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H.E.R.O.I.

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Everything posted by H.E.R.O.I.

  1. yeah yeah (are you brazillian?) yea, the idea of "zeebonet", if tectoy to aprove(by quality control) independent developers to sell your games in the system, will be a great sucess plus, a good devkit help us to do this job
  2. maybe 3~6 games built in and, by zeebonet (transparent and FREE 3G connection - the user don need to know that exists - like magical, akakkaka) may buy other games. The idea, seems strange, but dont... I dont know how to explain(language limitation, my english is very poor), but, believe, to brazillian market is a great idea(maybe not to tradicional gamers, who buy Wiis, PS3s and X360s)...
  3. H.E.R.O. is a 8K game. yes... my mistake but, so yet... 8k for a game like H.E.R.O.: fantastic
  4. I don't like much to play games on computer, even emulators, this is why I preffer the original. But your version had way better graphics, and I like this. Zeebo... another tec toy eccentricity... good luck for them anyway. And welcome to AtariAge H.E.R.O.I. Brazillian eccentricity, I guess Milmar Dactar "007" (Atari 2600 compatible): http://www.classicgaming.com.br/cgi-bin/vg...p?IDConsole=118 My first contact with Video Games... I Play Dark Cavern in this console... a LOT.
  5. difficult to say... I guess not... Remakes, usualy, don´t bring anything (both, finantial and recognized) to developers. In this July, TecToy, a brazilian factory of video-games and toys, plan to release a 100% Brazilian console, named Zeebo. Tecnicaly is a "overpower mobile cellphone", in a stand case with TV-Out and controllers (don´t laugh, akakkakaka), but all things envolved in this project are interesting, specially for developers. Maybe I concentrate my "forces" in some original idea to TRY release a game in this console.
  6. thank you so much, people Well... the controls works better when you use SHIFT to fire laser beam, not SPACE... cause SPACE may cancel(void?) some diagonal use of arrows... I agree, original is better, by various factors... Every one can paint Mona Lisa after DaVinci did... John Van Ryzin is a genius, made a 4kb game in 1984 with "precary" tolls... I´m just a mortal with good modern tools . some things... isn´t a "flashfication". I use a "oldschool" method called "tile based". For mount maps and calculate colisions... i´m not use vetorial colision detect natively in flash . And all sprites are made in gif/bmp/jpg format, never vetorial. Just to learn about "how old games was made". Google for Tonypa + Tiled based games. Awfull tutorial! Well, the diferences betweem original H.E.R.O. and H.E.R.O.I.: hang-in-the-air: yes... it´s a little more dificult without this "stall help", but, I want to change little things in this remake... isn´t a "ipsis litteris" remake(not a port... a port NEED to be "as original"), is a "free style version" The bomb animations: yes, unnecessary delay, about 0.7914 seconds... less than 8/10 of a second... It´s slow gameplay a little... anoying for those who play the original a lot, in the beggining, but, as I sayd, see this version like a "free other vision of the game" ... I use this animation to break the "freneticaly speed". Latter, I will make a English version menus and English version website, to keep highscores And, important, in the website has a Win32 downloadable version*, about 2mb, for those who like the game. And more important, the source code are available in Creative Commons License, for those who like modify ou use to make another game. Thanks! And sorry for my poor English (i don´t use translators, hahaha) * http://heroi.route10.com.br/site.php?pagina=download.php <- click on "Executável Windows" to download Win32 binaries PS: cool avatar, pinball22... Dark Cavern, the very first game I played. Good times PS2: i think my "neighbor" post this toppic in a wrong room... some moderator may put in right place? thanks Edit: link to download added
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