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Posts posted by Vic George 2K3
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Would you really be convinced if somebody told you the world was going to end today or tomorrow just right out of the blue?Well, if he was in a real hurry and carrying a sword, bombs, arrows, and a grappling hook, then I don't see what would be hard to believe about it

Well, what if they can't see that you're carrying all that stuff around...which is pretty much what I would see NPCs seeing when they're looking at my player/character, thinking, "Is this person for real? Is what he's saying really going to happen?" Then again, this is videogames we're talking about. I guess some suspension of disbelief can probably be taken into account in the manner of what an NPC could see (or not see) a player/character carrying.
And I personally don't know anything about a pick-your-nose minigame.
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As long as Nintendo still has a console out, there is no way you will see a Mario, Metroid, or Zelda game on another console. Why would Nintendo do that anyways?Very true, which is why I sometimes hate exclusive titles made for one particular system or for systems made by only one company. It just may inspire some people to create imitative works that have the potential to slip in some area of what game it's trying to imitate. (Though for like Jak & Daxter, which is an excellent Banjo-Kazooie/Super Mario 64 imitator, it may also surpass the original in more ways than one.)
Also, most PS2 and Xbox gamers say Nintendo games are "gay" so what would that solve?Like there aren't or would never be any PS2 or XBox games that would deserve the descriptor "gay"! Sometimes adult-oriented games can be just as vacuous or even more so than games that are made "for kids" or "gay".
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While it's nice to have a little variety and a change of pace, I ultimately play games like Zelda to solve dungeon puzzles and kill monsters, not take pictures of s---s. If you were really on a quest to save the world, and someone had an important item that you needed, wouldn't they be willing to give it to you if they knew your quest?Would you really be convinced if somebody told you the world was going to end today or tomorrow just right out of the blue? I don't think many of us would be. Most of us would ask for proof or something from the person making the claim in order to prove the validity of both the person and the claim. I think that NPCs that rely upon you to prove them wrong or prove yourself right is not a bad thing to include in a game, even if it does involve doing something for them that may reward you with an essential item that you can't solve a dungeon puzzle without. But having mini-games just for the sake of filling up a game with them is understandably bordering on excess.
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Well, if you don't like remakes, don't buy them. If someone hasn't played the original game before, why should your buying habits bully others into not buying the same games you've already played and are not interested in replaying? A newness of a game doesn't always equal quality anymore than how long ago an old game was made. If all we have on our systems are just new games, what will there be for those who don't enjoy what you enjoy?
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I'm not very fond of April Fool's Day nor making up any hoaxes for the sake of that day. There's always the possibility of someone pulling something really destructive to another person and then say it was just a joke, like these virus packages that some person with too much time on their hands and little moral consideration for someone else would develop.
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Hoax or not, it's not a bad demo. Only wish it were a real game.
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I lost interest in playing something like Smash TV. The SNES is a poor system for it, controller-wise, since the movement and firing requires two working sticks, and the diamond arrangement of the A, B, X, and Y buttons are a poor substitute for an eight-direction firing stick. (Same thing with Robotron 2084 on the Williams Arcade Greatest Hits for the same system.) I tried to get a friend of mine to play this with me and he wouldn't because it was too graphic for him. I prefer Robotron 2084 over Smash TV anyday.
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Also Robotron 64 for the Nintendo 64, which made the best use of two thumbsticks on two separate controllers for double-fisted action...way better than Midway's conversion of Robotron 2084 in their Greatest Arcade Hits(?) collection for the same system. (Like they couldn't have the original game play with the same dual controller option. Go figure!)
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To Tempest: I know what carting around an Adam Family Computer System was like, even when I bought it from Zayre's in Fall River, MA for half of what it originally cost (the standalone model) in 1985. I wasn't drunk, but it certainly was no picnic transporting that thing from the store to the group home I was living in. I had no car, but fortunately I had people who had transportation when I finally picked it up from being on layaway. My family took that thing home to Westfield, MA a week before I left the group home in 1986.
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Seems interesting, whether it really is an April Fool's Joke or not. Then again, I'd prefer Activision's Enduro for the 2600.
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That thing is more cheesy than a Kraft Macaroni & Cheese dinner party.
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Currently trying to play The Lord Of The Rings: Fellowship Of The Ring for the Playstation 2. I've destroyed the big robot at the end of Jak & Daxter: The Precursor Legacy and I do not have all the Power Cells collected yet to open the big door.
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I liked the ColecoVision version, though I never actually owned a copy of any version except for the Atari 2600 and the Intellivision (which I mistakenly bought for the Intellivsion II I owned, forgetting that it was not workable on that system! Oh well...!). The Atari 2600 version was okay, though not quite as fun as the ColecoVision version, not much challenge. The Intellivision version (which I finally got to play through an emulator) is weak on graphics, but it's just about as fun as the ColecoVision version.
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I liked Desert Falcon, even though when I originally owned the cart, the game would eventually get so flooded with enemies as it got harder that sometimes the game would just crash.
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A Boy And His Blob did have a Gameboy sequel called The Rescue Of Princess Blobette released about a year after the original NES game.
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I'm getting used to the dual thumbsticks on the Playstation 2 controllers, which to me is the only way to really play Robotron 2084.
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I played the ColecoVision version, which was okay but not as great as playing the Atari 5200/computer version, which until now through emulation I have never played but always wanted to.
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Smurf Rescue was the one I wanted the most, and I wasn't disappointed in how it played. Of course, the ColecoVision version was far better, but I still held onto the 2600 version until I gave it away.
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I think it would most likely resemble an action game, but it wouldn't be like the arcade version where all you do is just push the joystick or button at the right time to see Dirk advance to the next obstacle or level.
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With DVD players getting cheaper, I don't think it would hurt to have a spare stand-alone player on hand.
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I liked the idea of Atari obtaining the license to re-issue some of the Coleco-made 2600 games in addition to the Parker Bros.-made Q-Bert game, but frankly I was disappointed that they couldn't re-issue other games from the same two companies (at least Frogger from Parker Bros.).
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VR games are 'going out'? I dunno... I think that nobody has really perfected them enough so that they are affordable and practical yet. I always sorta thought that VR was going to be the gaming standard of the future... I could be wrong, but I just think that the VR of the past was just a little ahead of its time.That's probably it right there...it's a product idea years ahead of its time. Personally, I wouldn't mind having the stereoscope goggles just to play what's currently available for today's gaming systems, as long as they're done right and perform outstandingly.
Anyway, while the writer of the article is entitled to his opinion, I just don't like the last sentence in that article when he says, "The only thing we know for sure is that -- no matter what -- there will be some dork out there b--ching and moaning about how great games used to be, and how they don't make them like they used to." Conversely, there will always be someone who thinks that yesterday's games are just total garbage compared to what the current generation of gaming has to offer.
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Looks like Pitfall: The Donkey Kong Country Quest or something to that effect.
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And, of course, there's Mountain King, where you're scooping up clusters of dots (supposedly diamonds) in order to find that dancing Flame Spirit.

Longshot...but any of you guys into the old Infocom games?
in Classic Console Discussion
Posted
I find text adventure games like those published by Infocom, Scott Adams, et al. to be very difficult games to get into. Trying to get your character to do something by typing in commands can be a real chore in itself when you don't have a clue as what commands can be typed in to do something, which results in a lot of trial-and-error-and-no-fun. Sometimes you can get your character to move, but it will only be in the same few places that your character is allowed to go, which results in more trial-and-error-and-no-fun. Probably the only text adventure games I would find fun are the BASIC programming games of Creative Computing like Hunt The Wumpus, where the commands are simple and don't result in a lot of trial-and-error-and...you get the idea!