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Posts posted by Koopa64
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Probably tape, heh heh.
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I'm nervous about buying older cartridge games with battery backup because I'm concerned that the battery is dead or about to die, and I don't know how to replace it. Otherwise cartridges are awesome and superior to disks in that they don't become coasters from getting all scratched up.
As old video games continue to become older and older, being proficient in soldering and electronic theory becomes ever more valuable. Seriously, owning cartridge systems become a lot more expensive if you can't fix them yourself. Better pick up a soldering iron and learn how to use it. Replacing cartridge batteries is easy.
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Not that anyone would care, but I sold my TG16 stuff a long while back. If I ever decide to get back into Turbo / PC Engine, I'm doing it the right way with a Duo. There ain't much to play on a TG16...
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Can't wait to see this on a cartridge! WOW!
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What price did you have in mind for all that stuff? What kind of Genesis games did you want to trade for?
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Any particular price you're thinking of wanting? I don't know what this would be priced at, or if you'd even want to ship to Canada.
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Wow, this game might actually be a solid reason to dig out my 7800.
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I too am a 90s kid, but I love my 2600 Jr. I've been picking up games for it occasionally and it's always fun. Some of my favorites are Centipede, Raiders of the Lost Ark, Donkey Kong, Haunted House, Sea Quest and Plaque Attack. I'll be getting some new games pretty quick here too. I need some paddle controller though, I already have Warlords and I got Super Breakout... And maybe the driving controller for Indy 500 too.
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I know this is a bit off-topic, but was Gremlins originally an Atari 8-bit/5200 game, or was it ported from another computer? Is the Apple ][ version the original?
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I'll keep an eye out for one I guess... Again, thanks for all the help guys.
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I never found a cheap Super Serial Card, I just stuck with the audio client in ADT Pro, much cheaper. So far, every game I've wanted has transferred successfully over the audio connection, except just one so far, Apple Cider Spider.
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There's just one disk image of Cider in that Asimov archive. Keatah linked me to two more copies. They all fail transferring at exactly 200 blocks.
Thanks a ton for all the help so far guys, even if my presence here is pretty short notice.
EDIT: I just noticed there's another copy of Cider in the Asimov archive under "cider_spider.dsk", I haven't tried that one. Wish me luck guys!
EDIT 2: Nope, that copy doesn't work either. It stalls at 200 blocks... Nothing is written to the disk when it should and the host client says "image transfer failure".
For the record, I am using the ADT Pro audio client.
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I downloaded that copy and tried to write it to a disk. Unfortunately, the transfer fails at 200 blocks. I know my floppies work fine. That makes 3 different copies now...
Know any other sites with Apple Cider Spider?
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You're my hero! The image transfered fine and the disk boots! Thanks a ton!

Now if I could just find Apple Cider Spider... It's a Sierra On-Line game.
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Has it really been over a year and a half? Feels like last week... Anyway, I just wanted to follow up this thread with perhaps one last update on that big huge pile of Apple ][ stuff. After a long time of trying to troubleshoot the problem-prone ADT Pro audio client, I have finally figured it all out and have been writing games to floppy disks. I even got a nice new desk to put the Apple ][ on, along with a 2600 Jr.


Concerning ADT Pro, I eventually discovered that two of the biggest problems were the audio levels on the host computer (not low enough) and some disk images were in fact bad. They would either consistently fail transfering at specific blocks, or they wouldn't boot after a successful writing.
I also backed up that copy of Spyhunter that was mentioned earlier. I tried out the disk image in an emulator and it works fine, aside from the graphic glitching on the semi, which are there on the original floppy too.
http://www.mediafire.com/?549hgh9odluwx9k
In short, I think this thread had a happy ending after all. The Apple ][ works great, I repaired the cut cord on that custom-looking joystick, but still have to replace the microswitches in the joystick (one is broken) and I've even managed to get some games written to floppy disks.
There's just one small issue right now though. I am unable to find clean dumps of Montezuma's Revenge and Apple Cider Spider. Every copy I've downloaded online refuses to transfer completely or boot. Can somebody help me out?
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I can imagine those units are really hard to find. You'd have an easier time buying an SP1 and swapping the cases between them.
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Well, backlit or not, the DS Phat has really bad screens, especially compared to the DS Lite. Not only is the brightness ridiculously low, but the color has nowhere near the fidelity or quality of the DS Lite. In more ways than one, the DS Phat has more things in common with the SP than the Lite. Too bad the Phat and Lite screens don't appear to be compatible, otherwise I'd open up another DS Phat and stick some replacement DS Lite screens in it.
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A few corrections are needed here:
1) The DS Phat is frontlit only, though I'd LOVE to hear news of a backlit version, since I can't stand the DS Lite.
2) The GBA SP2 is available in only 3 colors: Graphite, Pearl Pink and Pearl Blue. I've heard there were also two limited edition AGS-101 variants, Special Pikachu Edition and a Spongebob Squarepants version.
3) If your hardware is wearing out, don't throw it away, fix it! Search around, you can probably find NOS contact pads for the Micro somewhere.
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Hmm, yes there's a very real possibility you damaged your Game Gear. When there is a fault in the system, the GG likes to turn itself off a moment after you flip the power on. Probably a safety measure.
There might be a voltage regulator at the very least inside the Game Gear. If there is, the bad AC adapter would probably break it before damaging anything else inside the GG. I don't off hand know if the GG has a voltage regulator, or any other kind of power safe guard, I'd have to look it up or look through my physical GG systems.
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How can they be a mess? It's Super Mario Bros. 1 with a new makeover and level design. It still plays wonderfully.
... Unless you're one of those weirdos who can't play SMB1...
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The robot was exploiting well known flaws in the physics of Super Mario Bros. Wall jumping isn't well known but it's indeed possible. How it works is Mario has to approach the top of a block (stacked underneath other blocks) at just the right angle so his foot "catches" the very edge of the block. If you jump at that precise moment, you'll get an extra jump. I've managed to get the first part of the glitch to work numerous times, but I'm way too slow to jump when it happens.
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Did it ever occur to you maybe the SNES port of T2 just stinks? I've heard the Genesis version is better.
Anyway, last time I owned a Super Scope several years ago, I never recalled ANY color problems when using it. I had Super Scope 6, Yoshi's Safari, and those two battle mech games, Battle Clash and some other game.
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Yeah, Wavebirds are the best by far. Standard GC controllers are certainly good, but having them in a wireless package with excellent battery life rules. I don't often change the batteries in my Wavebirds.
Only downside is these days, Wavebirds have high resale value. They can cost as much as $50 each on eBay.
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There's some problems with that idea.
1) Mr. Gimmick! PAL is know to display graphics problems when played on an NTSC system
2) The PAL version is very expensive and hard to find.
3) If you buy from RetroUSB, no original carts are sacrificed.
There's a reason Bunnyboy bothered to go to all the trouble of getting a hold of the US beta of Mr. Gimmick and manufacturing a unique (and likely very expensive) board type for it. Late era NES games tend to work on odd and costly mappers and board types, not like older games that often had a common cart type (like say CNROM, UNROM and SNROM).

cloud amiibo WTF?
in Modern Console Discussion
Posted
I'd buy that.