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Posts posted by Vic George 2K3
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I personally don't regret buying an Atari 7800 back when it was being sold at the entry-level price of most game systems ($100). I did consider wanting to get the Atari 5200 over the ColecoVision because it had Pac-Man, but at that time I got hooked into arcade games that rarely showed up in an arcade, particularly Ladybug and Mr. Do! (which were also released on the ColecoVision), and also I wanted to play its version of Smurf Rescue In Gargamel's Castle. Good thing, too, that my brother also wanted the ColecoVision for games like Donkey Kong. And I just didn't particularly care for the rather weak non-centering joysticks that the Atari 5200 controllers had.
As for buying game systems that had no games packed in with its purchase, I don't have a problem with that if there's games already available that are either cheap enough to buy or at least available to rent. I bought a SNES with no game, a Genesis with no game (though there was an offer for a free Sonic 2 game if you sent in a proof-of-purchase, which I did and got), and some of the various Gameboy units with no games (no Gameboy Advance, though). I honestly don't know if it helps or hurts the sales of such systems on the corporate level. For leaving out important stuff like how to hook up your game system to the TV, though, I think it's just plain stupidity.
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I think the weird part of the INTV version of Demon Attack is when you destroy the mothership, you hear part of "Pomp And Circumstance" (the tune you normally hear at graduation ceremonies; "My reindeer flies backwards, my reindeer flies upside-down,...") play in the background. Anyway, I think the game itself comes off as a weak substitute of Phoenix. It has been done better on some of the computer systems it has been ported to.
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Being at St. Vincent's Home for Children in the early to mid-1980s was an experience as far as game system envy went. You get even like a handheld electronic game and everybody wants to be your friend just so they can play what you've got. Apart from that, I've seen a counselor who owned an Atari 2600 along with several other students who had their own 2600, some who owned a ColecoVision, and some who owned even a Vectrex. I got myself an Adam Family Computer System and everybody in the group home I was staying in the final year I was there wanted to take a turn playing the games I had for it, which included the Buck Rogers and Dragon's Lair super games.
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Rental places didn't really start renting games around here till the NES came out. I'd imagine because the fact that you could buy most 2600 games for $15-$25 so rental didn't make much sence on the cheap games, but it did make scense on the $50-$80 NES games. Rentals started out at $2 here, and recently went up to $5 (weekly)Video cassette rental places were pretty much in their infancy as well in the early 1980s, seeing that most people ended up buying their first VCR machine around the mid-1980s. Anyway, I honestly agree with that assessment in regards to videogame rentals, since $40 games were pretty much a rare thing in the age of the Atari 2600 and the huge crop of games that came out from 1982 to 1984 ended up being discounted to around $15-20 at the most and $1 at the least, making the pain in the wallet less hurtful. (Then again, being a teenager at a residential school that only gave $1 a week for an allowance and I could get at least $5-10 from my parents every time I went on a home visit, it was still like the Forrest Gump box of chocolates analogy, and I'd be thankful if I even got a game that cost more than $20 for my birthday or Christmas.)
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Who cares about Pac-Man not being ported to the 7800? How about those who waited for Pac-Man to show on the ColecoVision fruitlessly, only to find it finally released years later through the Classic Gaming Expo event? Personally, I wouldn't mind having Pac-Man AND Ms. Pac-Man on the same system done in the same format.
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I don't think an hour show could really do justice to the whole history of videogames. Though for the uninitiated, it does give some key features, like Atari's rise and fall, the emergence of personal computer gaming (though I have never even heard of Codemasters until the 1990s), Nintendo's entry into the market, and some history on Tetris.
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Why does it have to be a female that needs rescuing? You can only use that kind of story plot so many times before it eventually wears out. Why not have a variant in which the female becomes an optional (and/or sometimes necessary) player-character rather than just merely end it at her being rescued?
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Probably too much game for the Nintendo 64 to handle? Or maybe it's something to do with the Dynamic Drive adapter that never got released here?
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I would have liked to have Frenzy in my actual ColecoVision collection, since it provides more challenging action than does Berzerk.
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I'm not sure I really liked any of the Super Star Wars games, though the first one is the worst in the manner of challenge since it doesn't have a passcode reentry feature. I just personally don't think the run-and-jump platform style of gaming really works with the Star Wars movies.
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A Spongebob Squarepants hack of Beefsteak Tomatoes...hmmm...!
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Ms. Pac-Man, Super Pac-Man, Pac-Mania, Hangly Man, Mazeman, and New Puc-One with the fluorescent monsters are my favorites. (The last three are clones of Pac-Man created by other companies.)
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Donkey Kong Jr. played much better on the NES or Atari 7800 than it did on the ColecoVision. The second screen where you have to use the conveyor-belt vine to reach the leftmost series of vines that you have to navigate on while avoiding the parrots is a royal pain on the ColecoVision because reaching that vine ends up being hit or miss. Also there isn't a whole lot of room to navigate on the vines to avoid the parrots.
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The Springfield Retirement Home windows would need the rockets, like the purple E in the Kwik-E-Mart sign, last that I know. You just have to know where to set up the rockets in order for them to hit their targets.
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I had a similar controller for the Nintendo 64 and it was interesting to use with driving games, but I don't think I could recommend anything like that for a substitute paddle controller for games where a paddle controller rather than a steering wheel would benefit.
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I have one from Radio Shack and it works without any problem. My computer simply reads the connection and it's ready for play.
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It's called Williams Arcade Greatest Hits on the SNES, and frankly as far as controls are concerned, it's just as bad as trying to play Smash TV with the A, B, X, and Y buttons directing your firing instead of a second control stick. Same problem, and Midway only reproduced the same error with their Greatest Arcade Hits for the Nintendo 64 version of Robotron 2084.
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I liked Tron Deadly Discs better on the Intellivision, despite having to use the keypad buttons to throw and retrieve Tron's disk. This was one game I would have wanted to see ported over to like the ColecoVision.
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Doom II was included as part of Doom for Playstation, all that I know.
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What Cafeman has in his Adventure II demo is good so far. Excellent 5200-quality graphics.
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Not only did the game stink as far as gameplay goes, the movie that it was based on also stunk as far as anything remotely passing for humor goes. That and Cool World were the worst animated movies that 1992 had to offer, and apparently their gameware counterparts were no improvements.
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Wasn't Jawbreaker out before Asterix (which was really Taz)? Actually, there's no real similarity at all between Jawbreaker and Asterix/Taz. The former game is based off of Pac-Man, the latter is based off of Fast Food by Telesys (the concept of retrieving flying food while avoiding what you shouldn't eat).
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I like the game, though I don't play it very often. The Intellivision version is probably the best as far as arcade versimilitude goes. The Atari 2600 version has just the basic gameplay and quick responsive action, but the graphics make me feel like I'm playing Lock'N'Chase with Berzerk-type humanoids for the cops.
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I don't think either Smash TV or Total Carnage deserve to have the Robotron name attached to them. Rather, just let them have their own names.

Memories of Gaming
in Classic Console Discussion
Posted
Yet gaming as a hobby rules over smoking weed because...
1. At least your game won't become ashes once you're finished with it!
2. You can't get arrested for possessing it (unless it's pirated or shoplifted).