Arjak
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Everything posted by Arjak
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I've been really wanting one of these things! How much will they cost?
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Well, the package has been shipped according to Ebay, so I guess it's safe to bend my rules a little. So, I was checking out the Atari games on Ebay, when I came across a pair of deals that I couldn't pass up. Someone was auctioning Swordquest: Earthworld and Fireworld, both MIB, with a starting bid of $0.99, and no reserve! I'd never seen copies like this before! I tried to hold back, but I couldn't resist. I placed bids, and I won both of them. Earthworld: $5.08 + Shipping Fireworld: $4.32 + Shipping Not a bad deal if I do say so myself. I have a question: Are these games worth anything mint in the original shrinkwrap? Is it okay to open them and make them my main copies, or should I save them and sell them?
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I love this movie! I also love the game, but that came later. I heard that the original title for the game was going to be Agent X, and they actually reference this in the movie! There's a scene where Jack (the imaginary secret agent) is reminiscing about the old days with Davey (the kid) and mentions that he was once called Agent X. Once I got the in-joke, I thought it was quite clever. Anyways, I love this movie! I thought the plot was well constructed, and the message about growing up and understanding what really makes a person a hero was well done. Stop rambling? OK.
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This is awesome. Good job, Stan!
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I believe it's because the red label carts were the last official carts made, in the late '80s. Red label re-releases probably have a much lower print run. The labels went as such (I believe): Black, Silver, Red, in that order.
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This game SERIES is one of my guilty little pleasures! "Nightmare of Druaga" was actually released in America for PS2, and it's MUCH better than the earlier games! It reminds me a lot of Nethack and other similar rogue-likes. If you play only one game in the series, make it this one. It's actually quite decent.
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Have you ever gotten a deal on an Atari game (Ebay, Garage Sale, whatever) that was so good that you couldn't believe your good fortune? Post about it here! Note: If you haven't yet received your great deal from an auction site, don't post about it until you receive the goods. This way, no one can attempt to get the seller to con you in a side deal! I would like to start the ball rolling, but I can't, due to the above.
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Nathan Strum? Yes! He's the one!
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I've been into retro games for as long as I can remember. I grew up with a Sega Genesis, which I still have, and have gotten a Sega CD and 32X many years later. For the longest time, though, whenever I tell people, even kids my age (I'm 20) that I'm into collecting classic games, the first question they always ask is: Do you have an Atari? And for the longest time, I'd have to say no. Now that I've got one (A light sixer, by the way), I feel much better about telling people about my hobby! As many people as there are who just don't get it, I find there are many people who are respectful and curious. The very fact that the first thing people, even people at my young age, ask me about is Atari shows that it is considered even by (well-educated) kids to be a symbol of classic gaming, and something to be respected. Even when I was embarrassed about not having an Atari when asked, it made me feel prideful to be a classic gamer that there are people who love games that still hold Atari with reverence. It's a sign that there's hope.
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Looks superb! Can't wait for the store to return; there's a bunch of things I want!
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Hello, and welcome to a series of reviews of Atari homebrew games. What I plan to do here is review an aftermarket game or piece of tech for the Atari 2600. By the way, this series is based off of a similar series by Nathan Strum. Let's get started! Review #1 - Seawolf This is the first homebrew I got after buying my first Atari some months back. It is based off of the 1976 Arcade game by Midway of the same name. However, the Atari port by Manuel Rotschkar is greatly enhanced over the original in every possible way. The first thing I noticed when I booted the game up for the first time was the amazing graphics. Everything was easily identified and vividly detailed. It reminded me of Activision's best work! There is also a cool tune that plays when the game is first booted up that really put me in the right mood. The sound effects work great and sound as close as the real thing as the 2600 can allow. The gameplay is perfectly executed, and much more fun that the original. Your job is to take out as many ships as you can, without running out of fuel or torpedoes. It sounds simple, but Manuel has added lots of wonderful new features, like several different kinds of ships, each with their own characteristics. There are battleships that take multiple hits to destroy, ones that drop depth charges, Red Cross boats that bounce your torpedoes back, etc. Every 1,000 points you get, you get a chance to refill on fuel and torpedoes. If you run out of either, you lose a life. There's a lot of strategy, too. You can bounce your torpedoes off of Red Cross Ships and into another ship, for instance. If you fire too much, you'll run out of torpedoes; but if you fire too little, you'll run out of fuel before you can get more! The game also makes great use of the Difficulty Switches. One switch controls game features. The B setting introduces new game features slowly, and the A setting throws everything at you from the start. The other switch controls who is stronger, you or the ships. All in all, this game is a real treat. I couldn't imagine it playing any better. It's loads of fun, the graphics and sounds are great, it has lots of replay value, and the gameplay is stimulating. Gameplay: 10/10 Graphics: 10/10 Sound: 10/10 Replay Value: 10/10 Fun Factor: 10/10 Overall: 50/50 Arjak's Thoughts: Get it. Get it NOW! This was my first homebrew, and I must say, I chose wisely. This game is spot on in every way. It has all the wonder of the great Atari classics, and is a game I could see myself playing for many years to come.
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For Sale>Starpath Supercharger and 7 games
Arjak replied to ninermaniac's topic in Buy, Sell, and Trade
BWA HA HA PM already sent! If you want the Supercharger on ePay I just bought we could talk a deal Maybe some TRADES even! It's not over until the offer is accepted! -
For Sale>Starpath Supercharger and 7 games
Arjak replied to ninermaniac's topic in Buy, Sell, and Trade
No way, Cebus! If I can afford it, it's gonna be mine! Niner, post how much he's offering you, so I can hopefully offer more! -
For Sale>Starpath Supercharger and 7 games
Arjak replied to ninermaniac's topic in Buy, Sell, and Trade
Does the Labyrinth prototype CD actually run by plugging the Supercharger into a CD Player!? If so, do tell how you made that work! -
These are what I use with my Atari, and I agree that they are awesome. They work great, they feel and function like originals, and they work on a real Atari. What more could you want?
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The links are broken!!!
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Come on. You guys to young to remember this song? If you wanna be happy For the rest of your life Never make a pretty woman your wife So for my personal point of view Get an ugly girl to marry you...
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Wow! This looks amazing! Prince of Persia is one of my favorite PC games, and I can't wait to see how this plays! I also think it's a brilliant idea because: A. The original PoP used a one-button control scheme, perfect for the Atari. B. The story is very simply told, with little text; perfect for the system. C. The gameplay is unusual for the system, making it a great addition to the library. Now, problems I can see that I hope can be overcome: A. Complicated, scenario-based controls. The control scheme, even though it runs on one button, is situation-based. It will take a lot of work to get the Prince to do the right things at the right time because the button in used for several different things. B. Lots of large levels. This is a memory issue that might be hard to deal with. Some kind of compression technique might be useful (if possible). C. Tons of different game objects. Same issue as above, but with the added problem of only two sprites allowed on each row. D. Enemy A.I. Each enemy in the game has a different difficulty level. Something that I imagine would take a lot of time to program. If you can overcome these and other problems I've overlooked, I think this could turn out to be one of the great Atari homebrews! Good luck!
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LOL, I just saw the first movie for the first time recently! When I saw this thread, I smiled. Wish I'd noticed it sooner, though...
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As a man who has played both Real Sports Football and Super Football, I feel that I can state the following: FACT: Super Football > Real Sports Football Seriously, SF pwns RSF in about every way: -Super Football has several difficulty settings. Real Sports Football only has "Too Hard." -Super Football has tons of play options. Real Sports Football has about three. -Super Football is more technically advanced; it uses the "behind the back" point of view that modern football games use today, something that I bet is hard to do on Atari. Real Sports Football looks like a table top game. -Super Football has better graphics than Real Sports Football. I know that graphics aren't everything, but I've already talked about the superior gameplay, and at least SF's players look like football players. They have detailed sprites. Real Sports Football's players look like single colored blobs. -Super Football makes me feel like it's possible to throw a successful pass, even though I can't. Real Sports Football won't even let me throw before I get sacked. By now, I'm sure you get the point. I was lucky to get both with Ataris that I bought off of ebay. If I've helped with your decision, you're welcome.
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The only homebrew I have is Seawolf, but boy, is it awesome! Improves on the original Arcade games in every way!
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LMAO! I just watched the Pitfall episode and I loved it! Poor log...he didn't even ever hurt Harry, he just made him lose points!
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So I recently ordered a mint/sealed copy of Pitfall! and when I finally opened it today, I noticed that the label on the cart was perfect! No plaque! Which made me wonder, how common is it for an Activision cart label to go bad? If you have any info at all on Actiplaque, please share it here, and maybe we can find out why some carts do this, and others don't! (As far as I know, not all Activision carts have rotting labels, please correct me if I'm wrong.)
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It's on the sticker on the bottom. If your sticker is missing, I'm not sure if there is a way to find out the SN. Great...Just great...
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I have an Atari Light Sixer, but I have no idea where to look for the serial number...where is it? The info I DO have: NTSC No speaker slots (I think) Unmodified-uses RF cable and Coaxial adapter EDIT: Crap! I just realized where the serial # is! It's on a label on the bottom of the system, isn't it? There is NO LABEL on mine! It must've fallen off!
