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Everything posted by Ninjabba
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This definitely captures the essence of the jam! Great animations!
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First game I tried from the submissions, it's definitely a charming mini game. A bit easy to get a high score without busting the TV, but I wanted to see how much you can destroy it 😄 I did find a bug where when you for example throw the paddle at the TV and score when you're on the far left side and you walk to the right, the paddle will get stuck on the left side. Maybe its an idea to set the paddle to the remote position after that so it reflects the playing field.
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I will gladly brainstorm on this for you too much nonsense happening around twitter that could be funny to see back.. employees that rage-quit, millions of bot accounts being deleted, dogecoin to the moon to name a few
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Great job everybody! I'll have to rest a lot this week to recover from this last development stretch but looking forward to play around these mini games. I'm afraid I went in overambitious once again and couldn't wrap up the scoring mechanism I had in mind. Now its just setting times, but nothing that keeps track of the outcome.. if the jury allows for it I'll make a few more edits and tweaks for the final release for the cartridge.
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Poachin' Jeff is once again late for his gift shopping. Luckily, his neighbors constantly order all kinds of packages from Zamano. You can still get your gifts in time! The Third Jab is back for LynXjam 2022!
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Really clever game, I love it
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Thanks for the tip Carl! I have never tried this, but when the time is right I'll start asking around
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Not going to make any promises here but I will look into the possibilities Originally the story is actually really dark, but I'm afraid that will be mainly told on the Jaguar in the sequel. Not sure how much of that will be possible on the Lynx
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Just to be clear... I'm hijacking the Delivery Parcel Thief game! Gave it a bunch of thought and this looks like a fun project
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Because I use a specific compiler with a specific template that was not made for 512kb ROM. It's not that straightforward (at least not to me) to update this. I've tried this in the past and failed miserably. Good luck with that the nightmare code is what made me stay away for years from the enging
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You can enter the photoshoot competitions that CD Projekt promotes on Twitter I guess it really depends on play style... I've spent the past 2 years playing the game in bursts, with most of the time just exploring without doing much other than watching some nice graphics while listening to music (not the ingame music btw, my own playlists) and trashing some mobs. I still think the world building is amazing overall, but it lacks that interactive component that pretty much all open world games lack as stated already I really wish they would just add some proper oldskool arcade games in there so you have some reason to return.. now its only 1 arcade game afaik.
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I had a look to see how much it would take to port the original code to a newer template and quickly closed my editor once I saw the hexadecimal nightmare I created in the memory layout again. Everything that you would flag for improvements have been done for good memory reasons in the past.. the background is scaled up for example to allow it in memory within the battle module. In retrospect, maybe some loading/unloading of sprite data while rendering the scene could overcome this issue (never tried this), but then there is the hard limit of the 256kb ROM size to which I'm very close to already in the original state. My aim is to first create the story/maps/sprites and then see if I can make graphics/sfx and other improvements.
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This is really great to read! FF6 is my all-time favorite and the others on the list are amazing as well. I could also suggest Tactics Ogre, together with FF6 are my corner stones for endless inspiration; they recently did a new release (Tactics Ogre Reborn) which is available on all platforms these days. Thanks for the excitement everyone! I'm looking forward to share more details on this project. With the years of experience I feel like its all much more manageable this time around.
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The early Final Fantasy games are some of my all time favorites. In terms of scope for the Lynx, I use the early Dragon Quest games as inspiration
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Coincidentally, there is another announcement here
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Coincidentally, there is another announcement here
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Greetings fellow Atarians! Today marks exactly 10 years since I announced Wyvern Tales for the Atari Lynx! The development took much longer than anticipated and due to hardware constraints the final game was shorter than I envisioned. As a result, the original story that I was planning never made it into the original game and I had to cut a lot of corners to create the final game. I am here to announce the official prequel, Wyvern Tales Gaiden! This game will be more story focused than the previous entry and will focus events leading up to the original Wyvern Tales. I'm planning to reuse the original engine with minor tweaks and hopefully it'll take much less time to complete than the previous entry. Thank you for your attention! Ninjabba
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Greetings fellow Atarians! Today marks exactly 10 years since I announced Wyvern Tales for the Atari Lynx! The development took much longer than anticipated and due to hardware constraints the final game was shorter than I envisioned. As a result, the original story that I was planning never made it into the original game and I had to cut a lot of corners to create the final game. I am here to announce the official sequel, Wyvern Tales 2! A classic turn-based JRPG for the Atari Jaguar! This will tell the full story that started 10 years ago and will be exclusive to the Jaguar. Together with Phoboz and Eternal-Krauser we have started this project around January and will show progress on this thread. We are building on top of the engine that Phoboz created for Kings of Edom. We do realize that the scope of this project is huge and will take some years before completion, but so far it's been a great experience. The knowledge that both Phoboz and Eternal-Krauser bring to the project from their past experiences makes development much more enjoyable and feasible. Thank you for your attention! Ninjabba
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I honestly don't know what you millenials have been up to lately.. I'll leave that challenge for someone else
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haha love the theme!
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Barely survived my first 24 hours in Tokyo, but it was glorious 😄 Great to see the packages arriving! It was a lot of fun working on this project
- 117 replies
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- game&lynx
- critter championship
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Ohhh that's a shame... I was wondering about that picture
- 117 replies
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- game&lynx
- critter championship
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New Jaguar Games Arrive - Gods, The Chaos Engine, Stormbringer!
Ninjabba replied to Albert's topic in Atari Jaguar
Exciting times to be a Jaguar fan! -
Feels like its worth the shot now that you're that close.. but where can we find a cluster of Lynx players that big..?