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VectorGamer

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Everything posted by VectorGamer

  1. Yeah.... F* Colecovision... (isn't that what you are saying?) AX LOL! Good one!
  2. Colecovision Omega Race 30 mins Gyruss 5 mins Spy Hunter 10 mins Pepper II 15 mins
  3. Colecovision Bump N Jump 45 mins Pepper II 10 mins Omega Race 25 mins Mr. Do 5 mins Spy Hunter 10 mins
  4. One thing that Coleco failed to produce was a his/hers expansion module so you could make love to it... At times, I feel the need to express myself to my Colecovision...
  5. 2600 Jr. Pac-Man 15 mins Jungle Hunt 5 mins Maze Craze 5 mins Millipede 5 mins Phoenix 10 mins Pac-Man Arcade 10 mins Colecovision Beamrider 5 mins Tapper 10 mins Donkey Kong 10 mins Bump N Jump 5 mins Jumpman Jr. 5 mins Pepper II 15 mins
  6. OK...so what exactly is the process in manufacturing carts sold through AtariAge? Is it still a one man show?
  7. ? I was there yesterday and Homebrew Heaven was up with order form...
  8. I bought a gutted Satan's Hollow cabinet for $35 that I am converting into a MAME Galaga cabinet. I'm sure it would be more expensive to buy the thing complete and already assembled. In any event, it still isn't cheap building yourself but I am having a pretty good time putting it together. I have a thread out there in the Arcade Coin-Ops forum with pix on my progress.
  9. Screen shots could have better clarity... Was there a bin released for testing in the emulator?
  10. I have been playing Galaga since its release and the highest score I ever got on the arcade version is 700,000. Because this is my all-time favorite game, I scrutinize any port to the home console. The speed of the first nine stages is outrageously slow. The timing is awful on the challenge stages. The beam from the boss is ridiculously fast in contrast to the slowness of the rest of the game. The best port is the NES version.
  11. That's the question - why doesn't Opcode choose to sell additional carts through AtariAge after their initial production run. I have been told by Opcode that it is not cost-effective for them to manufacture additional carts so the question is why not sub that out to AtariAge? Maybe it's just none of my damn business but I want their games without having to fork over several hundred dollars! : ]
  12. Here is another one: Ebay I believe there are two auctions going on right now that I am tracking. I believe the buy price for the one was $399. But it now for $243.95 http://cgi.ebay.com/PAC-MAN-COLLECTION-HOM...50#ht_606wt_908 Good to know that people are still waiting to be able to purchase this game, while others who had the privilege of obtaining one are flipping their copies. There are several people who have a history of doing this. I wish homebrewers would stop selling these limited edition carts to these people. Why are some home brewers able to sell through AtariAge and others not? Why not sub some of these out?
  13. Here is another one: Ebay I believe there are two auctions going on right now that I am tracking. I believe the buy price for the one was $399. But it now for $243.95 http://cgi.ebay.com/PAC-MAN-COLLECTION-HOM...50#ht_606wt_908
  14. Here is another one: Ebay I believe there are two auctions going on right now that I am tracking. I believe the buy price for the one was $399.
  15. Joust, Rampage and Paperboy are all good. I would stay away from Robotron - I was very disappointed as you have to use the fire buttons to change the directions of fire. Very lame!
  16. 6K, but it's all RAM. Having that much RAM at once matters, not to mention multiloads. Games like Suicide Mission would be hard to pull off even on an Atari Superchip cart. Dig Dug certainly takes advantage of the extra Superchip RAM, but Solaris amazingly doesn't use it! I found this thread regarding the Superchip for those not in the know: http://www.atariage.com/forums/index.php?showtopic=138030
  17. It's disappointing that there weren't many games written for the Supercharger and I don't know why third parties were not writing games for it. Did Starpath not want an Activision or Imagic writing games for the Supercharger or did those third parties not see that venture as being profitable? Was there even discussion about third party games being written for the Supercharger? With the Supercharger concept in mind, would it be possible, strictly from a technical perspective, to create a new Supercharger that can perhaps do CPU and/or video offload and added DRAM? I do not care from a practicality perspective unless this is technically feasible.
  18. I agree. I still find the Parker Brothers version pretty good but I believe the Supercharger version of Frogger is THE best amongst all platforms of that era. Q*bert is another good one and the Colecovision version is only slightly better.
  19. Pac-Man, Defender and ET gave Atari a black eye... Here's something I noticed with Joust that may be obvious to everyone else is how narrow they made the vertical pathways between the platforms. I would suspect that somewhere along the line, maybe Stargate was the culprit, that someone discovered how to squeeze even more out of the 2600 which led to the succession of quality silver label ports. I recall reading about how they were able to do this with bank switching in Racing the Beam, but I do not recall who and what cart was the first.
  20. The only reason I suggested cartridge was to nickle and dime the consumer and make the system profitable. You wouldn't want to do hard disk because it takes up room and has moving parts. You would want a flash drive instead. Maybe you could preload the flash with a half-dozen arcade favorites as a teaser.
  21. How much would you fork out for a Gameboy SP w/ power adapter (not "new in box" etc...)? Just want to get an idea of how much to spend without getting screwed with my pants up.
  22. If Atari designed a retro console, hopefully it will not be recycling old 2600 games. Personally, I would love to see a retro console that plays the actual arcade ROMs of the "Golden Era." You don't need Atari to do that as one could put this in a small form factor using open source software, licensed ROMs (that being the hairy part!) and custom USB controllers. It would be cool if the games were cartridge based about the size of the Lynx carts. But, all this would have to be cost effective in order to sell.
  23. I haven't played Jr. Pac-Man until recently as I just purchased it at the Too Many Games expo. I have been playing this quite a bit lately as the graphics are well done and the game play is superb (and tough!).
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