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Bradsco

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Everything posted by Bradsco

  1. Definitely interested in this as well.
  2. That sounds like a great solution. I've gotten far enough along that having to scroll up and down a single large file is cumbersome, but I will definitely start using regions. Thanks again!
  3. Hey mksmith thank you for the quick reply. Yes, I've made it a practice to use .78b extension and that works perfectly. What I'm after is to have the source for a game split between multiple .78b files. For instance, a source file for each bank. If I'm not mistaken I'm seeing other projects that do something similar to this. Is it possible to have ADS handle multiple file like this?
  4. First of all, thank you mksmith for this fantastic set of tools. One question though... To successfully compile multi-file 7800basic projects, is the only solution to use a makefile or is there something else I'm missing in the usage? Honestly I'd prefer one click compilation.
  5. It's not time critical, but I'm glad we know what it is. Plenty more stuff get my head around still.
  6. I think it might be. The case I've found is when the dividend is less than the divisor, the result is always zero.
  7. Looking for a way to find an arbitrary remainder (not guaranteed to be power of 2) and still seeing an issue where modulus doesn't work as expected. RevEng, did your changes make it into the release builds? I'm using Atari Dev Studio 0.7.1, so it should be 7800basic 0.18.
  8. Trying to launch the macOS version of a7800 with arguments: a7800 a7800 -cart1 xm -cart2 filename.a78 results in: unknown option: -cart2 Launching it with just a cart works as expected. I'm using what should be the latest version a7800-osx-v4.0. Am I missing anything?
  9. Please add me to the list for a full set (Pokey&YM)
  10. As a lifelong arcade Robotron player, to me there's nothing more satisfying than rounding up an entire level worth of grunts, standing to one side of the screen, then just tearing into that blob of indistinguishable figures. Yeah, they overlap into a terrible mess, but it's great. As a gamer and a developer, I'm stunned by the quality of these ChampGames titles. Spectacular. If only life could have been this good when Atari released Pac-Man.
  11. Fantastic update Curt. Thanks to everyone on the team for keeping the dream alive!
  12. Rajada, What kind of printer are you using? I have an XYZprinting model I'm looking to replace.
  13. Trying to. Playfield scrolling was today's effort, still learning what I can and can't relate directly to 7800 basic from other languages.
  14. Got my controllers today, thank you very much DanthWader! They are sublime!
  15. And I'll answer my own question.... make sure you update the subsequent references to the sprite in the code as well
  16. First thanks to RevEng for everything that has gone into 7800basic. I've been a developer for years, but to have this as a stepping stone into 7800 development is fantastic. I'm working through the samples, and compiling/testing are fine. The problem occurs when I try to modify the content of a sprite. In the simple example, even if I just duplicate face1.png and rename it (updating the source file as well) I get an Unresolved Symbol List compile error. In a case like this where I haven't edited the content of the sprite, I figured it should work. What else am I missing?
  17. I'm posting here since it's the forum I frequent most, but this applies to all classic systems. I've tried a few apps for managing my meager game collection but none were as intuitive or streamlined as I'd like, so I started writing my own. I wanted to see if anyone else uses something like this, their likes/dislikes and what kind of features (if any) would be desirable. Currently my app acts as a simple checklist for the following systems: Atari 2600, 5200, 7800 Bally Astrocade Colecovision Emerson Arcadia 2001 Fairchild Channel F Intellivision Magnavox Odyssey2 Vectrex It includes (to the best of my research) all the commercially released games for each system. Any thoughts/suggestions?
  18. I installed one a of couple weeks ago. No issues whatsoever.
  19. I feel compelled to write in light of recent events here. Curt (and the XM team), As a patient pre-order customer I give you my unmitigated thanks for all the hard work you've put forth and continue to do so for the sake of all the hobbyists and enthusiast out there. I, for one, don't expect anything except for your talent and love for the Atari products to continue to flourish, regardless of detractors. Harsh words are something no-one likes to hear, especially those aired in public which should be left in private. I would only ask that you keep moving forward on the projects at hand. Again, thank you very much for everything you do. Certainly praise should carry more weight than troll fodder.
  20. I have A1 81 5198557 and A1 87 5390079 Neither have an expansion port.
  21. Unless Sony has moved 8 million PS3's in the last couple of months, then the 360 is most certainly not #3 in worldwide sales but rather a solid second place. Wii: ~84 million 360: ~50 million PS3: ~42 million
  22. It's kind of hard to have this information in hand when the discovery of this thread comes long after you've ordered. All I'd ever want is an update. It's not like I have a pressing need to mod my console this instant, but I'd like to have a timeline.
  23. I was just wondering myself if anyone else was having delivery issues. All it takes is a little effort to let people know what's going on. I ordered on November 14th and sent him an email through the site last week with no reply.
  24. I for one don't mind the delay at all. Updating the current progress is great. Thank you, Curt.
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