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Koopa64

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Everything posted by Koopa64

  1. Happy Death Day everyone! :D

  2. It's mostly the VGA grading and case that factored in it's value... Not to mention some Buy-It-Now markup. I'm thinking the guy listed it on eBay more to show it off than to actually sell it.
  3. The world ends today at 6PM guys. You all have to wait until that time to say it's been cancelled.

    1. flammingcowz

      flammingcowz

      it was supposed to end at 6pm locally in every time zone. australia is already in tomorrow, so if they didn't die, it's fake!

    2. Atarian7

      Atarian7

      2 minutes to go here

  4. Life support not detected. Must mean no game. Back to your lives citizens, shows over. Funny though, to think I just recently bought a copy of Halo 2 to quench my perverted curiosity (no, not that kind of perverseness) and already there's talk of a Halo 4? Wow..........
  5. The idea of setting the NES/SMS/7800 era as the "8-Bit" generation is a bit of a misnomer. Weren't ALL the early 80s/late 70s consoles with programmable cartridges 8-Bit? Maybe even the ones with discrete logic and built-in games? Yes, the Atari 2600 is actually 8-Bit, the same as the NES and Turbo Grafx-16 (though to be fair, TG-16 is a hybrid, like the Jaguar). Whoops, I forgot something; the Intellivision is 16-bit of course, which makes things EVEN MORE confusing.
  6. Yes, amazing find there. I find that loose Sonic & Knuckles rather interesting as well. The previous owner must have loved his Sega stuff.
  7. I have a sudden addiction to collecting sealed GBA games... At any rate, here is a trump card list of great GBA games. Astro Boy Banjo-Kazooie: Grunty's Revenge Boktai: The Sun Is In Your Hand Castlevania: Aria of Sorrow Castlevania: Circle of the Moon Castlevania: Harmony of Dissonance Contra Advance: The Alien Wars EX* DK: King of Swing Donkey Kong Country Donkey Kong Country 2* Donkey Kong Country 3* Dr. Mario / Puzzle League Drill Dozer Final Fantasy I & II: Dawn of Souls Final Fantasy IV Advance Final Fantasy Tactics Advance Final Fantasy V Advance Final Fantasy VI Advance Fire Emblem Fire Emblem: The Sacred Stones Game & Watch Gallery 4 Golden Sun Gunstar Super Heroes Kirby: Nightmare in Dreamland Kirby and the Amazing Mirror Legend of Zelda: A Link to the Past/Four Swords Legend of Zelda: The Minish Cap Mario & Luigi: Superstar Saga Mario Kart: Super Circuit Mario Vs. Donkey Kong Mega Man Battle Network 1 - 6* Mega Man Zero 1 - 4 Metal Slug Advance* Metroid: Zero Mission Metroid Fusion Ninja Five-O Pokemon FireRed and LeafGreen Pokemon Mystery Dungeon: Red Rescue Team Pokemon Ruby, Sapphire and Emerald Rebelstar: Tactical Command Serious Sam Advance Shining Force: Resurrection of the Dark Dragon Sonic Advance Sonic Advance 2 Sonic Advance 3* Sonic Battle* Sonic Pinball Party* Super Mario Advance Super Mario Advance 4: Super Mario Bros. 3 Super Mario World: Super Mario Advance 2 Tactics Ogre: The Knight of Lodis Tales of Phantasia Wario Land 4 Wario Ware, Inc.: Mega Microgame$! Yoshi's Island: Super Mario Advance 3 Classic NES Series: Bomberman Castlevania Donkey Kong Dr. Mario Excite Bike Ice Climber Legend of Zelda Metroid Pac-Man Super Mario Bros. Xevious Zelda II: The Adventure of Link
  8. Oh, so it's still sort of frame delaying. Well for some strange reason, when I tried to make this very same adjustment, it would look fine in the editor but the saved file would be just as slow as it was previously... Perhaps the only problem with setting the frame delay to be very, very short is not all browsers can play fast gifs. Firefox can do them fine but I've heard IE likes to throttle fast gifs to play slower. Let's just hope Tursi is satisfied with the work accomplished here. Again, thanks GroovyBee.
  9. I wasn't talking about decoding this "Jason's" method. I was trying to explain how one might go about making a gif. Ah, very much appreciated for fixing it up. Might you explain how you made this adjustment? Also what tool was used? I've never heard using Hertz in gif making, just frame delay or frame skipping.
  10. Screw it, I went and made a Millipede gif for you guys anyways. It even uses the 2600 version! But first, I'll explain what exactly I did to create it (the last version of the gif is the final one. It's called Millipede2600bombv4) First, I recorded some gameplay of Millipede in an uncompressed format (just said uncompressed, don't know what it's actually called). Unfortunately, my computer is not powerful enough to record Stella at full speed in a lossless video format, so I changed Stella's framerate to 15 per second. For what it's worth, roughly 25 seconds of video translated into roughly a 500MB file. Next, I imported the video to layers in Photoshop CS3. There I set the final gif clip length, cropped the canvas into the final size and location and saved it out as a GIF. However, there's a problem now, it plays too slow. Are there ways to get around this? Well, one method is to reduce the the frame delay. I think the original was set to 0.3 seconds. For some reason, this wouldn't work for me so I had to resort to the other method; Frame skip. Yeah I know, kind of an evil subject, but it works for speeding gifs up that suffer from being too slow from having a full set of frames. Every odd frame removed: Every even frame removed: Every odd frame removed again: Now, before you go and point out something wrong with my method here, keep in mind I am not a gif expert, far from it. I'm still learning the ropes, but believe me when I say this is usually how it's done properly. I don't fully understand the mechanics of frame skipping here so I may have done it wrong. That's why I provided different versions if an expert wants to clean it up.
  11. What you said seems to be a fantasy according to Google. What Atari 2600 emulator allows you to pause and frame step while moving and shooting? If you're trying to play in super slow motion, how would you be able to do anything? Wouldn't it take 6 months to record 10 seconds of gameplay that wouldn't actually look like real gameplay because you couldn't tell what was going on while recording it since everything was moving slower than a turtle trying to walk up a downward moving escalator? I'd rather go with a full-speed tacky/ugly/dithered video to GIF conversion if that's the only other option that doesn't take 20 years and a team of 800 people to put one animated GIF together. The instructions I mentioned are based from MAME, where you can frame step. Also, you misunderstand the collection of snapshots. You won't be taking them at 60 frames a second. It works more on a basis of major frame change. In a super scaler game for instance, you only need about 6 frames to start with to get a really good loop. Millipede would be much the same, but depending on the goal of the gif you might need more frames. Alternatively, if you have lots of hard drive space, you could record video in an uncompressed format. Theoretically that should produce an RGB-authentic recording of the game which wouldn't force the gif to be dithered. Ultimately, the best way to do a game gif would be to use sprite sheets and maybe a background from the game, but I don't think that could be done for Millipede. Does the platform have to be the 2600? Can it be from the arcade instead?
  12. Does everybody have me on ignore? Didn't I just say how these gifs are done? Well, I might have left out the program used for assembling the gif. Image Ready is very good for doing such. For a more modern tool, use Photoshop (CS3 is my flavor, works perfectly).
  13. converting video into a GIF will almost certainly force dithering, which looks tacky and ugly. The best way to do a gameplay GIF is to find an emulator that can pause and frame step. Your goal is to ultimately have PNGs or other uncompressed image of each frame of the software. Once you have all the frames you need, load them into a GIF editor, get them all in the right order, then crop the canvas to where you want the entire GIF to be resized.
  14. What an excellent deal. Must be one of those low print run late releases. Probably 1986 right?
  15. One of the biggest factors in the 32X's death was the Saturn itself. Just the existence of it was enough to cause problems for the 32X. What really sealed the coffin though, was the Saturn's spring launch. If the Saturn had been released on Saturnday in September, things wouldn't have been AS bad. Hell, what would have been best would be a 1996 release for the Saturn. Use profits from the 32X to make the Saturn not such a junker and make the N64 look bad. To be fair though, to most people the 32X's launch lineup was somewhat disappointing and the Genesis ports that arrived later kind of tarnished the 32X's image. Of course, there was Shadow Squadron, Metal Head and Virtua Racing Deluxe, which were all 3D and in the case of Metal Head, featured textures too! People these days just like to shit all over everything because it's cool to do that. Fuck the hipsters...
  16. The Sega Genesis doesn't have a constant horizontal frequency, that's the main reason why you guys are having so much trouble getting your LCD displays to work with it. Unfortunately, there really isn't much you can do to fix this problem, outside of buying a new TV. If you are though, Panasonic's Viera Plasma sets work with the Genesis perfectly (NEO-GEO as well).
  17. Because the curse of Duke never sleeps. It's been going strong for well over 10 years, why should it not be delayed any further? It's the staple of Duke Nukem these days.
  18. If you actually read the article, it specifically singles out 90s failures, not failures period. That's why everything on the list just so happens to have been released in the 90s...
  19. Things you can't ever have? - SMS games and systems with no scuffing - electronics that never break down or quit working - 5200 controllers that last forever - people no longer complaining about the myth of poor NES front loader reliability - Turbo Grafx / PC Engine games and systems for a good price - Good Neo AES games for a good price
  20. I feel the need to quote myself here. Your welcome.
  21. Didn't bother to take any photos. Who needs controller ports anyways?
  22. Sonic Jam was a Saturn game, not Dreamcast. Also, Sonic Jam and Sonic Mega Collection are not the same compilation.
  23. VLC lags for me. Strangely though, Debut Video Capture has no lag at all when just displaying a video feed from a capture device.
  24. OR, you could buy a PCI or USB video capture card, get some appropriate recording software and just leave the program running, not recording any video. That's what I do to play my GameCube through my PC monitor (the computer is always running anyways).
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