Cupcakus
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Everything posted by Cupcakus
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Better than Strawberry Shortcake :-)
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The SP has a new multifunction port... :-) That screams "Only works on SP, so go buy one" peripherals :-)
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I usurp most people :-) Nukey was my online boyfriend until I met you... so now he loses on two fronts
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Maze Craze stomps all over Pac Man :-)
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If you get a gamecube... then you're gonna be pissed at all the unlocks they hid in GBA games for it :-)
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I'm in love with Foxy A fellow XBox gamer :-) And appreciates Austin Powers... Don't worry about Moycon and Stan Jr, they may flirt like normal men, but they're all sixes and sevens.
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There was a thread on the Stella List, where Christopher Tumber said a Curling game would be cool :-) With digitzed voice yelling "SWEEP!" "SWEEP!" Ha ha...
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I'm about half way through the game now I think... I found Zhu and he was kidnapped by Don Niu or whatever, and now I'm tring to find a back way into their building... So far it is one of the best games I have played for the XBox in a long time... But I have heard from multiple sources the ending is dissapointing. It is supposed to be a 16 chapter story... :-) I hope we at least get one more game that ends it all up though...
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I can't believe how many of you really thought the Raiders would lose to the Jets... at the black hole no less... gimme a break :-) The Titans, maybe can do it, but the Jets... whatever :-) Go Raiders!!!!
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Nope :-) Just felt like posting something.
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OK, here is what I understand from your suggestions, feel free to add more today, but I will work on this tomorrow. on my "day off". Black Background Stronger Gravity in Sun games Slower bullets, and decrease time on screen Slow top speed of ship No momentum option Ship graphics, that resemble arcade Random placement for hyperspace. Quicker Acceleration option Damage affects manuverability, takes more than one shot to die. Better death animation After death, restart positions Add random floating Asteroid What I can't do is add the option to shoot more than once... it may be possible with trickery, but that is a wee bit too much effort. The 2600 is only capable of one missle per player.
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Well... I don't know about good graphics :-) But I had to pull some well known 2600 tricks to get 9 bit graphics for the symbols, and display the three different hand totals at the top on the same scan line in different colors... but otherwise, it is well within the 2600's capabilities. I thought of grey fuses, but I really wanted each set of bombs to be personal to that player... aside from maybe a gradient, I will keep them the way they are at this time. I could change it to burn the fuse down as it gets to sixty, but I think the bombs are flashy enough, and that will detract attention from the game as it is supposed to be :-) Bombay would have been cool :-) I originally chose to spell Kablamo incorrectly because I wanted to fit the entire word on the screen... Had the word been any bigger I would not have been able to do that. Calling it Boom-O would have been the easiest :-) But I'm all ready stepping on copyrights as it is :-)
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I wanted to post some updated screen shots of the game in it's current state... I have fixed the problem in the kernel and it works great now on real hardware and emulated. Dispite a couple bugs, it is ready for release. I will be posting the current version to the stella list in a couple of days, and after I get some impressions from the pros on some minor improvements, I will make the game available publicly. These shots were taken in-game, and are not doctored like the above image, I lost this match :-(, but you can't win them all right :-)
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My buds and I asked DTV to carry it... But it'll probably take more than that :-) Who needs the lifetime movie channel anyway?
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Without revealing too much... :-) you will definetly see these available at Philly Classic. Hopefully before.
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No absolutely not :-) The RAM used will be Nonvolatile... Functionally it will be the same... albeit a bit more expensive, as NVRAM is more pricy than EEPROM memory. So to make it all clear, this device will still retain the programming until you choose to reprogram it.
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This all seems really easy... And unless I try something silly like adding a star field or something, it should maintain it's 2k size.
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List the changes you want here... and when I get some free time, probably this weekend I'll rewrite it... I need a flash cart break anyway :-)
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Borq! All of the F type bankswitching schemes are working again F8/F6/F4, I am going to revise the design a bit to use a single RAM chip, instead of an EEPROM... I have run out of room on the PCB to include an extra RAM chip in addition to the current EEPROM, so I'll just include it all in the same chip. Unfortunetly because this product requires a printed board, for you to aquire a current version prototype would be quite costly. If you want me to build one for you dispite the cost let me know... I still have no real ETA on the production units, but probably another month at least.
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Yup that's it... nothing to worry about.
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Hozer was selling carts too :-) It's not bad! I have played it... 2p would be cool too :-)
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I didn't know sims could have sex.. :-) Did one of the XP packs add that? Gamespot finally posted a review of Sims Online... and they say it sucks. They say all you need in the game is money, and to make money you have to do all sorts of lame repetative group activities... and your skills degrade over a short period of time, so any other free time you might have to have fun with your sims is wasted looking in the mirror, or playing chess. Oh well :-) It was a novel idea.
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I use winXP and use three emulators every day... CyberStella, PCAE and Z26. Z26 runs really slow for me too... I'm not sure why. However it is the only emulator that will show you a scan line count (-v9) and that is invaluable to me as a homebrew author. It also has a trace feature which can be usefull in debugging. For just "playing" games I do not use Z26. Z26 also takes the best in-game screen shots IMO. CyberStella is one of the better emulators... It's fast, runs in Windows, full sound support, however the Stella engine will run games with 300+ scanlines and not have a problem... whereas a real TV would crap out... I'm not quite sure why CyberStella supports that, but as a homebrew author I can't trust it to give me reliable results. PCAEWin is the emulator I use every day... It plays small, in windows. You can stop your game and do other things, and then return and continue where you left off. It has a built in debugger... which doesn't work for the most part, but it does let you look at and modify the RAM and TIA areas. It also has full screen capabilities. And the best feature, you can make AVI movies of your game play for record submission. The screen shot quality is not very good from PCAE... It's supposed online play capabilities do not work. And the colors it shows are a bit off, but otherwise this is the best choice. For WinXP that is.
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I guess the bigger boxes were harder to shoplift. Toys R Us (Where I always bought my 2600 games) You had to always pull a ticket and they had the Atari games behind the window in the front. And other places to buy games always had the games behind plexiglass :-)
