Jump to content

retrorussell

Members
  • Content Count

    9,659
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by retrorussell

  1. Ick... And I was ashamed of myself for knowing what a "Prince Albert" was!
  2. Damn, that's right.. I would hunt down all the magic increase icons to boost my spin slash and save it for the boss. I remember getting my ass beat up by the time I reached the boss "Bloody Malth" (I think at the end of level 4). I had one bar of energy left when I got to him, and jumped at him and hit slash.. and he was dead.
  3. Hey Tremo, I would be willing to bet it's very possible. The time constraints/lack of programming knowledge back then prevented a more arcade-like translation, problems we don't have today. There's lots of great homebrews that folks have made that have much better arcade translations than what we saw on the cartridge format.
  4. Aw man.. I thought you were done with drugs! lol Doesn't look like there was ever an "Aardvark" game. Not in the US, at least.
  5. Tron would no doubt kick ass. Did you mean Anteater, FlightSuit?
  6. I have one as well, a recap really did wonders! Have you done yours yet? I got a Electrohome G07 cap kit and replaced the old caps, if that's what you mean.
  7. One more.. the SPEED button on Super Pac Man. If you have quick reflexes you can KILL at this game. Eat the giant pill and fly around the maze as long as it holds out. Just keep scarfing the power pellets when it gets low to keep extending it.
  8. Resident Evil 4's Chicago Typewriter. An infinite-ammo Tommy Gun. Hold the button down and MOW DOWN ENEMIES like crazy. Just like being in a '30s gangster movie, just sweep left and right spraying bullets. And of course, getting Ashley the Knight Armor let you use her as a decoy. The enemies would focus on her, either trying to pick her up and carry her off, or trying to attack her, and failing on both counts. She was too heavy and durable. And I guess you could call it a power-up.. using the "ditman" glitch by equipping the striker and just as you start to aim, but before the laser sight appears, pause and go equip a different weapon. Go back to the game and you are faster. SUPER helpful for running under the 3 weights all at once in the cave leading out of the Novistador area just past the scene with the 2 El Gigantes.
  9. Oh, that was Total Meltdown. But there's great humor in all his 3d games.
  10. Yeah.. I liked a couple of the cutscenes too, after beating a boss. He kicks the alien's eye through the goalpost on the football field, and rips the head off another boss alien and does his business on the stump while reading the paper.
  11. Oh, and the fact that bubbles on Kid Niki were DEADLY.. wtf?
  12. A few others.. It seemed to take forever to slide on Bases Loaded when the throw would be even somewhat close. You had NO chance. On Double Dribble I found that the CPU hit half-court shots to beat the buzzer at an alarming rate.
  13. The sound of Sonic getting an extra life. Very satisfactory! The sound of safely depositing a fallen humanoid on Defender. The goofy sounds on Earthworm Jim.. like when you pick up bubbles (shwup!), when Jim utters his goofy sayings ("Ho, Nellie!" or "Yippee!" or "Ohhh yeah..", or "GROOVY!", etc.), the SQUAWK!!! Psy-Crow makes when you ram into him in the asteroid race, and the "bwoik!" sound you make when you get hurt.
  14. Yeah, I've been there. Didn't think about actually submitting my codes though.. I just didn't see a thread here to discuss them. Thought it would be fun to throw out there. I bet there are a TON of crazy Super Mario Bros. codes. Heck, those with funky hex editors for their emulators could come up with some similarly crazy stuff.
  15. Again, nice work Neo! I think Jungle King is your best work so far. Keep it up!
  16. Wow, that label is wicked!! I wish there was a cool "They Live" game for an atari system also. Rowdy Rody as the main charactor in an atari game would just be soooo cool (and long over due). You can make your own labels at labelmaker2600.com. I've made a few, and it's a stitch!
  17. No, he always has the same pattern. The only thing he mixes up is the direction; i.e., sometimes he makes his jumps around the ring in a counter clockwise pattern like in the video I linked to. Other times he does the same jumps but in a clockwise pattern. It is always 4 jumps plus the jumpkick; the first jump is directly to the left or right into a crouching stance on the mat. The second jump is to the turnbuckle directly behind him. The third jump is to the other rear turnbuckle. The fourth jump is back down to the crouching stance on the mat, on the opposite side of his first jump. At that point you want to duck, because his jumpkick is next. The second Dragon Chan and higher only does one jump, and it is the first jump from his earlier pattern. The difficulty here is that he waits in his crouching stance on the mat for a variable length of time before doing the jump kick, so it is not as easy to predict when the kick will arrive. Been so long since I played it, I guess.. I wasn't particularly good back then when faced with a one-hit knockdown in boxing games.. my nerves would get the better of me.
  18. The first Dragon Chan? There is a big timing window for that. It gets more difficult with the 3rd and higher Dragon Chan. Now, I've actually talked to someone who asked me about avoiding Dragon Chan's kick; he said he could never do it. Well it turned out that he was unaware of the "duck" function in this game (which original Punch-Out does not have). So I'll go ahead and point out that you have to duck, just in case you didn't know. This video that I made for reporting a bug in MAME shows the correct time to duck Dragon Chan's kick - link. Well, I knew there was a duck button, but I guess I freaked myself out, expecting him to jump to another corner before attacking me. IIRC he'd mix it up, sometimes he'd jump 3 times, sometimes 2, maybe 1. I let that throw me off completely.
  19. Hey gamers! This is the place to discuss the codes YOU MADE, either from just screwing around or adjusting actual codes from the codebooks or another source.. but codes that did some cool things that the existing codes could not! What cool GG codes did you make? Keep in mind what works on your system/game won't always work on everyone else's. A few I made were cool: Art Of Fighting (Genesis): AWRT-AA5W. I didn't react when an enemy punched/kicked or used a special attack against me. And when I moved in close and threw them, they floated in midair and didn't attack me. I could go and attack them without repercussions. Mickey Mouse Castle Of Illusion (Genesis): E5EA-AAGA. Holding the jump button down makes you float until you let go or hit your head on a ceiling. Crazy cool! Sonic The Hedgehog (Genesis): HCRA-BAXO. I don't remember how many rings you were credited for when you picked up one, but it was b.s. crazy high. At the end of the level when it counts your rings and gives you bonus points for them, you could probably go order a pizza and it may arrive by the time the counter's done.
  20. And we thought flower power died in the '70s! Another cool weapon in Castlevania: SOTN was the Crissaegrim. Just keep wailing on the attack button and the sword slashes at the speed of light, repeatedly. The Sword Brothers spell was cool too.. if you used it in certain areas you could change into a bat and fly off the screen and OUTSIDE of the castle (an unintentional glitch), making your explored percentage go over 200%. I also liked the card system on Castlevania: Circle of the Moon. You collect cards from enemies, and can combine them for some really cool attacks.
  21. I liked the "wooooah!" sound when Indy would swing across a gap in Temple Of Doom. And the incompetent Thuggies were mumbling nonsense and falling to their deaths/getting burned, yelling "Aiiieee!", which would crack me up.
  22. It was either '79 or '80 when we got ours.. my sister and I saw an ad for a contest where you could win a 2600, on the back of a box of Trix. The game shown in the pix was Combat and my sis and I wanted a game where we could play against each other. We may have entered but we didn't get the 2600 that way, my folks bought it. Either my mom and dad or stepmom and dad.. it was right around a messy divorce.
  23. I have the Twin Galaxies record score on this game, and I also own the arcade machine (along with a regular Punch-Out boardset that I can swap into it). You are right; this is a difficult game; significantly more so than Punch-Out is. I first started playing it when I was 12 years old in 1987 at the local general store, and played it most every day for about a year straight, until the machine was removed from there and replaced with something else. That was the last I ever saw of it until I discovered MAME in 2002, and then a few years later I acquired the actual machine. I always had a hell of a time getting the timing right on avoiding Dragon Chan's kick. Samurai Nihon-Ichi is pretty damn tough.. those Samurai easily surround you (as do knife-throwing birds) and all it takes is one hit and you're dead.
  24. Zookeeper drove me nuts.. I hated the sound effects. The game was fun though. I thought some of the sounds on Crossbow were kinda loud.. the ghost laughing, the good guys screaming when they died, other enemies laughing, etc. Also, the "MOOOOO" sound on Cheyenne (can't remember when in the game it happened) was pretty loud as well. Making buildings on Qix was a bit noisy, as well as your death sound.
×
×
  • Create New...