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dustfilledhobo

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Posts posted by dustfilledhobo


  1. I doubt this is it, but Jackal comes to mind. Or maybe Mad Max?

     

    Thanks, but these aren't it.

     

     

    I doubt this is it, but how about Macthbox car game for the NES?

     

    All i could find was this matchbox game: Motor City Patrol:

     

    Though this is not the game, the controls are very similar. I remember it being a lot like this game, but with more open space.

     

    Are there any other matchbox games, because this game seems really close?

     

    Dusty


  2. RC Pro-am 2? They made a sequal...

    Thanks, but this is not the game.

     

    Sounds like Spy Hunter for nes or Spy Hunter II?

    Thanks, but this isn't the game either.

     

     

    Did you move the car around in all directions, or only down on the screen? If it wasn't a racing game, can you describe the game play a little bit? Was it on some sort of track, road, etc?

     

    Chris

    You could move the car in all directions, the map was rectangular and the background had to scroll up, down, left, right to get to the edges of the map. I believe there was a road, but you could drive on the grass or anything else. Also, I think the object of the game was to shoot other vehicles.

     

    Thanks for everyone's help. Sorry I can't give you more details, I played this game 10 years ago and I only played like 20 times.

     

    Dusty


  3. When I was younger I used to play a game at my friend's house and I was never that good at it. I would like to see if it really was as hard as I remember, or if I just wasn't that good at Nintendo back then. I'm sure someone here will know what game it is, so here's what I remember:

     

    (1) It was a car shooter (arial view).

    (2) The controls were relative to the car not to the screen. When you pushed UP on the d-pad the car went forward (even if it was facing down).

    (3) You could level up your car. You could power up your weapons and attributes like tires and engines (I think).

     

    That's all I remember, other than in 2 player mode, both cars were on the screen at the same time (instead of having two separate turns).

     

    Thanks in advance for your help.

     

    Dusty


  4. Also, GroovyBee, I have never used a microcontroller or rotary encoder. Could you draw me a schematic or block diagram to illustrate how to hook all of this up? Thanks in advance.

     

    Erm.. You need to choose a micro first. How good are your soldering skills? If they are top notch then you can go for SOICs or QFPs. Otherwise you are limited to .1" pitch devices (or have a look at Olimex, Sparkfun etc. for some ready built .1" pitch microcontroller modules). Do you have any software experience? Something like this is probably best done in assembler.

     

    My soldering skills are good, and my software experience is minimal. I feel much more comfortable with hardware.

     

     

    And supercat, I don't know anything about the 2600, but haven't people been successful in modding 2600 controllers to have auto-fire buttons (I could be wrong, so correct me if I am)? Shouldn't this same idea work for the keypad controller? Once again, I don't know, these are genuine questions.


  5. Which game needs 12 turbo buttons?

     

    I read somewhere that sega genesis turbo controllers have been used with the 2600's synthcart, but you are limited i which sounds you can access using the turbo buttons. So, I though I would build my own controller to access all 24 sounds while also being able to control the speed of the turbo.

     

    Also, thanks for the other replies. If anyone else has something they would like to add please do.

     

    Also, GroovyBee, I have never used a microcontroller or rotary encoder. Could you draw me a schematic or block diagram to illustrate how to hook all of this up? Thanks in advance.

     

    Dusty


  6. I am attempting to build my own keyboard controllers for the 2600, but I want to add potentiometer-adjustable turbo buttons to the basic design using 555 timers (12 separate chips per controller so I can adjust the speed of each button differently). My question is, will I need to have a separate power supply to draw enough current to power two controllers (totaling 24 555-timers)? Or will I be just fine using the power from the controller ports?

     

    Thanks in advance for any help you can give me, even if you only have information about the 555 current consumption or the 2600's current output.

     

    Dusty


  7. There was a pizza place by my house when I was younger that had an arcade where the image was projected using a hologram instead of a screen. I played the game a few times, but never really got the hang of it. If I remember correctly, you had your choice of a couple regular-looking people to play as, and you would do random stuff, like jump over a fire ball, and then be sitting in a graveyard. I think the game had something to do with time travel. I would like to revisit this game to see if I could understand it now that I'm older. Does anyone have a clue as to what game I could be talking about? The specifics like a fireball and grave yard could be completely off, but I know that it was projected using a hologram. Thanks in advance for any help.

     

    Dusty


  8. Thanks, I looked all over the internet, and on this forum and I was unable find a straightforward answer to my seemingly simple question. Thanks for the fast reply and for the straightforward explanation.

     

    Dusty


  9. I just searched the AA forum, and was able to find multiple A/V mods, but I am only concerned with modding my 2600 (4-switch), so I can plug a 1/4" cable into it and plug it into an amp (using the synthcart).

     

    It seems that I could simply connect a 1/4" female connector to the stella chip (I forgot which pin) and to ground, and then I'd be set. Will someone please tell me how to do this. Thanks in advance.

     

    Dusty


  10. I have a commodore power supply in my house, and I voltage checked it. It seems functional, but I dont know what model commodore it goes to.

     

    What volt does the 128 require? This supply outputs 5VDC.

     

    I believe the 128 uses the same voltage as the 64, but they have different plugs, the 128 has a square one, and the 64 has a circular one. Thanks for the reply.

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