-
Content Count
5,599 -
Joined
-
Last visited
Content Type
Profiles
Member Map
Forums
Blogs
Gallery
Calendar
Store
Everything posted by Vic George 2K3
-
I'd say Classic Controller Pro design would be more preferable over the Gamecube controller design. Then again, so also does the Xbox 360 controller design.
-
I would have originally assumed that I was playing a Smurf who had to defend the Smurf Village against an invasion of centipedes and insects sent by Gargamel.
-
Rumor: Wii 2 to be announced at E3
Vic George 2K3 replied to godslabrat's topic in Nintendo Wii / Wii U
Just hearing about the controller change makes me wonder if Nintendo is really giving up on motion-control games (given the amount of bad games released for the Wii that use motion-control) or even making a game system that anyone can potentially get into and enjoy. -
That should have been the Gemini design all along. Good work.
-
Dragon Age 2 huge let down.
Vic George 2K3 replied to cimerians's topic in Modern Console Discussion
They gone and done it, folks...the latest patch for the console versions gives us the auto-attack toggle option. YAY!!! -
Sexier graphics and better technology won't by themselves make a better game. All you'll have is the same old game with sexier graphics and better technology - which is fine if you like sexier graphics and better technology to go with the same old gameplay. For me, the argument for innovation with what's currently available is ringing in my ears a whole lot more than just abandon what we currently have, put out something new with the same old thing having (of course) sexier graphics and better technology, and lock up all game systems from the possibility of somebody outside of industry control coming up with something that the big names could only wish they were doing.
-
Interesting tech demo, but the shark still looks fake.
-
And this GlovePIE script maps out the controls to an Xbox 360 controller: // Dragon Age Controls for Xbox 360 Controller // Mouse Pointer Control Mouse.DirectInputX = Mouse.DirectInputX + 10*deadzone(XInput1.Joy1X) Mouse.DirectInputY = Mouse.DirectInputY - 10*deadzone(XInput1.Joy1Y) // Camera Control A = -2 < XInput1.Joy2X < -0.2 D = 2 > XInput1.Joy2X > 0.2 Home = -2 < XInput1.Joy2Y < -0.2 End = 2 > XInput1.Joy2Y > 0.2 Control+A = XInput1.LeftThumb //Select Full Party // Press Up or Down on D-Pad to Select Party Members if pressed(XInput1.Up) then var.Number-- if var.Number < 1 then var.Number = 4 if pressed(XInput1.Down) then var.Number++ if var.Number > 4 then var.Number = 1 F1 = delta(var.Number) and (var.Number = 1) F2 = delta(var.Number) and (var.Number = 2) F3 = delta(var.Number) and (var.Number = 3) F4 = delta(var.Number) and (var.Number = 4) //Use LeftShoulder or RightShoulder to Cycle through Menus //Press B for inventory or Back for map if pressed(XInput1.B) then var.NumberB = 3 if pressed(XInput1.Back) then var.NumberB = 1 if pressed(XInput1.LeftShoulder) then var.NumberB-- if delta(var.NumberB) and var.NumberB < 1 then var.NumberB = 7 if pressed(XInput1.RightShoulder) then var.NumberB++ if var.NumberB > 7 then var.NumberB = 1 M = (delta(var.NumberB) and (var.NumberB = 1)) or XInput1.Back J = delta(var.NumberB) and (var.NumberB = 2) I = (delta(var.NumberB) and (var.NumberB = 3)) or XInput1.B C = delta(var.NumberB) and (var.NumberB = 4) P = delta(var.NumberB) and (var.NumberB = 5) K = delta(var.NumberB) and (var.NumberB = 6) Backslash = delta(var.NumberB) and (var.NumberB = 7) Mouse.RightButton = XInput1.A //Right Mouse Buttton Mouse.LeftButton = XInput1.X //Left Mouse Button H = XInput1.Y //Hold Position or Move Freely Space = XInput1.LeftTrigger //Pause Action Slash = XInput1.RightTrigger //Switch Weapon Sets Escape = XInput1.Start //Main Menu Mouse.IsDragging = True
-
Dragon Age: Origins on the PC is a lot more fun now that I have learned to created GlovePIE controller scripts to map the controls to the gamepad. This particular version lets me put most of the basic controls of the game onto a Wii Remote and Nunchuk: // Dragon Age controls using Wii Remote and Nunchuk var.ButtonFreezeTime = 250ms var.PointerBump = KeepDown(Pressed(wiimote.A),var.ButtonFreezeTime) or KeepDown(Pressed(wiimote.B),var.ButtonFreezeTime) Wiimote.Led1 = true //Wii Remote for Mouse movement if Sensor Bar is active if wiimote.PointerVisible but not var.PointerBump then mouse.x = wiimote.PointerX mouse.y = wiimote.PointerY end if //Control Stick for Mouse Movement var.s=10 //sensitivity mouse.DirectInputX+=nunchuk.JoyX*var.s mouse.DirectInputY+=nunchuk.JoyY*var.s Control+A = Wiimote.Left or Wiimote.Right //Select or Unselect Full Party // Use D-Pad Up or Down to Switch Party Members if pressed(Wiimote.Up) then var.Number-- if delta(var.Number) and var.Number < 1 then var.Number = 4 if pressed(Wiimote.Down) then var.Number++ if var.Number > 4 then var.Number = 1 F1 = delta(var.Number) and (var.Number = 1) F2 = delta(var.Number) and (var.Number = 2) F3 = delta(var.Number) and (var.Number = 3) F4 = delta(var.Number) and (var.Number = 4) endif //Use Plus or Minus to Cycle through Menus //Press 1 for Inventory or 2 for Map if pressed(Wiimote.One) then var.NumberB = 3 if pressed(Wiimote.Two) then var.NumberB = 1 if pressed(Wiimote.Minus) then var.NumberB-- if delta(var.NumberB) and var.NumberB < 1 then var.NumberB = 7 if pressed(Wiimote.Plus) then var.NumberB++ if var.NumberB > 7 then var.NumberB = 1 M = (delta(var.NumberB) and (var.NumberB = 1)) or Wiimote.Two J = delta(var.NumberB) and (var.NumberB = 2) I = (delta(var.NumberB) and (var.NumberB = 3)) or Wiimote.One C = delta(var.NumberB) and (var.NumberB = 4) P = delta(var.NumberB) and (var.NumberB = 5) K = delta(var.NumberB) and (var.NumberB = 6) Backslash = delta(var.NumberB) and (var.NumberB = 7) endif Escape = Wiimote.Home //Main Menu Mouse.LeftButton = Wiimote.A //Left Mouse Button Mouse.RightButton = Wiimote.B //Right Mouse Button Space = Wiimote.Nunchuk.Z //Pause Action H = Wiimote.Nunchuk.C //Hold Position or Move Freely Mouse.IsDragging = True
-
Dragon Age 2 huge let down.
Vic George 2K3 replied to cimerians's topic in Modern Console Discussion
New version of the GlovePIE script for the Wii Remote and Nunchuk. - Button and + Button now cycle through the menu screens similar to how it's done in the console versions. 1 Button opens the inventory screen and 2 Button opens up the map. // Dragon Age controls using Wii Remote and Nunchuk var.ButtonFreezeTime = 250ms var.PointerBump = KeepDown(Pressed(wiimote.A),var.ButtonFreezeTime) or KeepDown(Pressed(wiimote.B),var.ButtonFreezeTime) Wiimote.Led1 = true //Wii Remote for Mouse movement if Sensor Bar is active if wiimote.PointerVisible but not var.PointerBump then mouse.x = wiimote.PointerX mouse.y = wiimote.PointerY end if //Control Stick for Mouse Movement var.s=10 //sensitivity mouse.DirectInputX+=nunchuk.JoyX*var.s mouse.DirectInputY+=nunchuk.JoyY*var.s Control+A = Wiimote.Left or Wiimote.Right //Select or Unselect Full Party // Use D-Pad Up or Down to Switch Party Members if pressed(Wiimote.Up) then var.Number-- if delta(var.Number) and var.Number < 1 then var.Number = 4 if pressed(Wiimote.Down) then var.Number++ if var.Number > 4 then var.Number = 1 F1 = delta(var.Number) and (var.Number = 1) F2 = delta(var.Number) and (var.Number = 2) F3 = delta(var.Number) and (var.Number = 3) F4 = delta(var.Number) and (var.Number = 4) endif //Use Plus or Minus to Cycle through Menus //Press 1 for Inventory or 2 for Map if pressed(Wiimote.One) then var.NumberB = 3 if pressed(Wiimote.Two) then var.NumberB = 1 if pressed(Wiimote.Minus) then var.NumberB-- if delta(var.NumberB) and var.NumberB < 1 then var.NumberB = 7 if pressed(Wiimote.Plus) then var.NumberB++ if var.NumberB > 7 then var.NumberB = 1 M = (delta(var.NumberB) and (var.NumberB = 1)) or Wiimote.Two J = delta(var.NumberB) and (var.NumberB = 2) I = (delta(var.NumberB) and (var.NumberB = 3)) or Wiimote.One C = delta(var.NumberB) and (var.NumberB = 4) P = delta(var.NumberB) and (var.NumberB = 5) K = delta(var.NumberB) and (var.NumberB = 6) Backslash = delta(var.NumberB) and (var.NumberB = 7) endif Escape = Wiimote.Home //Main Menu Mouse.LeftButton = Wiimote.A //Left Mouse Button Mouse.RightButton = Wiimote.B //Right Mouse Button Space = Wiimote.Nunchuk.Z //Pause Action H = Wiimote.Nunchuk.C //Hold Position or Move Freely Mouse.IsDragging = True -
I bet Tim Burton just wet his pants watching this.
-
Some Z26 Controller Scripts For GlovePIE
Vic George 2K3 replied to Vic George 2K3's topic in Emulation
Here's a script I created for games like Starmaster, which use the TV Type and difficulty switches. Button A toggles the TV Type switch, and Buttons ZL and ZR toggle the left and right difficulty switches. You can also use this script for other games. wiimote.Leds = 0 Up = wiimote.classic.Up or Wiimote.Classic.Joy1Y < -0.2 Down = wiimote.classic.Down or Wiimote.Classic.Joy1Y > 0.2 Left = wiimote.classic.Left or Wiimote.Classic.Joy1X < -0.2 Right = wiimote.classic.Right or Wiimote.Classic.Joy1X > 0.2 F2 = wiimote.classic.Minus //Select F1 = wiimote.classic.Plus //Start Escape = wiimote.classic.Home //Exit Control = wiimote.classic.B //Use Button A to toggle Color and B&W Switch if pressed(wiimote.classic.A) then var.NumberA++ if var.NumberA > 2 then var.NumberA = 1 F3 = delta(var.NumberA) and (var.NumberA = 1) F4 = delta(var.NumberA) and (var.NumberA = 2) //Use Button ZL to toggle Left Difficulty Switch if pressed(wiimote.classic.ZL) then var.NumberB++ if var.NumberB > 2 then var.NumberB = 1 F5 = delta(var.NumberB) and (var.NumberB = 1) F6 = delta(var.NumberB) and (var.NumberB = 2) //Use Button ZR to toggle Right Difficulty Switch if pressed(wiimote.classic.ZR) then var.NumberC++ if var.NumberC > 2 then var.NumberC = 1 F7 = delta(var.NumberC) and (var.NumberC = 1) F8 = delta(var.NumberC) and (var.NumberC = 2) -
Some that I made for the Z26 emulator, for playing Atari 2600 games, mostly the joystick-controlled ones. This is the script that just uses the Wii Remote: wiimote.Leds = 0 Up = wiimote.Right Down = wiimote.Left Left = wiimote.Up Right = wiimote.Down F2 = wiimote.Minus //Select F1 = wiimote.Plus //Start Escape = wiimote.Home //Exit Control = wiimote.One Control = wiimote.Two And this is the script that uses the Classic Controller: wiimote.Leds = 0 Up = wiimote.classic.Up or Wiimote.Classic.Joy1Y < -0.2 Down = wiimote.classic.Down or Wiimote.Classic.Joy1Y > 0.2 Left = wiimote.classic.Left or Wiimote.Classic.Joy1X < -0.2 Right = wiimote.classic.Right or Wiimote.Classic.Joy1X > 0.2 F2 = wiimote.classic.Minus //Select F1 = wiimote.classic.Plus //Start Escape = wiimote.classic.Home //Exit Control = wiimote.classic.B Some specialized versions of the Z26 Classic Controller script for certain Atari 2600 games: Tron Deadly Discs: This simulates as best as it can a dual firing joystick for games where dual firing joysticks may be or are required but were forced into using a single joystick and action button when ported to the Atari 2600. This script also works for Vanguard and Tutankham. // Z26 Emulator Controller Script for Tron Deadly Discs wiimote.Leds = 0 Up = wiimote.classic.Up or Wiimote.Classic.Joy1Y < -0.2 Down = wiimote.classic.Down or Wiimote.Classic.Joy1Y > 0.2 Left = wiimote.classic.Left or Wiimote.Classic.Joy1X < -0.2 Right = wiimote.classic.Right or Wiimote.Classic.Joy1X > 0.2 F2 = wiimote.classic.Minus //Select F1 = wiimote.classic.Plus //Start Escape = wiimote.classic.Home //Exit Up&&Control = wiimote.classic.Joy2Y < -0.2 Down&&Control = wiimote.classic.Joy2Y > 0.2 Left&&Control = wiimote.classic.Joy2X < -0.2 Right&&Control = wiimote.classic.Joy2X > 0.2 Raiders Of The Lost Ark: This game actually uses two joysticks; one for moving Indiana Jones and the other for selecting the objects in his inventory. I simply put them onto one controller, with the Left Stick moving Indiana Jones and the Right Stick for selecting his inventory. Button B uses the selected item in his inventory and Button A selects the item. wiimote.Leds = 0 Up = wiimote.classic.Up or Wiimote.Classic.Joy1Y < -0.2 Down = wiimote.classic.Down or Wiimote.Classic.Joy1Y > 0.2 Left = wiimote.classic.Left or Wiimote.Classic.Joy1X < -0.2 Right = wiimote.classic.Right or Wiimote.Classic.Joy1X > 0.2 E = Wiimote.Classic.Joy2Y < -0.2 D = Wiimote.Classic.Joy2Y > 0.2 S = Wiimote.Classic.Joy2X < -0.2 F = Wiimote.Classic.Joy2X > 0.2 F2 = wiimote.classic.Minus //Select F1 = wiimote.classic.Plus //Start Escape = wiimote.classic.Home //Exit Control = wiimote.classic.B N = wiimote.Classic.A Stargate: This sequel to Defender uses two joysticks; one of them for the main control of the ship and the other for the remaining three weapons. All the controls you need to play this game are all put into one controller. wiimote.Leds = 0 Up = wiimote.classic.Up or Wiimote.Classic.Joy1Y < -0.2 Down = wiimote.classic.Down or Wiimote.Classic.Joy1Y > 0.2 Left = wiimote.classic.Left or Wiimote.Classic.Joy1X < -0.2 Right = wiimote.classic.Right or Wiimote.Classic.Joy1X > 0.2 F2 = wiimote.classic.Minus //Select F1 = wiimote.classic.Plus //Start Escape = wiimote.classic.Home //Exit Control = wiimote.classic.B //Fire N = wiimote.Classic.A //Smart Bomb E = wiimote.Classic.Y //Inviso D = wiimote.Classic.X //Hyperspace Star Raiders: This game uses both the joystick and the Video Touch Pad, which is basically a fancied-up version of the Atari 2600 keypad controller. Again all the controls needed for playing this game are all put onto one controller. // Z26 Emulator Controller Script for Star Raiders wiimote.Leds = 0 Up = wiimote.classic.Up or Wiimote.Classic.Joy1Y < -0.2 Down = wiimote.classic.Down or Wiimote.Classic.Joy1Y > 0.2 Left = wiimote.classic.Left or Wiimote.Classic.Joy1X < -0.2 Right = wiimote.classic.Right or Wiimote.Classic.Joy1X > 0.2 F2 = wiimote.classic.Minus //Select F1 = wiimote.classic.Plus //Start Escape = wiimote.classic.Home //Exit Control = wiimote.classic.B //Fire Key.1 = wiimote.classic.Y //Keypad 1 Key.2 = wiimote.classic.X //Keypad 2 Key.3 = wiimote.classic.A //Keypad 3 Q = wiimote.classic.LFull //Keypad 4 W = wiimote.classic.RFull //Keypad 5 Tank Games: For simulating tank controls in games like Combat, Battlezone, and Robot Tank. // Z26 Emulator Controller Script for Tank Games wiimote.Leds = 0 Up = wiimote.Classic.Joy1Y < -0.2 and Wiimote.Classic.Joy2Y < -0.2 Down = wiimote.Classic.Joy1Y > 0.2 and Wiimote.Classic.Joy2Y > 0.2 Left = wiimote.Classic.Joy1Y > 0.2 and Wiimote.Classic.Joy2Y < -0.2 Right = wiimote.Classic.Joy1Y < -0.2 and Wiimote.Classic.Joy2Y > 0.2 F2 = wiimote.classic.Minus //Select F1 = wiimote.classic.Plus //Start Escape = wiimote.classic.Home //Exit Control = wiimote.classic.ZR
-
Dragon Age 2 huge let down.
Vic George 2K3 replied to cimerians's topic in Modern Console Discussion
Alternate version of the script that lets the Wii Remote be used as a secondary mouse pointer control, mostly good for inventory and map screens as well as selecting your special moves and dialogue options. However, for moving the camera and your characters around as well as for selecting your targets in combat, you'll have to point the Wii Remote down away from the screen and use the Control Stick to move the pointer while using Buttons A and B for mouse button clicks. This will require the use of the Sensor Bar. // Dragon Age controls using Wii Remote and Nunchuk var.ButtonFreezeTime = 250ms var.PointerBump = KeepDown(Pressed(wiimote.A),var.ButtonFreezeTime) or KeepDown(Pressed(wiimote.B),var.ButtonFreezeTime) Wiimote.Led1 = true // Mouse movement if Sensor Bar is active if wiimote.PointerVisible but not var.PointerBump then mouse.x = wiimote.PointerX mouse.y = wiimote.PointerY end if var.s=10 //sensitivity mouse.DirectInputX+=nunchuk.JoyX*var.s mouse.DirectInputY+=nunchuk.JoyY*var.s F1 = Wiimote.Up F2 = Wiimote.Right F3 = Wiimote.Down F4 = Wiimote.Left C = Wiimote.Plus I = Wiimote.Minus Escape = Wiimote.Home Mouse.LeftButton = Wiimote.A Mouse.RightButton = Wiimote.B Space = Wiimote.Nunchuk.Z H = Wiimote.Nunchuk.C J = Wiimote.One M = Wiimote.Two Mouse.IsDragging = True -
I finally got myself a Bluetooth adapter for connecting a Wii Remote to my PC and have been playing around with GlovePIE after successfully getting my computer to acknowledge the presence of a Wii Remote. Besides creating the Dragon Age control script (which unfortunately doesn't use the sensor bar as I was hoping for, but nonetheless works without the need for it), I also created one for Elder Scrolls IV: Oblivion, which does the following things: Control Stick rotates the player's POV and controls the mouse pointer in menus D-Pad controls the player's forward/backward motion as well as strafing A Button is the attack button: swinging the Wii Remote horizontally or vertically also does the same action, which is preferable if you're armed with a sword B Button is the block button - Button is the crouch/sneak button + Button is the button for switching between first-person and third-person views Home Button brings up the main menu 1 Button is the casting button 2 Button is for accessing inventory menus, maps and quests C Button is to open doors, activate things, or initiate conversations Z Button is the jump button // Elder Scrolls IV: Oblivion Script for Wii Remote and Nunchuk Mouse.DirectInputX = Mouse.DirectInputX + 10*deadzone(Wiimote.Nunchuk.JoyX) Mouse.DirectInputY = Mouse.DirectInputY + 10*deadzone(Wiimote.Nunchuk.JoyY) W = Wiimote.Up D = Wiimote.Right S = Wiimote.Down A = Wiimote.Left R = Wiimote.Plus Control = Wiimote.Minus Escape = Wiimote.Home Mouse.LeftButton = Wiimote.A or Wiimote.SwingHorizontal or Wiimote.SwingVertical Mouse.RightButton = Wiimote.B E = Wiimote.Nunchuk.Z Space = Wiimote.Nunchuk.C C = Wiimote.One Tab = Wiimote.Two
-
Dragon Age 2 huge let down.
Vic George 2K3 replied to cimerians's topic in Modern Console Discussion
Here is a GlovePIE script for Wii Remote and Nunchuk controls for the Dragon Age games without the use of the sensor bar: // Dragon Age controls using Wii Remote and Nunchuk Mouse.DirectInputX = Mouse.DirectInputX + 10*deadzone(Wiimote.Nunchuk.JoyX) Mouse.DirectInputY = Mouse.DirectInputY + 10*deadzone(Wiimote.Nunchuk.JoyY) F1 = Wiimote.Up F2 = Wiimote.Right F3 = Wiimote.Down F4 = Wiimote.Left C = Wiimote.Plus I = Wiimote.Minus Escape = Wiimote.Home Mouse.LeftButton = Wiimote.A Mouse.RightButton = Wiimote.B Space = Wiimote.Nunchuk.Z H = Wiimote.Nunchuk.C J = Wiimote.One M = Wiimote.Two Mouse.IsDragging = True -
Dragon Age 2 huge let down.
Vic George 2K3 replied to cimerians's topic in Modern Console Discussion
Finally got a Bluetooth connector for syncing up a Wii Remote to the PC. (I also have a wireless sensor bar set up below my computer monitor.) I made up a simple preliminary GlovePIE script to try the Wii Remote and Nunchuk on the Dragon Age games, thinking it's going to work pretty well. As it turns out, it doesn't work all that well. I can move around the mouse pointer without much of a problem, but things really get messy when using Button B for the right mouse button. Try to hold it down while moving the Wii Remote, the camera gets all spazzy. Try to just click on a spot that you would normally do a right-click on (a person, an object, or just someplace you want to move your character to), it won't always do that. Also I can't seem to steer my character when I get him/her to move forward with holding down Buttons A (for left mouse button) and B, because for some reason I can't move the camera left or right by holding down Button B and moving the Wii Remote left or right. The other buttons that I have mapped out seem to work without a problem, and the control stick on the Nunchuk uses the keys to move around the camera, including Home and End (which JoyToKey seems to pay no attention to when I try to assign them). I feel somewhat disappointed that I'm not going to be able to Wii Remote my way through Dragon Age 2...not at this point yet. -
Dragon Age 2 huge let down.
Vic George 2K3 replied to cimerians's topic in Modern Console Discussion
A GlovePIE script I created for playing the Dragon Age games by using the Xbox 360 controller. For a rundown on the controls: Left Stick moves the mouse pointer Right Stick moves the camera D-Pad is for selecting party members Button A is for the right mouse button Button B is for accessing the journal Button X is for the left mouse button: to move, hold down Buttons A and X while moving the Left Stick Button Y toggles whether you want your party members to hold position or to move freely Left Shoulder accesses the inventory screen Right Shoulder accesses the character screen Left Trigger is for pressing the space bar to pause Right Trigger is for switching between your character's weapon sets Back is for accessing the area map Start is for the main menu // Dragon Age Controls for Xbox 360 Controller Mouse.DirectInputX = Mouse.DirectInputX + 10*deadzone(XInput1.Joy1X) Mouse.DirectInputY = Mouse.DirectInputY - 10*deadzone(XInput1.Joy1Y) A = -2 < XInput1.Joy2X < -0.2 D = 2 > XInput1.Joy2X > 0.2 Home = -2 < XInput1.Joy2Y < -0.2 End = 2 > XInput1.Joy2Y > 0.2 F1 = XInput1.Up F2 = XInput1.Right F3 = XInput1.Down F4 = XInput1.Left Mouse.RightButton = XInput1.A J = XInput1.B Mouse.LeftButton = XInput1.X H = XInput1.Y I = XInput1.LeftShoulder C = XInput1.RightShoulder Space = XInput1.LeftTrigger Slash = XInput1.RightTrigger M = XInput1.Back Escape = XInput1.Start Mouse.IsDragging = True -
Dragon Age 2 huge let down.
Vic George 2K3 replied to cimerians's topic in Modern Console Discussion
It's too bad there isn't an adapter I can find as of yet for allowing use of the Wii Remote on a PC, because that would have made for an interesting alternate control for the Dragon Age games. As far as how I would possibly like to see the controls mapped for it: * Wii Remote would move the mouse pointer * B Button would be for the right mouse button * A Button would be for the left mouse button: for running, you would hold B and A while moving the Wii Remote to the left or right; for just moving the camera, it would be just holding B while moving the Wii Remote * D-Pad would be for selecting your party members * - Button would be for opening the inventory screen * + Button would be for opening the character stats screen * 1 Button would be for the main menu * 2 Button would be for the map * Control Stick on the Nunchuk would be for camera control: running could also be done by holding down A while moving the Control Stick * C Button would be for toggling hold position and move freely * Z Button would be for pause -
Dragon Age 2 huge let down.
Vic George 2K3 replied to cimerians's topic in Modern Console Discussion
Here's how you can map a Playstation 2 controller to this game (just make sure you activate the Analog button): ■Left Stick is for mouse pointer control (set sensitivity to 30) ■Right Stick (Axis3 and Axis6) is for camera control (set mouse sensitivity to 30 and have Right Mouse button activated) ■D-Pad (POV1) is for selecting your party members: Up for F1, Right for F2, Down for F3, and Left for F4 ■Square Button (Button 1) is for left mouse button ■X Button (Button 2) is for right mouse button: to run, hold down X and Square while using the Left Stick ■Circle Button (Button 3) is for J, which brings up the journal so you can check your quests ■Triangle Button (Button 4) is for H, which toggles when the party is to hold position or run freely ■R1 Button (Button 5) is for C, which calls up character stats ■L1 Button (Button 6) is for I, which brings up inventory ■R2 Button (Button 7) is for /, which lets you swap weapons ■L2 Button (Button is for space, which controls the pause ■Start Button (Button 9) is for Escape, which brings up the main menu ■Select Button (Button 10) is for M, which brings up the map For mapping a Gamecube controller, using the 3-in-1 Magic Joy Box adapter: ■Left Stick is for mouse pointer control (set sensitivity to 30) ■C-Stick (Axis3 and Axis6) is for camera control (set mouse sensitivity to 30 and have Right Mouse button activated) ■D-Pad is for selecting your party members: Up (Button 12) for F1, Right (Button 10) for F2, Down (Button 11) for F3, Left (Button 9) for F4 ■A Button (Button 1) is for right mouse button ■B Button (Button 2) is for space, which controls the pause ■X Button (Button 3) is for H, which toggles when the party is to hold position or run freely ■Y Button (Button 4) is for left mouse button: to run, hold down A and Y Buttons and move the Left Stick ■Left Trigger (Button 5) is for I, which brings up inventory ■Right Trigger (Button 6) is for C, which calls up character stats ■Z Button (Button 7) is for M, which brings up the map ■Start Button (Button is for Escape, which brings up the main menu -
Dragon Age 2 huge let down.
Vic George 2K3 replied to cimerians's topic in Modern Console Discussion
My mapped-out gamepad control scheme also works for Dragon Age II, and works pretty well. -
Dragon Age 2 huge let down.
Vic George 2K3 replied to cimerians's topic in Modern Console Discussion
How I mapped the controls for Dragon Age: Origins on the PC using the Xbox 360 wired controller: Left Stick is for mouse pointer control Right Stick (Axis4 and Axis5) is for camera control D-Pad (POV1) is for selecting my party members Button A is for right mouse button Button B is for space, which controls the pause Button X is for left mouse button: when I want to run, I hold down Button A and X while using the Left Stick Button Y is for H, which toggles when the party is to hold position or run freely Left Bumper is for I, which brings up inventory Right Bumper is for C, which calls up character stats Back Button is for M, which brings up the map Start Button is for Escape, which brings up the main menu Left and Right Triggers (Axis3(>0) and Axis3(<0)) don't function very well, so I don't assign them to anything -
Dragon Age 2 huge let down.
Vic George 2K3 replied to cimerians's topic in Modern Console Discussion
I got back to playing Dragon Age: Origins Awakening, this time on the PC. I haven't finished playing Dragon Age 2 yet. I was just using Joy2Key to put keyboard and mouse movements onto a gamepad for that game, and I seem to like it over having to use the keyboard and mouse, at least on Awakening. -
Dragon Age 2 huge let down.
Vic George 2K3 replied to cimerians's topic in Modern Console Discussion
One thing I like about the PC Dragon Age 2 is that its Casual skill level (so far) matches that of the Xbox 360 version. -
EA ceases production of game manuals
Vic George 2K3 replied to cimerians's topic in Modern Console Discussion
Expect tutorials to be more common with game manuals becoming a thing of the past.
