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Posts posted by Vic George 2K3
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I thought the wing design Atari used for the 5200, the 7800, and the 2600 successor mockups was perfect for the early 1980s, so I wouldn't necessarily change that. It would have been great, though, if a gamepad with design aspects like a Jaguar controller with a thumbstick instead of a D-pad was introduced back then, but have the keypad more like the Video Touch Pad or the Atari 5200 controller keypad. That would be more for like a successor system than for the 2600 itself, as I can't really imagine the 2600 being saddled with anything other than the standard model joystick controller that came with the original system.
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I'd say no. It's an adapter.
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I think you have to remove Expansion Module #1 from the ColecoVision if you want to play ColecoVision games, if that's what you're talking about.
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If you're waiting for the big-name companies to produce it, you might as well be waiting forever. Or turn to religion to pray for it to happen.
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I've been on the computer more than I have playing the Xbox 360 or any game console recently. I'm still miffed that I don't have a PS3.
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Not sure which game in my early years of living really sticks out in my mind. Just being able to play a game on the TV instead of merely watching TV was fascinating enough.
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I didn't think Zelda 2 was a disappointment. It was just simply different from the first game, and it didn't hurt that Nintendo tried something different, since it only had the first game before that. That didn't necessarily make it easy to play, though.
And I think Starfox 64 was an improvement over the "sacrificial lamb" that the original Starfox was. Being the first for that series didn't necessarily make it being the best for me.
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The only thing close enough to an SNES gamepad for me is a Playstation 2 gamepad, which you can use on the Gamecube through an adapter. The Hori SNES gamepad clone for Gamecube still has the ABXY buttons laid out the wrong way.
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I don't mind the thread being resurrected. I just think it's kind of interesting to hear.
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To HuckleCat: YOUR PROBLEM, NOT MINE!!! It's one thing if you don't have the skills to create your own sequel, but if you have the skills and you stick up the middle finger at the idea of creating your own sequel while expecting everyone else to create it, that's just an excuse for laziness.
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There's only one answer if you want a true sequel to your favorite games that the leading game companies aren't giving you...
CREATE IT YOURSELF!!!
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I was into wanting to develop board game versions of video games. One of them I did was for Galaxian.
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Well, unless BioWare can even bother to make retro fixes on DAO to make placing characters wherever I want in combat like people can with the computer version possible on the console version, or have potions be available as a clickable icon at the bottom of the screen without me having to drag it there from the inventory screen on the computer version, or scale the difficulty of both versions so that they're even with each other, it'll be hard for me to want to pick up DAO again to try finishing it.
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I hardly found Dragon Age II deserving of shameful, though it certainly didn't live up to the epicness of Dragon Age: Origins. However, Dragon Age: Origins does leave me wanting of the features that Dragon Age II had on both consoles and computer.
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I'd go for Pac-Man.
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USE ACCURATE GRAMMAR!!! "And Atari IS moaning about copyright"
Before anyone starts P&Ming about America being dumbed down, why not look to your own contribution to the problem?
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Namco Arcade Museum and Pac-Man Collection.
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If Apple is going to try drawing consumers away from the game-heavy systems like the 3DS and the upcoming PS Vita, they might as well include thumbsticks on their iPads.
Maybe, but charging $39 less per game seems to be doing the job pretty well for now.
Only for now, when their games aren't so wanting for a control stick.
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If Apple is going to try drawing consumers away from the game-heavy systems like the 3DS and the upcoming PS Vita, they might as well include thumbsticks on their iPads.
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Nothing short of a modern 5200 controller in the style of a Jaguar controller using an analog thumbstick will sell me.
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In my opinion Atari did much more damage than Coleco did, at least to themselves. The Atari 5200 couldn't play 2600 games
Neither could the Colecovision. What's your point?
At least Coleco offered an expansion module to play 2600 games on the ColecoVision right from the start. Atari ended up waiting a year or so before they did the same for their 5200. Which basically sounds like a bad strategy for Atari if they wanted 2600 owners to upgrade to the 5200.
Bounce.
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In my opinion Atari did much more damage than Coleco did, at least to themselves. The Atari 5200 couldn't play 2600 games
Neither could the Colecovision. What's your point?
At least Coleco offered an expansion module to play 2600 games on the ColecoVision right from the start. Atari ended up waiting a year or so before they did the same for their 5200. Which basically sounds like a bad strategy for Atari if they wanted 2600 owners to upgrade to the 5200, and the reason Atari decided to scrap the 5200 and work on the 7800.

Why no keyboard for the 5200?
in Atari 5200
Posted · Edited by Vic George 2K3
If one wanted an Atari computer that had a keyboard and played games, they would have bought the 400, 600XL, 800, or 800XL. There would be no reason to give the 5200 a keyboard if that system was just going to be sold primarily as a game system. The games for both the 5200 and the 8-bit computers were identical or similar enough, though some games for the 5200 took advantage of keypad functions on the controller that would make a similar version on the 8-bit computers pretty hard to control unless a person was sitting right at the computer, and even then the control would be like modern game system emulation on a personal computer.