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Posts posted by Vic George 2K3
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I would have liked Solaris better if it were actually an improved version of Buck Rogers: Planet Of Zoom and not a hybrid game.
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I still didn't care for the results of the lawsuit...putting the similar-in-concept-but-altogether-different K.C. Munchkin game off the market in order to sell what would become a decidedly inferior version of Pac-Man.
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It is a hack of Speedy Gonzales: Los Gatos Banditos(?) for the SNES.
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Given that the Intellivision had some really advanced (for its time) action-based fantasy adventure games like the two Advanced Dungeons & Dragons games plus Imagic's Swords & Serpents, I was disappointed in Atari's Swordquest offerings since I was looking forward to something that was similar to Adventure but would offer more in the way of action. This going from room to room, playing watered-down mini-games in order to find various objects was not what I really wanted in an adventure game. Alas, the kind of adventure game I wanted to play would end up making its first appearance on the NES in the form of Legend Of Zelda. The only good thing that came out of the Swordquest experiment were the comics, and even at that, Atari could have done better.
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Given what I heard about its content, I'm steering clear of any GTA games. And I find the GTA: Vice City commercial's use of the Flock Of Seagulls "I Ran" a good way to destroy one's memory of a song that had all the innocence of TRON had this band been called to do the musical soundtrack to the movie. No thanks!
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I don't hate the Intellivision. I'm just not a very big fan of the system like I am with the Atari 2600 and the ColecoVision.
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I tried this game on both the Atari 2600 and the ColecoVision. I personally don't find either interesting enough for long-term playing. More for like, "I'm bored and I have nothing that I really want to play".
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I do admire the Playstation Dual Shock controllers for the designer's eye to simplicity, despite it having the same (or similar) number of buttons that the Gamecube controller does. Personally, I like the feel of the dual control sticks better than the single control stick of the Nintendo 64 controller. The design of the Gamecube controller does look like somebody must have been high on some mind-altering substance. I don't like how the control sticks on the X-Box controller (which my half-brother got) are arranged, either.
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Donkey Kong 64 isn't a reiteration of the original Donkey Kong at all, it's more like a Super Mario 64-style version of Donkey Kong Country, which also isn't like the original Donkey Kong. So I wouldn't call that game "the N64 version of Donkey Kong", even though it does contain the original arcade game within, which I never played far enough in to find.
As far as the Gameboy version of Donkey Kong...that can be compared to the arcade version, and as far as the comparison goes, it falls flat in its trying to offer 100 different screens to complete, which ends up turning the game into an action-based puzzle game more like Miner 2049er or Jumpman or Lode Runner. I would rather have Donkey Kong and Donkey Kong Junior on a single Gameboy cart, and do away with something like the e-Reader.
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As far as old games go, pretty much anywhere I can find them within a reasonable price and within a good travelling distance from where I live. Same sometimes for new games.
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My favorite overall system: Atari 2600 and ColecoVision
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I actually enjoyed Sewer Shark, Ground Zero Texas, and Double Switch for the Sega CD, though I probably wouldn't recommend any other FMV-based game (and much less Dragon's Lair, since that version of the game is so unforgiving as far as control goes, whereas the arcade original does give a beep whenever you make the right move at the right time).
And given that I didn't like how the Sega CD required the use of another AC adapter to power the thing, and hearing that the Sega 32X did the same, I wisely chose not to pursue getting the Sega 32X and I don't personally regret it. I'd rather have a system that only required one power plug than a multitude of them for every adapter that hooks up to it.
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Actually, Centipede was co-designed by a woman, since Ed Logg's name continually pops up as far as the main designer.
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Last I know, Virtual Bart was for both the SNES and Genesis. There is no NES version of it. That's why I posted the question.
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I'm just rather curious about the final fate of Torr and Tara -- do they succeed in defeating King Tyrannus and his sorcerer Conjuro? Stay tuned.
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Space Invaders, back around the Christmas of 1981.
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I think Namco was responsible for the programming of NES Pac-Man and probably gave Tengen distribution rights in the US.
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Isn't Virtual Bart a SNES game?
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I think we're venturing into the totally ridiculous here when we start seeing phallic symbols in our videogames. I just would rather not see sexuality depicted in such graphic medical detail in a videogame.
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Having my Tron handheld game stolen just weeks after getting it for a Christmas present in 1982 and then waiting until summer when it was marked down for $15 was the worst gaming memory in my book. I even wanted to work the summer of 1983 in order to get my hands on an Intellivision system and the Tron games available for it, but alas that didn't come until a year later. While I wound up going to summer camp again, and probably not even the best summer camp at that, the best thing that came out of that experience was having a 2-week home visit and getting my hands on another Tron handheld game, which I played until it just couldn't play anymore.
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I'll just settle for the game-characters-being-stars-that-went-their-own-separate-ways-after-Donkey-Kong-Jr. theory and leave it at that.
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There's also Bartman Meets Radioactive Man and Krusty's Fun House for the NES.
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There's Mr. Pac-Man, which is a hack of Pac-Man Arcade, that's only available as a BIN file download. Just some slight alterations of the maze to make it look more like the original arcade version's.
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The INTV Donkey Kong's screens look like they were made from those old plastic popsicle sticks that you could use for arts & crafts projects in school (back in the day when popsicles were sold with those weird plastic sticks).

Will we see carts again?
in Modern Console Discussion
Posted
Hmmm...the difference between portables and handhelds...I think the former is most likely referring to something that can be carried around and has its own screen and controls, and may or may not have its own power supply, but cannot easily fit into a small space when it is carried around. The only last example of that, though, would be the Virtual Boy.