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retrorussell

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Posts posted by retrorussell


  1. Stargate has a semi-interactive attract mode, I think ... you can hit buttons to call up different screens. Man that was a slick game, it still looks really good to me.

     

    I remember little kids being confused between the attract mode and actually playing. You could stick a toddler in front of a Pac-Man machine and she'd think she was playing.

    I think JOUST would take you back to the high score list or maybe the title screen if you press both joysticks inward during the attract mode.


  2. If you held down A, B and C during the demo on Sonic The Hedgehog (the first one), Sonic would start going suicidal!

     

    It kinda sucked how many of the larger-sprited racing games of the 70s had no real indication of gameplay in the demo. Your car would just drive straight up, no turns at all (the track had them), and it would not move even with other cars around them. Just drive straight up, without giving you an idea of what the gameplay is really like. The rank of "Sorry" at the bottom (in many Kee Games/Atari racers) seemed to indicate the computer being apologetic about not doing anything more during the demo.


  3. Hey folks.

    I am sometimes amused by the way the computer-controlled protagonist in a video game behaves during the attract mode. Sometimes the computer is very good, sometimes they are very bad. And sometimes they just do crazy, unexpected s**t!!!

     

    Also, sometimes you can actually control a character during the attract mode (I noticed this before in the arcade games FROGGER and BAGMAN).

     

    It's also cool to discuss what the computer-controlled character does in a game that, in emulation, you put cheats on during the attract mode. Like how Mario reacts when he goes right through a barrel or falls off a ledge when it should have killed him in Donkey Kong.

     

    What attract mode moments caught your attention?

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