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ilmenit

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ilmenit last won the day on August 27 2013

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  1. Is it only a graphical overhaul or also the seed for pseudorandom level generation is different and we have "a new level pack"?
  2. True, but even if you can, doesn't mean that you should (especially in a thread for a newbie)
  3. Amazing, this is what I was looking for!
  4. It was a great community and a pleasure to be here. I'm not optimistic knowing how corporations work. What often starts as idea for non-direct monetization, sooner or later brings questions about ROI, profitability and how to improve some KPIs like Average Revenue Per Active User. Time to create an alternative non-commercial international community?
  5. it's crazy amazing how well it looks, how fluent the game is and how good the gameplay is preserved! I would say the non-transparent enemies are totally fine, and maybe even better in the limited resolution and color space, because the tiny black border makes them better visible on the screen. The game runs really fast now but "faster sprite drawing" indicates that you know how to improve it further 🙂
  6. https://ekranownia.atari8.info/ http://www.atarimania.com/pgegallerysoft.awp?system=8&type=G&screenshot=1&step=200
  7. Looking forward for the progress. At least for me it's one of the most interesting projects from recent years (as I love Dungeon Crawlers).
  8. I'd say there are many games on 8bit Atari already that fit the genre, like "Draconus", "Miecze Valdgira", "Zorro", "Blinky's scary school" - generally http://www.atarimania.com/list_games_atari-400-800-xl-xe-p_total-page-step-genre_118-1-200-11_8_G.html
  9. I see that you are doing some basic game engine for text-based adventure games, however the code is a total mess (how it's written and structured). If your expectation is that some developers will take it and use it as a base for a game then I'm afraid it's a wasted effort.
  10. Can you put it somewhere to Github, as the project, with all the sources to look at? We don't know what AdvSkel65 is how it's written. Can you put there also outputs of the compilation with map files, and asm source with included C code as comments? Then we would see what is actually included to the generated code and takes space.
  11. @JAC!- With new WUDSN I receive following warning when assembling Atari project for Altirra with MADS. "Breakpoints will be ignored because the application 'Operating System Default Application' does not support passing source level breakpoints." I installed the new Altirra 4.20 beta, do I need to switch something in the configuration? With built-in Altirra 4.10 it did work, however for some reason this version had some issues for me and 4.20 has them fixed. Should I set something somewhere to allow breakpoints? How WUDSN is checking if the app is supporting source level breakpoints?
  12. The fun of Angry Birds (or other "destroy the castle" games) come from the physics of interaction of missile with blocks, collapsing structures and destruction. Implementation of physics engine like Box2D is non-trivial and requires significant processing power to simulate physics steps, collisions, passing the force etc. A lot of work that could end up with a slideshow when implemented.
  13. Thank you, will pass it to the whole development team 🙂 While we had a few beta testers that were able to win the game, difficulty is really subjective. We tried to organize the levels according to perceived difficulty, but seems that it's very subjective. Also for many levels players find much simpler solutions that were planned as a winning path. Making puzzle game is not easy
  14. The game difficulty is not linear. Generally on each planet (except the last one) levels get progressively harder from level 1 to 4 being introduction to new rules. From planet 4 (that you are on) the max. difficulty should remain similar. Maybe there are 2-3 levels in the whole game (7-7, 8-2) that are particularly challenging. The game is designed in a way that you do not have to play levels in order, but new planets are unlocked to try other challenge when you are stuck. Each level completed (even the simpler on other planets) will increase your game skill and will help afterwards with completing more challenging levels. There is no shame therefore in first doing easy levels on more planets and then going back to challenging ones 🙂
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