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Posts posted by Ninjabba
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Happy to chime in 21 years later..
Jaguar has the best Wolfenstein 3D game out there. Even ports on modern consoles don't come close to this raw 64bit masterpiece. What more does one need in life.
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4 hours ago, madman said:
Do you mean the Analogue Pocket? It also has save states.
Oh lol I can't believe I missed that. Thought that only worked for the cores
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Looking forward to this one. I really enjoy reading the GG for the Lynx. Great production quality!
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19 minutes ago, LordKraken said:
I can find one: the fullscreen introduction animation is great! Also 0.5 points more for the tentative of having a zoom/unzoom dynamically on the action like a neo-geo game. Didn't work at all but they tried.
There is a "bug" in this game that if you zig-zag constantly when having ball possession, the CPU cannot figure out how to get the ball including the goalie. This game is probably the least favorite in my collection, but I got this game the same year as the World Cup in 1994 and played the hell out of it during that cup.
I tried to come up with a list of 5, but apparently I mainly have the good games of the Lynx.. can't think past Batman and World Class Soccer, and even these games gave me so much joy back in the days.
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Landed on the XPR, it got discounted to a 100 after I posted on here. I guess the announcement did the drop in price.
Made me regret not getting this device earlier, so far I feel like this has been the nicest experience of playing retro games on a handheld in modern times. I love my analogue to play original carts, but having save states is amazing.
Was hoping to find the Pico 1 Collection but looks like I am too late for that one.. only people selling them on ebay for $100-$200 :s
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12 hours ago, jgkspsx said:
Weird, the first pond shouldn't have ghosts?
It most certainly has it on the emulator.. maybe its different on real hardware? RNG behaving different because of that? I don't own the original game, so I can't check this.
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2 hours ago, agradeneu said:
Ghosts are completely random. I reached round 11 but only 90.000 points as the game did not spawn enough ghosts for the Pellets.
The randomness is a bit of a problem yes, especially at that jump for the pond. It took me probably 10 tries before I could get a run where ghosts weren't spawned in the middle of it.
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I give up.. I can't beat my own highscore or cross that bridge.. Pac-land is the Dark Souls of platformers
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54 minutes ago, 42bs said:
A sprite off-screen is not drawn at all. SUZY skips it. So the same sprite takes different number of cycles whether it is fully, partly or not inside the 160x102 pixels of the render buffer.
You're correct, I forgot that I was drawing them behind the background sprite to get the desired behavior.
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8 hours ago, madman said:
They'll all play all the Evercade carts, even the Super Pocket will play Tomb Raider. The newer EXP-R will have a more efficient chip and they expect better battery life, though the battery is the same. More info here: https://evercade.co.uk/evercade-2024-faq
Thanks for the clarification. So basically I should consider Capcom+ HDMI vs better battery life. Saw a deal for the XPR for 110 euro so I might just go for that
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Asking the experts..
I was thinking to get the EXP soon with the Capcom collection on the device but now they announced the EXP-R with Tomb Raider.
EXP-R will not have the HDMI output nor access to the Capcom game, but would be a little cheaper. Is there any other difference to take into account? I believe the chipsets are pretty much the same? Tomb Raider will be on a cartridge so could be played on the EXP?
Feels unnecessarily fractured from what I could understand.
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I'll probably get scolded for this approach, but I achieved this by writing a constant number of sprites and make sure to draw them off the screen when I don't need them. Not at all elegant but quite easy to implement.
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Played Pac-Land today pretty much for the first time.. not an easy game! At the forest part I tend to panic with the limited visibility..
Will submit a score soon though
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been super busy this year.. every time I think of grabbing my Lynx I end up doing development for it. I'll try the next round though, I have the Analogue Pocket with the Lynx adapter with me almost every day so I should be able to get something scored during lunch times!
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Will be joining GemTos this year as well, excited to meet up again!
Please reserve a cart for me
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Final Fantasy Legend was brutal to play in my memories.. never got into that series as a kid.
This looks like a great project to follow, though I'm a bit confused.. its a Gameboy JRPG released on Steam but no mention for an actual Gameboy release?
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This was one of my favorites of the LynxJam.
Great use of the sprite art and overall fun gameplay. Could indeed be a bit more challenging at later stages.
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Excellent choices to kick off the year with!
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They sometimes pop up on this FB group: https://facebook.com/groups/lynxfans/
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15 hours ago, Tanooki said:
Your device is the metal version of mine in plastic, so you should have identical performance. I haven't used it in months, probably flat battery at this rate, but if you have some beef with it, I can give you settings for the emulators I bothered to setup to get the best work out of it. N64 was the only one I largely tweaked and it was a chuggy default crap fest, and now stuff like F-Zero runs at 60fps and looks sweet.
Thanks for the offer, I might get back on this but currently the device is MIA.
I gave it as a present to my friend 2 years ago and asked him recently if he still uses it because I wanted to try a few more things to make it more stable, but he said its somewhere in a box after moving. If he finds it back I will definitely give AmberElec a shot.
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18 minutes ago, Tanooki said:
@Ninjabba sorry but that seems more like a you issue, user setup issue, than the device itself. I'm using the previous model of that as I said, and what you're saying isn't what I'm having for performance.
Android sucks. Default setup on it also hampers the device and as such, sucks. THIS is what should be used: https://amberelec.org/ The rules on how to set it up are borderline idiot proof, I mean it's one step south of impossible to fuck up Hakchi for the NES/SNES Classic Edition easy.
I remember trying a few options that were suggested by the manual/online fora. The fact that none of them worked properly is not really a "you" issue and more of a poor documented mess that was highly discouraging.
I looked back into the order and it was the RG351M, not the RG353M so I guess they fixed a lot of baby issues the past 2 years. Good to hear it works better now.
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I've bought the Abernic RG353M as a present for a friend who really wanted to play some retro games but is a bit a-technical, so I thought I'll do him a favor and load this device with a ton of games.
After reading into countless reviews praising the device I can only say I was utterly disappointed by the overall experience of it. I installed whatever firmware was needed, the process felt sloppy and the result being some unstable (Android-based?) OS. Half of the time the device wouldn't boot up and required a reboot.. then trying to play some ROMs on the device.. definitely skip anything 32-bit, though it claims it can play it, the FPS is too low to enjoy the game. Sticking to the usual 8/16-bit emulators and still it would freeze up, corrupt save states and whatnot.
The Retroflag GPi Case 2 using a Raspberry Pi Zero on the other hand.. flawless! I never had an issue with this device.. the OS is stable, I am using the first Pi Zero so I am not sure if later versions would run 32-bit emulators smoothly, but the first Pi Zero is at least capable of booting them up.
Wyvern Tales 2
in Atari Jaguar
Posted
I saw this KS project a while back as well and was thinking.. if he managed to meet the final stretch goal and the backers chose the Lynx as the final platform to port this game to he'd be working for the rest of his life on this project.
Currently no big updates on my end to showcase, though I took a deep dive into the menu system and learning a lot about Jaguar programming in general.
The event system has been implemented and the first few events are fully working with boss fights. Half of the bosses have been designed, that is a great milestone but I will NOT show the progress on this
I'm having a lot of fun with this project, that is certainly the case