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pacgreg

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Everything posted by pacgreg

  1. I'm setting up a new computer and put vbB on it with all my projects, and everything works properly, except vbB makes my cursor flicker and the scroll wheel always goes farther than it is supposed to. This is extremely annoying and I want to know if anyone else has this problem or knows a fix?
  2. I found the solution, I changed all the ;comments to rem comments and now it takes it.
  3. I've been getting errors in player and playfield colors for some reason, and I can't figure out what causes them, but my code wont compile, citing issues in colors like $2E or $80. I'm sure there's a simple fix and I think i remember having this problem a long time ago too but I don't know what to look for. EDIT: caused by using semicolons for comments instead of rem statements. Weirdest thing.
  4. This is impressively fun for its simplicity. The difficulty's just right. Can't think of too much to add except maybe difficulty settings that change the speed of your bullet, or giving each zombie random colors for variety, nothing major comes to mind. Good job.
  5. RevEng was right about the samples throwing me off with temp, but now I understand that much. The next problem I encountered is trying to make a background function. I need some help seeing how plotting the map works and after that I can make games as everything after that is almost identical to bB coding. Can someone take a look and help me get this working? Thanks again Metalgear.zip
  6. I was trying to learn this 7800basic stuff after pretty much dropping bB at first sight of it, but now I put it down for a long time because I just can't get the second sprite to line up properly, or even display the right sprite. If someone could help me fix one of these problems I'll probably feel motivated again to build the rest of the game. Thanks! Greg Metal Gear.zip
  7. Thanks, I had a pretty good looking 2600 version of metal gear running with functioning collisions, life bar, and ranks, and I was about to fix enemies before I stubled upon 7800 basic and suddenly now I feel the need to complete it on the 7800 in its full glory, but here's the bB version I had. default.bas.bin
  8. Wow, I thought i saw someone dim them in one of the samples so I did that. Now it compiles but i get two independantly moving rectangles, one grey one pink.
  9. So I've spent a few hours poking around with this, and I wrote a script up to a moving sprite similar to the simple sample, and using adventurer as a reference I tried to make the sprite change to turn, but it no longer compiles, and without a v7800b program, I can't seem to find the error myself. Can someone help me along? pacgreg.bas
  10. Oh I think this is in the wrong place I thought this was the 7800basic thread
  11. So I've spent a few hours poking around with this, and I wrote a script up to a moving sprite similar to simple, and using adventurer as a reference I tried to make the sprite rotate, but it no longer compiles, and without a v7800b program, I can't seem to find the error myself. Can someone help me along? metalgear.bas
  12. I followed all of the steps, but what does this final image do?
  13. Yeah it compiles, but its a black screen and completely silent.
  14. I read up on RT's bas file explaining each part of audio on the 2600, and I kinda understand everything that's going on, but I can't get this little experiment here to work, can someone take a look at it? Thanks Greg music test.bas
  15. Ok so I made some decent player sprites by myself but if someone could help with these weird ones, I would greatly appreciate it. I need the 6th, 8th, 11th and 12th rows. They are 8 wide and 16 tall, since I am using them in DPC+. Thanks!
  16. Oh, I meant more than the font, that's what I've been using. I was hoping for some well done DPC+ sprites width 8 height 16 of these http://www.spriters-resource.com/nes/mg/index.html
  17. DPC+ just makes each pixel half as tall as regular sprites, and thank you very much.
  18. I don't know what you mean, like this is an example of what I mean, but this is about the only one that looked halfway like the target, movement and the enemies are pretty difficult. player0: %00001100 %00001100 %00010010 %01111010 %10111110 %10111110 %01011101 %00101110 %00111110 %00111111 %00011011 %00110110 %00110110 %01101100 %01111111 %00110000 end player0color: $00 $D6 $00 $00 $D6 $D6 $D6 $D6 $00 $D6 $D6 $D6 $D6 $00 $00 $00 end
  19. Can I request a nes Metal Gear sprite sheet in DPC+ 8x16? There is some magic being done in this thread.
  20. If you do what iesposta said and make a more functional playfield editor, I'd love to see something that lets you see different df#fracinc values, and maybe an easier/faster way to edit the colors of each row. Now that I think of it a sprite editor like this would also be amazing, but that might be greedy
  21. Got it to run in cmd, no output :/
  22. Are those commands for mac or windows because I tried to do what you're saying with a bat and got a flashing blank cmd to flicker.
  23. Never used perl before and get a fleeting black square when I try to run wav2atari.pl. Don't see any way to add the file either unless there's supposed to be a browse button or something in the program that's not working? Just downloaded activeperl for windows and having no luck. Anyone else curious and got it to work?
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