaimed by Nolan Bushnell ? (did I get that name right? ) and Tramiel was stranded on a desert island somewhere in the French Nuclear testing ground?
  2. Isn't Japan/China UHF? I read about them using PAL 60 over there. I would at least think Hong Kong would be UHF (ex british doobery and all that). Could Channel 1 be reserved or something? or perhaps it encrotches on something else and hence never used?
  3. is the PAL version less rare than the NTSC version? if not then surely it is still a worthy item to have in your collection? When you say you don't have an old enough tv to have VHold, doesn't that mean your TV should automatically adjust? (mine does), or are US TV's less happy to bend to different frequencies than European ones? Do you have a PAL compatible VCR? if so perhaps running it through that would give you an NTSC output? (side note/gloat my VCR will play PAL/NTSC/SECAM VHS tapes only cost me 180 quid too! )
  4. I guess the XBox bumf is just looking at the CPU speed. typical of M$ I would recommend the GameCube.. it's rather swish.. Resident Evil on it is beautifully done.
  5. yup it's a PAL cart, but I guess most modern TV's can take PAL or NTSC. which reminds me I should checkout that NTSC cart I bought recently and makesure it does work sorry I can't help you more.
  6. what you thinking of trading for it? I'd check ebay out for AV cables. I saw one on there today, but that is a UK auction. Or if you can I read that someone pumped their system through a signal booster and got a perfect picture.. perhaps you should try that (also make sure that only theJag is plugged into the TV.. if thereis a video or something else, that will most likley interfere as I think they tend to be on pretty much the same channel.)
  7. Or the mecanaries will call round your house too What game you got? I recommend getting hold of PItfall Mayan adventure, VERY shiney game.. I also like Raiden and FLipout quite a bit. May your ebay quests go well young grass hopper.. I have a Brutal Sports football for sale if your interested.. not my cup of tea really
  8. you wouldn't need to copy the ROMS across, just make new boards for the originals and resolder the IC's inside onto them.. as long as you are careful.. there whouls be no probs and I will be the last Jag fan (I plan to hire a crack team of mercanaries to come and bump you off and steal all your Jag stuff when it's just you and me left... DAMN did I say that out loud ? )
  9. X box is obvioulsy most powerful it is a PC after all I am pretty sure PS2 is mor epowerful I have a Game Cube mag that lists the 3 consoles, I think it listed the game cube as the least powerful. but as you say, games is what makes it, not the grunt.
  10. it's not more powerful than the PS2, Nintendo kept the specs quiet as the PS2 is more powerful.. Plus Nintendo are probably the last of the great game companies left still going strong (Sega I spose are doing OK, with games, but no hardware). I got a game cube for a variety of reasons. 1) Nintendo, you know the games will be good 2) Billy G ain't getting more of my money for a rehash 3) Sony I see as a big company just trying to rule the electronics world, and they ain't been doing it for that long. (games that is) 4) It's so small! 5) They dropped the no-gore rubbish of old Nintendo 6) Price. it was uber cheap
  11. What he is saying is that in 50 yrs time we most likley won't be using a PC, but something else, possibly 2 or 3 generations after the PC, so you would potentially be able to emulate each previous generation of machine within an emulator, and then an emulator within that to emulate it's predecessor etc etc, until you get back to a PC and then run project Tempest. If this were the case then you could be running buggy software under buggy software under buggy software. So it is likley to be a bit pap
  12. http://www.mikeg2.freeserve.co.uk/eprom/ really good link on how to build your own EPROM burner for 15 quid maybee worth a look.
  13. Just read that post, is it me or is everyone on that board 12? how could they not have heard of Atari!.. sheesh! kids today! My son is 4 Mnths old, he will deffinately know what Atari is
  14. opressor, you never actually said you wrote that, you just reference the way it works in BS (which doesn't automatically say you wrote it, just you know how it was done). I think you should calm down a wee bit, you probably are right, I choose to think otherwise. Won't your idea have to render all the scenes in the Jag emu hardware and then your code pulls the 3D scene out of that data and re-renderes it? (this would take more cycles to do surely and slow down the emu? just for higher screen res for games that weren't designed for higher res? ) I think getting it all working software is best bet.
  15. but the 3D stuff on the Jag isn't done solely by the blitter, some games use 68000 for it (I recon CHeckered flag does this :/ ), others will use a combination of Blitter, GPU and DSP as well as 68000 to render a 3D scene. And as it's not an API 3D engine in there it down to programmers style, so each game will most likley have a different approach to 3D, somone may use polygons, someone else may use infinite planes. Each person may produce a polygon in a different way. End of the day I seriously doubt you could emulate the 3D used in Jag games as there is no set way of doing it. Just look at the variety in 3D games that are out on the jag. I agree some simple aspects like perhaps the object processor, or anything copying to framebuffer could probably be piped through DIrectX but I doubt there would be much speed improvement. I could be wrong on this as I am just starting on the road of Jag Dev, but from what I have read, I think I am right on this.
  16. there is a link a few lines down ET4000E.zip that is the english version.. that any help? I clicked on Video from the link you gave to find that
  17. sorry my bad. I thought you were on about the MST I was mentioning the scrolling desktops as they seem to work by tricking the OS into thinking there is a larger desktop than there is and GEM adapts, thus proving that a larger gfx area would be benificial and supported
  18. After checking out the site I think this is a bad thing to be freely availible to the Jag community..... To really get access to this stuff you should need a Parrot and a map with a big X marks the spot on it, oh and a big beard, and possibly a wooden leg. And a shovel to go digging for the stuff... The stuff he has put on this site is an absolute TREASURE CHEST! WOOHOO! (sorry I get excited by new toys ) Well Done Cap'n StarCar sir, those scurvy dogs are in for a real suprise AR AR AR (read with best pirate accent)
  19. ok so the only diff is the VME bus. You started with the Mega ST and then seemed to drift off into comparing ST and STe.. Please don't take me for a fool, I know 16 MHz is double 8MHz, I was after actual technical differences like the VME bus. Other than thar it's pretty much a standard ST (or STe). I had forotten about the utils to give scrolling desktops, didn't think that GEM would support past 640x400. well you live and learn
  20. but even with a new GFX card the ST's GEM desktop and TOS will still be 640x400, unless there is an OS upgrade or something? And what is the diff between a Mega ST and an ST (besides HDD and 16 MHz), from what I can rember essentially they are the same, with just a few minor hardware tweaks, same os tho.
  21. Bah! WHO needs hardware acceleration, I have a P6-10000MHz PC. I run everything in software.. I can just about Get Q3 to 640x400 .... as long as I am on the server by myself...
  22. but can't you do clever things, like get the blitter to process an object say rotation or scale and dump the output into the GPU's ram for it to then process further? (something along those lines). hence using DirectX calls would break such interaction of the CPU's ... I think get it working the hard way and then look at direct X for speed enhancements in areas that would become apparent as to be suitable for such use of Direct X
  23. be nice to have some form of speed comparison bar like there is in STeem which shows you the emulation speed compared to a real machine. I guess that sort of thing is more awkward to write and not really required at this point in the emu's life. I think concentrating on getting it working 100% would be a good first step, and then add the bells and whistles. Probs be trick due to as you say the multiple CPU's I'd guess you would have to calculate the percentage of real speed for each CPU and then combine them to figure out if it's running true, slow or hyper I wouldn't fancy that writing that
  24. but as they read from right to left would that not be 61? :)
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