Jump to content

pacgreg

Members
  • Content Count

    197
  • Joined

  • Last visited

Everything posted by pacgreg

  1. After freeing up 4 variables by assigning certain things to bits, Vbb suddenly started giving me errors at the first like that sets the kernel. Did I forget something that needs to be there to assign bits? I could compile earlier today, but it stopped functioning after I started to add the bit{s}. Could someone help and/or give the code a quick lookover? Thanks! Greg
  2. I'm trying to figure out a way to detect if there is a playfield part between two sprites, and use that to switch a bit on or off to be used elsewhere, something like the enemies in marauder switching invisible/visible when on the opposite side of a playfield part. Does anyone know how I would accomplish this?
  3. Are they in the direct center or off to one side? I'm trying to get the collision down for this | sprite and it would really help if I knew where I was shooting from, or if someone has already made collisions for this size sprite that would be amazing. \/ (DPC+ kernel) %00011100 %00011000 %00001100 %00011100 %00011100 %00011000 %00010100 %11000100 %01111100 %00000000 %00011100 %00001000 %00001110 %00001010 %00001000 %00011000
  4. pacgreg

    DPC+ pfread?

    cool, I wondered why this was causing so much trouble, then I realized that I have my DFFRACINC at 15 instead of 16. now to figure out how to half the space it collides with downward
  5. Oh cool, using that ruined VBb on my laptop, glad that's not the one I use for coding, nevermind spoke too soon, still giving problems though
  6. This is giving me compile errors at set kernel_options collision(player0,playfield)
  7. If it's DPC+ pfpixel, I would really like to hear how it works
  8. I'm trying to make my new project using the dpc+ kernel, but I am having trouble making playfield collisions work. Does anyone know how to use pfread in DPC+ to make good collision prevention? When I try to use pfread (or pfpixel, pfhline, etc...) it appears to do nothing or malfunction. Can someone show me how to use these functions in DPC+ and/or help me use them to get my collisions to work in this game? Right now I only have one of my many failed attempts at collision in place. Thanks Greg Gauntlet007.bas
  9. Great news everyone, I found the file after having the same problem today with a different game. I found that occasionally when renaming files, they are saved as files without their extension, causing vbb to ignore them when loading a folder.
  10. Ok updating to the newest vbb fixed it, this is the project I'm working on with my other computer so I didn't have the right vbb or my DPC+ template.
  11. I tried compiling your file with the banks, and I still get errors on the colors, and on the colon in bkcolors:
  12. Oh wow I didn't actually attach it. Good job Greg. I'm trying to use DPC+ so I don't think its player0colors or kernel options that are causing problems. rocket battle.bas
  13. I get this problem occasionally and I keep forgetting what to do to fix it, I included the game I'm working on that is already giving problems at every $FC. If anyone could tell me what the problem is or what causes it, I would greatly appreciate it. Thanks. Greg
  14. vbb was acting funny, not allowing me to compile or run codes, saying that the code was not open even with the tab on the .bas file in front of me, and it went non responsive every few minutes, so I tried reopening the program, and when I loaded the folder with the game in progress, the sprites and playfields were there, but the code was not. I checked in the folder I keep it and the .bas files were gone, but i still had .tmp's and .bin's. I have an old backup of the game that I'm currently trying to get back to the same level I was at, but it requires me to redo a lot of number play, though I think I'll figure it out again. The .bas files are nowhere to be found, not in recycling bin or in C:/, so I've just about given up on them and I'm only about 2 hours from getting to the same point after what I put into it today, although if I can get the sequence I'm trying to redo from the tmps somehow, that would be great.
  15. My vbb was acting funny when opening my current project and completely ate my .bas files, and backups. Is there any way I can get this back, because I can not backdate my computer to 20 minutes ago for the files, and they are completely gone. Attached is the .bin I'm hoping is salvageable.
  16. This is really good, and really fun. My only complaint is that the wizards kill on touch when the original dragons had to bite at you to kill you, making the game insanely hard, espespecially when two wizards are on one screen.
  17. Neat, and difficult, very difficult. almost inspires me to drop all the half done projects I have going now and make an IWBTG game.
  18. By the way, can batari or 2600 even have trig functions or square roots, or would you need to derive them into four functions?
  19. Wow, That's amazing., almost converting the 2600 into a scientific calculator and using ray casting to find the enemy. Sounds pretty complicated and I'd like to try it out later, but for now I worked out the kinks in the scrolling and have a pretty nice little horizontal turn loop that breaks down 360 degrees into 12 that go up every 30 cycles. If I get some time in the next few days I'll try making another test game like the one I was working on, but with your idea.
  20. Exactly SeaGTGruff, right now I'm trying to get it to work in atleast horizontal scroll tracking in this test game before I go trying to add more to the main project. RT's code does fix the updating problem, will see if I can tinker with it until it functions as I wanted it to.
  21. I'm trying to use _DIR to track the angle from the character to the enemy, sorta like the radars from battlezone, robot tank, and submarine commander. Any tips on how to make it work any better would also be very nice.
  22. Thanks all, it now compiles, the new problem is now _DIR doesn't seem to be updating, or the score=_DIR or if statements checking _DIR aren't picking up anything. pacgeg_2013y_08m_18d_0107t.bas
  23. Ok, so I looked around a bit more and found out how to set variables, but once I put in everything, I get a black screen, could you or someone else take a quick look at this? I'm trying to keep a record of the angle to the enemy with _DIR, and put it on screen when it's between 1 and 160. default.bas
  24. oops accidentally posted this twice since the first one didn't show up.
  25. Ok so I cannot for the life of me define a variable, as simple as it is, i always get syntax errors. I just want to set d=1 and VbB is saying no.
×
×
  • Create New...