-
Content Count
1,200 -
Joined
-
Last visited
Content Type
Profiles
Member Map
Forums
Blogs
Gallery
Calendar
Store
Everything posted by Koopa64
-
Systems you don't have, but want the most?
Koopa64 replied to Ze_ro's topic in Classic Console Discussion
NEO-GEO AES Easily. There's at least a few games I'd want immediately for it and plenty more to choose from. Virtual Boy There's really only one killer app I'd want for this... VIRTUAL BOY WARIO LAND!!! Everything else is icing on the cake. Atari 5200 OR Apple][e Why either one? For those 80s computer games that never made it to any older consoles. If I could get one, I'd shoot for the Apple][e because it has more of those games I loved playing as a kid. If not, the 5200 would be a good runner-up. Other than those, I can't think of any other games I'd want to own. -
The worst games of all time: My two cents
Koopa64 replied to Segataritensoftii's topic in Classic Console Discussion
Nice to see that Pac-Man and E.T. DIDN'T make the list. -
Does anyone know anything about this game?
Koopa64 replied to huskers1987's topic in Auction Central
The seller probably thinks sealed = ULTRA MEGA [email protected]!!! >_> -
Well, if I ever ended up buying a 5200 (could be a possibility), hell yeah I'd review it. I've already done reviews before in different forms before, it'd be no problem. And I assume you mean video review, not written. But to be perfectly honest, I thought AVGN's 5200 review was hilarious. I know it isn't true but it was enjoyable none-the-less.
-
Also, I call the Jaguar 64-Bit just like the rest of you. Just because it doesn't look 64-Bit, doesn't mean it isn't. Take a look at the 2600. It's technically an 8-Bit machine but just from looking at it's games, you'd think it was 4-Bit or something. Definitely not in the same league as the NES or Master System, even though they're 8-Bit as well.
-
That's how you define it, as there is no real definition of what makes a game console (as opposed to a computer) "32 bit"... The Jaguar was a multi-processor-system, some of the processors were 64, others were 32 bit. If you're going to be strict, you'd say, that means it's 32 bit, because you'd say the 32 bit is a kind of bottleneck. However, because they wanted to sell the console, Atari said it was 64 bit, because it had 64-bit capabilities that could be used for some tasks. I would think it's the other way 'round. 3DO, CD32, Saturn are "early attempts" at a 32 bit console, but the Playstation got it right. There are propably several reasons, maybe the world wasn't yet ready for 32-bit Gaming... Note that the Playstation was released 1995, the same year Windows 95 came out and PC gaming made the jump from 16 to 32 bit. It was the beginning of the end Would it have helped if I added a "/sarcasm" tag at the end? I was JOKING! Geez, thought it would have been obvious enough on it's own... >_>
-
I compared Desert Falcon to Ms. Pac-Man, which has the component side facing the cart label. This is how I knew which way to insert the board into the 7800. The bare Desert Falcon board works just fine. Something inside the plastic casing's gotta be putting pressure on the board somewhere.
-
I don't know if it's even possible. Even if I had the actual hardware, there's the question of whether the network itself is still online. I don't know for sure, but I doubt it. Then again, it might be possible to connect to the virtual network... I agree, though, it's a very important area of history and something that warrants more attention. I'm probably not the best guy to give you the technical lowdown on the platform, but maybe...just maybe, videos like this will inspire an expert to take on the project. I nominate you! People have been able to fashion online servers for dialup-only devices on some game consoles, so I think it would be possible. But as for me finding a PLATO... I highly doubt it actually. I was kind of hoping you had connections with other people that could have made it possible to review the original hardware, since I have none as I am an average collector with average availability. I don't even actively collect old computer hardware (though an Apple][e has been in the corner of my eye recently). Still, if you ever have the opportunity to review the PLATO computer hardware... DO IT.
-
Could this be what you are talking about? Sort of. It was a similar sort of article but the one I had in mind had way more information (mostly pertaining to Gyromite)
-
eBay has banned Famicom Adapters from being listed last time I checked. One way you can get one is by tracking down a Gyromite cart with a Famicom adapter inside it. I'll try and post this guide on the subject if I can find it. There's other carts but Gyromite has one of the highest chances of having the adapter.
-
What were the 2600's capabilities originally intended as?
Koopa64 replied to Koopa64's topic in Atari 2600
That's partly why I made this topic. I wanted to know specifically how far of a stretch games like Pitfall and Summer Games were from the original expectations of the hardware by the original designers. -
I tried that last night and it didn't work. All I'd get is either nothing or some colored lines across the screen. *attempts to try it again just to be sure* ... Screw it, I absolutely HATE opening these stupid cartridges. I know it just doesn't work when it's assembled.
-
I looked all over the board and can't find anything suspicious. I pressed on the chips and they feel solid. I don't think there's anything wrong with the other components on the board either. I just wish I could find a pin that's obviously broken because I don't want to reflow every single solder joint on this board. Well, yes that's true. It's kinda dirty and I've been meaning to give it a proper cleaning. Thing is, Ms. Pac-Man works almost perfectly so right now I don't think there's much wrong with the cart port. I don't even know if my Mom still has a hair dryer, I'm not even sure if my family has ever owned one before... And nothing is broken inside the cartridge. It looks pretty minty inside, no busted clips.
-
How to win at Super Mario Bros. Booklet?
Koopa64 replied to rockz1200's topic in Classic Console Discussion
Hmm... It looks too fancy for an owner's signature (say Tommy or Bobby). I still think it's an autograph. Maybe John Wick worked in marketing? -
How to win at Super Mario Bros. Booklet?
Koopa64 replied to rockz1200's topic in Classic Console Discussion
Not entirely sure. Is there a list of staff members somewhere in the book? Like editor, writer, artist etc. -
What were the 2600's capabilities originally intended as?
Koopa64 replied to Koopa64's topic in Atari 2600
This is what I meant, sorry for not specifying it more clearly. -
Thanks, Trooper and Koopa64! I'm glad you liked the videos. I would have liked to show more of the hardware, but footage is hard to come by. I don't actually have a PLATO, though there are versions available for the TI-99/4A: http://www.armchairarcade.com/neo/node/1139 I was using the Cyber1 emulator. ... You should track down a PLATO if it's entirely possible. If not to show off some of it's futuristic features. But alas, something like that is probably worth thousands of dollars in this day and age... Still, it was interesting to see some of the games that were made for it. I guess it was truly a geek's computer.
-
What were the 2600's capabilities originally intended as?
Koopa64 replied to Koopa64's topic in Atari 2600
I don't believe that. Why would they build hardware for two 8-bit sprites if they only needed to display 1-bit paddles? Maybe super-extended color pong? Though really, I thought the sprites were given names derived from Pong. I think there's a "ball" sprite or sorts, forgot what the others were called. -
... Matt... That was awesome, well done video! I didn't really know much about the PLATO computer other than the name. Who knew there existed a computer in the 70s of that caliber... Thanks a lot for posting! I think I'll also subscribe to your YouTube channel. But... I was disappointed about one little thing... You made a mention that the PLATO 4 system was what you were going to be using, but you never showed what it looked like outside the old picture or any quirks concerning it... I wanted to see the PLATO in action...
-
What were the 2600's capabilities originally intended as?
Koopa64 replied to Koopa64's topic in Atari 2600
O_O Actually, that does sound about right. I hate to say it but I thought I heard about something like that, a Pong machine with interchangeable cartridges, though I wasn't quite sure... >.> If that's true, this further builds my appreciation towards some of the later games the system got and the people who designed them. Holy crap was the 2600 underpowered... -
What were the 2600's capabilities originally intended as?
Koopa64 replied to Koopa64's topic in Atari 2600
I personally was thinking more Space Invaders or Asteroids sort of games. I highly doubt that. Pitfall reeks of programming tricks. -
How to win at Super Mario Bros. Booklet?
Koopa64 replied to rockz1200's topic in Classic Console Discussion
Probably is an autograph. ... Unless it's actually printed on the paper and not written with a sharpie. Anyway, I believe I've heard of that book before. I've got a little book called "How to Win at Nintendo Games" or something similar. It's a pink (I think) book with tips on how to beat Mario 1, 2, 3 and Mario Land 1. Perhaps this is a similar book? -
Maybe the title is a bit too confusing, so I'll simplify it (or elaborate on it). Basically, every system as a base estimation of it's ability given by it's original designers. Many systems start out as such, but in a matter of years, the games being made for it become something the original designers thought was impossible given the capabilities the hardware had from their perspectives. Good examples of this can be Conker's Bad Fur Day on N64, Super Mario RPG, Star Fox, Yoshi's Island and Donkey Kong Country on Super Nintendo. And the NEO-GEO, but there's so many games of this "limit pushing" sort that it's hard to even begin to list them. But I'm sure you all understand what I mean. Anyway, like I said, every system has an estimated limit set by it's original designers. What I'm asking, is what the 2600's limits were originally thought of? Could you give me an example game to represent what was originally thought to be the limit of what the system was capable of?
