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Koopa64

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Everything posted by Koopa64

  1. Yeah, $15 or so, but the amount of great games a Genesis can provide is priceless. People need to start appreciating the Genesis more, it is one of the true underdogs in video gaming.
  2. These rumors don't really mean much to me, because even though I already have a Wii and have very much enjoyed it, I'm still only scratching the surface of all the great games that can be had on GameCube. Can you believe I missed out on both Pikmin games and Donkey Kong: Jungle Beat when the GameCube was still supported? Insane.
  3. I forgot to make mention of this before. Any kind of direct soldering on a battery, can definitely cause it to explode, and/or reduce their lifespan. If you're especially paranoid you could wear some safety eyewear, but it may not seem so silly after they come in handy. Blarg said that lithiums are relatively dry, so you might be safe against an acid explosion, but the heat could reduce the battery's shelf life, so try to be quick with the soldering. Oh yeah, I might be remembering wrong but IIRC on those coin batteries, soldering can be a bit tricky to do on them, in that it doesn't stick too well. Luckily, there is a solution to avoid all of the above, coin cell batteries can easily be bought with the tabs pre-stamped on (different from soldering), so all you need to do is desolder the old battery's tabs and stick the new one in and there's no worry of bad connections. I trust therefore '80s era CR2032 batteries were lithium-based? All of my NES carts with batteries still save information and those games are at least 20 years old now. Pretty damn incredible I'd say. I wouldn't be surprised if they can be found in Arcade hardware. Man have I seen some badly effed up arcade boards due to those fucking death batteries...
  4. Well, that's a disappointment. I suppose it'd be sorta fun to see what those two games look like on the Dreamcast at least, even in an unfinished state. Thing is I love me some PC to console ports, I always find them really interesting.
  5. I've never heard of an instance of battery leakage in a cartridge game. Dying batteries yes, but never leaking. The save RAM used in game carts probably uses a super small amount of power to hold onto data, so I can't imagine the stress the battery puts up with is too great. However, there IS a kind of battery that often leaks. Batteries found on certain arcade boards (not all of them), namely the Neo-Geo MVS in the case I describe below. On MVS boards, if the battery leaks, the acid can eat away traces and sometimes ICs and other components if they are nearby. This is a serious issue that needs to be known to everyone. If you own any arcade boards, are going to buy any or know people who do own them, let the word be known that PCB batteries can definitely leak. Again in the case of the Neo MVS, the batteries WILL leak and if they do, that acid will destroy the board. Since you mentioned the NES, licensed games that use the battery-backed save feature always have a gold label on the back, instead of a typical gray label for games without a battery.
  6. Atari7800fan, what this really means is they want that game for peanuts, dirt cheap.
  7. Umm, for what it's worth, I have a PS1, Model 1, made in Japan, 1999 and the laser lens sled goes vertical compared to the usual orientation of the system (controller/memory card ports at the front etc).
  8. Not all AES systems use the same power supply. Some use 5v, some use 12v. It all depends on the console revision. Also, you still need to start a For Sale thread in the Marketplace, before the mod squad finds out you're breaking the rules by trying to sell in the Classic Gaming Forum.
  9. How is trademark infringement on vintage gaming an issue these days? Out of most companies out there, it seems SNK is the least concerned with their old hardware. As for the decal, hmm... Well, at face value I don't quite understand your point of view, but then again you are the one with this fine ass CMVS and I am not, so I don't know if a decal would be unfitting. Yes, fair enough. Most people know what the white, red and yellow jacks mean. I should have made this clearer. The 5DIN PSU I was talking about is on other, less extravagant CMVS units (like Jojo Ultimate's, which tend to be a mess). The PSU choice for this wooden CMVS was good. I assume it's just a 5 volt PSU at 2 amps or something (hopefully center pin positive to allow for a common replacement). Does the label underneath the unit specify what kind of PSU this machine takes? That is something that shouldn't be left out. Power requirements are never a joke. People have tried using NES AC adapters with their Genesis consoles with disastrous results. Very nice touch. Here I thought you guys were just selling the console itself. Moving to another subject, I'd like to make a comment on the MVS board you used. The MV-1C. I trust this also explains the near $700 price tag? I certainly don't see things for very cheap. Also, I wonder how the supply of factory original MV-1Cs is, it seems everybody and his dog has been using them in CMVS applications. The availability of these boards must be getting low...
  10. Heh, thanks but I'm currently stuck with an MVS, my $100 shipped offer was making fun of all the low ballers. While it's hard to get the MVS itself working in a home setting, having a Metal Slug 3 cart is an excellent incentive to git 'er dun. $150 + shipping sounds like a real bargain for all the stuff that comes with it. Also, shouldn't this have been a Price Check thread in the Marketplace? EDIT: Ah, looks like Gravey is right on time.
  11. Hate to tell you, but not many people are willing to pay what a Neo AES is actually worth. Most want one for peanuts. I think $200 is a good, low place to start with pricing. Not sure how much KOF '96 is worth seeing how it's the US version, anything other than JP is harder to find for sale when it comes to most NEO-GEO games. Now then, I'll take that worthless "arcade" system off your hands for a very generous $100 shipped to Canada.
  12. This machine seriously needs a NEO-GEO decal right on the top, in front of the cart port. How the heck is anybody suppose to know at a glance what it is? Go ask Mr Big Red Dog, he has his own thread here on AtariAge, to make you a bunch of decals. It really isn't that hard. Also, this next complaint doubly applies to every CMVS maker ever. Label the ports and jacks. Seriously, I can't believe this even needs to be said. Is there any good reason not to have them? They don't ruin anything, all they do is help. What if my friend wants to borrow it for the weekend? Boy I'd hate for him to go and eff something up due to a lack of port labeling. Or how about this, I've seen some CMVS units that use a 5-Pin DIN plug for power input, yet there is never a label present that says "power input" or something. Lots of other stuff use 5-pin DIN, namely Sega's AV out ports on the Genesis and SMS (for US composite + mono sound, no RGB). Something like that could use some labeling to clear any confusion. Okay, I'll get off my rant box now. Good luck with the sale Christoph.
  13. There is technically one analog NES controller, which is the Arkanoid paddle, for use with Arkanoid.
  14. I really feel the need to correct this. Pretty much the only difference between GD-ROM and CD-ROM is the tightness of the tracks on the disc. GD-ROM optimizes for physical disc space better than CD-ROM, giving it some extra data storage. The Dreamcast has support for CD media, there is no problem with using that format. If there was, then audio CDs would also slowly damage the Dreamcast, but last I checked I've never heard any problems with playing audio discs on the it.
  15. www.piersolar.com Be sure to dust off that neglected old Genesis.
  16. If it's really that bad, I'm sure a little necromancy wouldn't hurt.
  17. Come to think of it, I think classic Sonic in the trailer still needs to be shorter... Or maybe new Sonic is still way too tall...
  18. RPGs being complicated programs is not an opinion. Hell, even Watermelon, the guys who made Pier Solar on the Genesis (very good RPG I might add) said that RPGs take a lot of processing time to be any good. One of the team members said that they couldn't have a lot of monsters on screen AND animations for them at the same time, so they kept the onscreen monsters low and gave them some nice animations.
  19. Seemed like pretty serious complaints to me, however retarded they were. If I try to convince someone to like an RPG, I tell them to think of the strategy involved with surviving, instead of how boring it might otherwise appear to be.
  20. Wrong. physics and collision detection are aren't THAT complicated (or at least, GOOD physics and CD). Enemy AI in a platformer? Are you for real? *Koopa go left, if hits wall, go right, if falls into pit, remove from level* That's pretty damn simple compared to an RPG monster that needs to calculate all of it's moves if it wants to be anywhere near convincing enough. How would you like an RPG monster that only attacks, blocks, attacks, blocks etc for the whole battle? That's pretty lame. Now if a Monster could know when to use a healing power (if it has one) on itself or it's comrades, or if maybe it should use a special attack right now, run away, block or any of that stuff. I suppose a really difficult RPG would let the monster look at the hero's statistics, which adds even more to the math needed for all the monsters. EDIT: Fixed a typo.
  21. This was written in the Craig's Listing. eye of the beholder advanced dungeons and dragons,addams family,wanderers fromys 111,sunset riders,ken griffey jr winning run,dungeon master,out of this world,the simpsons out of this world
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