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Vic George 2K3

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Everything posted by Vic George 2K3

  1. I actually enjoyed Sewer Shark, Ground Zero Texas, and Double Switch for the Sega CD, though I probably wouldn't recommend any other FMV-based game (and much less Dragon's Lair, since that version of the game is so unforgiving as far as control goes, whereas the arcade original does give a beep whenever you make the right move at the right time). And given that I didn't like how the Sega CD required the use of another AC adapter to power the thing, and hearing that the Sega 32X did the same, I wisely chose not to pursue getting the Sega 32X and I don't personally regret it. I'd rather have a system that only required one power plug than a multitude of them for every adapter that hooks up to it.
  2. Actually, Centipede was co-designed by a woman, since Ed Logg's name continually pops up as far as the main designer.
  3. Last I know, Virtual Bart was for both the SNES and Genesis. There is no NES version of it. That's why I posted the question.
  4. I'm just rather curious about the final fate of Torr and Tara -- do they succeed in defeating King Tyrannus and his sorcerer Conjuro? Stay tuned.
  5. Space Invaders, back around the Christmas of 1981.
  6. I think Namco was responsible for the programming of NES Pac-Man and probably gave Tengen distribution rights in the US.
  7. I think we're venturing into the totally ridiculous here when we start seeing phallic symbols in our videogames. I just would rather not see sexuality depicted in such graphic medical detail in a videogame.
  8. Having my Tron handheld game stolen just weeks after getting it for a Christmas present in 1982 and then waiting until summer when it was marked down for $15 was the worst gaming memory in my book. I even wanted to work the summer of 1983 in order to get my hands on an Intellivision system and the Tron games available for it, but alas that didn't come until a year later. While I wound up going to summer camp again, and probably not even the best summer camp at that, the best thing that came out of that experience was having a 2-week home visit and getting my hands on another Tron handheld game, which I played until it just couldn't play anymore.
  9. I'll just settle for the game-characters-being-stars-that-went-their-own-separate-ways-after-Donkey-Kong-Jr. theory and leave it at that.
  10. There's also Bartman Meets Radioactive Man and Krusty's Fun House for the NES.
  11. There's Mr. Pac-Man, which is a hack of Pac-Man Arcade, that's only available as a BIN file download. Just some slight alterations of the maze to make it look more like the original arcade version's.
  12. The INTV Donkey Kong's screens look like they were made from those old plastic popsicle sticks that you could use for arts & crafts projects in school (back in the day when popsicles were sold with those weird plastic sticks).
  13. Yet gaming as a hobby rules over smoking weed because... 1. At least your game won't become ashes once you're finished with it! 2. You can't get arrested for possessing it (unless it's pirated or shoplifted).
  14. I personally don't regret buying an Atari 7800 back when it was being sold at the entry-level price of most game systems ($100). I did consider wanting to get the Atari 5200 over the ColecoVision because it had Pac-Man, but at that time I got hooked into arcade games that rarely showed up in an arcade, particularly Ladybug and Mr. Do! (which were also released on the ColecoVision), and also I wanted to play its version of Smurf Rescue In Gargamel's Castle. Good thing, too, that my brother also wanted the ColecoVision for games like Donkey Kong. And I just didn't particularly care for the rather weak non-centering joysticks that the Atari 5200 controllers had. As for buying game systems that had no games packed in with its purchase, I don't have a problem with that if there's games already available that are either cheap enough to buy or at least available to rent. I bought a SNES with no game, a Genesis with no game (though there was an offer for a free Sonic 2 game if you sent in a proof-of-purchase, which I did and got), and some of the various Gameboy units with no games (no Gameboy Advance, though). I honestly don't know if it helps or hurts the sales of such systems on the corporate level. For leaving out important stuff like how to hook up your game system to the TV, though, I think it's just plain stupidity.
  15. I think the weird part of the INTV version of Demon Attack is when you destroy the mothership, you hear part of "Pomp And Circumstance" (the tune you normally hear at graduation ceremonies; "My reindeer flies backwards, my reindeer flies upside-down,...") play in the background. Anyway, I think the game itself comes off as a weak substitute of Phoenix. It has been done better on some of the computer systems it has been ported to.
  16. Being at St. Vincent's Home for Children in the early to mid-1980s was an experience as far as game system envy went. You get even like a handheld electronic game and everybody wants to be your friend just so they can play what you've got. Apart from that, I've seen a counselor who owned an Atari 2600 along with several other students who had their own 2600, some who owned a ColecoVision, and some who owned even a Vectrex. I got myself an Adam Family Computer System and everybody in the group home I was staying in the final year I was there wanted to take a turn playing the games I had for it, which included the Buck Rogers and Dragon's Lair super games.
  17. Video cassette rental places were pretty much in their infancy as well in the early 1980s, seeing that most people ended up buying their first VCR machine around the mid-1980s. Anyway, I honestly agree with that assessment in regards to videogame rentals, since $40 games were pretty much a rare thing in the age of the Atari 2600 and the huge crop of games that came out from 1982 to 1984 ended up being discounted to around $15-20 at the most and $1 at the least, making the pain in the wallet less hurtful. (Then again, being a teenager at a residential school that only gave $1 a week for an allowance and I could get at least $5-10 from my parents every time I went on a home visit, it was still like the Forrest Gump box of chocolates analogy, and I'd be thankful if I even got a game that cost more than $20 for my birthday or Christmas.)
  18. Who cares about Pac-Man not being ported to the 7800? How about those who waited for Pac-Man to show on the ColecoVision fruitlessly, only to find it finally released years later through the Classic Gaming Expo event? Personally, I wouldn't mind having Pac-Man AND Ms. Pac-Man on the same system done in the same format.
  19. I don't think an hour show could really do justice to the whole history of videogames. Though for the uninitiated, it does give some key features, like Atari's rise and fall, the emergence of personal computer gaming (though I have never even heard of Codemasters until the 1990s), Nintendo's entry into the market, and some history on Tetris.
  20. Why does it have to be a female that needs rescuing? You can only use that kind of story plot so many times before it eventually wears out. Why not have a variant in which the female becomes an optional (and/or sometimes necessary) player-character rather than just merely end it at her being rescued?
  21. Probably too much game for the Nintendo 64 to handle? Or maybe it's something to do with the Dynamic Drive adapter that never got released here?
  22. I would have liked to have Frenzy in my actual ColecoVision collection, since it provides more challenging action than does Berzerk.
  23. I'm not sure I really liked any of the Super Star Wars games, though the first one is the worst in the manner of challenge since it doesn't have a passcode reentry feature. I just personally don't think the run-and-jump platform style of gaming really works with the Star Wars movies.
  24. A Spongebob Squarepants hack of Beefsteak Tomatoes...hmmm...!
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