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Cupcakus

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Posts posted by Cupcakus


  1. if I do get a system' date=' I'll drop the 1.5 for a GameCube. :)[/quote']

    Well' date=' now's the time Stan (or more accurately, in a couple of weeks). Nintendo announced that they're giving a free game away with the purchase of a Cube starting in February. And no unsellable crap, either (*cough* XBOX *cough*). You can choose from [b']Metroid Prime[/b], Resident Evil 0, Star Fox Adventures or Mario Party 4.

     

    Read more about it here:

     

    http://cube.ign.com/articles/383/383076p1.html

     

    It's like going back in time to my first virginal sacrifice.

     

    Wow! That is nice... My wife and I love the Mario Party series... however the console only comes with one controller... :-( so it would be a waste to pick that one I think, at first... I think Prime would be my choice...

     

    And yes... I have to admit... the games are a much better choice than the Sega games included with the XBox.


  2. I'm about half way through the game now I think... I found Zhu and he was kidnapped by Don Niu or whatever, and now I'm tring to find a back way into their building...

     

    So far it is one of the best games I have played for the XBox in a long time... But I have heard from multiple sources the ending is dissapointing.

     

    It is supposed to be a 16 chapter story... :-) I hope we at least get one more game that ends it all up though...


  3. I can't believe how many of you really thought the Raiders would lose to the Jets... at the black hole no less... gimme a break :-)

     

    The Titans, maybe can do it, but the Jets... whatever :-)

     

    Go Raiders!!!!


  4. OK, here is what I understand from your suggestions, feel free to add more today, but I will work on this tomorrow. on my "day off".

     

    Black Background

    Stronger Gravity in Sun games

    Slower bullets, and decrease time on screen

    Slow top speed of ship

    No momentum option

    Ship graphics, that resemble arcade

    Random placement for hyperspace.

    Quicker Acceleration option

    Damage affects manuverability, takes more than one shot to die.

    Better death animation

    After death, restart positions

    Add random floating Asteroid

     

    What I can't do is add the option to shoot more than once... it may be possible with trickery, but that is a wee bit too much effort. The 2600 is only capable of one missle per player.


  5. Wow that is cool.  Good graphics and I bet it's lots of fun.  And I wish I could work that fast.  

     

    Making the fuse gray would be cool too, but no doubt you've thought of that.  Any chance of having the fuse burn down as the timer approaches 60?  

     

    When you wrote "bomby" I read it as "Bombay" at first.  Actually, that would be a good name for the game if you're not satisfied with Kablamo.  It sounds a little like Taipei, which is also a game named for a city.

     

    Well... I don't know about good graphics :-) But I had to pull some well known 2600 tricks to get 9 bit graphics for the symbols, and display the three different hand totals at the top on the same scan line in different colors... but otherwise, it is well within the 2600's capabilities.

     

    I thought of grey fuses, but I really wanted each set of bombs to be personal to that player... aside from maybe a gradient, I will keep them the way they are at this time.

     

    I could change it to burn the fuse down as it gets to sixty, but I think the bombs are flashy enough, and that will detract attention from the game as it is supposed to be :-)

     

    Bombay would have been cool :-) I originally chose to spell Kablamo incorrectly because I wanted to fit the entire word on the screen... Had the word been any bigger I would not have been able to do that. Calling it Boom-O would have been the easiest :-) But I'm all ready stepping on copyrights as it is :-)


  6. I wanted to post some updated screen shots of the game in it's current state... I have fixed the problem in the kernel and it works great now on real hardware and emulated. Dispite a couple bugs, it is ready for release.

     

    I will be posting the current version to the stella list in a couple of days, and after I get some impressions from the pros on some minor improvements, I will make the game available publicly.

     

    These shots were taken in-game, and are not doctored like the above image, I lost this match :-(, but you can't win them all right :-)

    post-2302-1042788115_thumb.png

    post-2302-1042788116_thumb.png


  7. No absolutely not :-) The RAM used will be Nonvolatile... Functionally it will be the same... albeit a bit more expensive, as NVRAM is more pricy than EEPROM memory.

     

    So to make it all clear, this device will still retain the programming until you choose to reprogram it.


  8. Well, let me think of some of them offhand here...

     

    Black Background. Green is just...weird...for an outer space game.

     

     

    Stronger Gravity. It really isn't even a concern in this version as it stands. It barely affects you! Obviously, this would only deal with the sun/invisible sun games ;p

     

    The Bullets, they move too fast and too far. Slowing them down a little and having them go 3/4 to full screen before vanishing would be nice.

     

    Also, slowing down the top speed of the space ships would be nice. Hard to shoot the other guy down when he's going 756486594276549564762 miles a second.

     

    Agree with the option of no momentum, for folks who don't want to build up speed and then try to slow back down.

     

    New ship graphics would be nice, ones that match the arcade or the original computer version, but that's low priority as far as I'm concerned.

     

    If it's at all possible to make hyperspace actually randomly place you on screen like it does in asteroids that would be cool too, but again, not a high priority as far as I see it.

     

    This all seems really easy... And unless I try something silly like adding a star field or something, it should maintain it's 2k size.


  9. Borq!

     

    All of the F type bankswitching schemes are working again F8/F6/F4, I am going to revise the design a bit to use a single RAM chip, instead of an EEPROM... I have run out of room on the PCB to include an extra RAM chip in addition to the current EEPROM, so I'll just include it all in the same chip.

     

    Unfortunetly because this product requires a printed board, for you to aquire a current version prototype would be quite costly. If you want me to build one for you dispite the cost let me know...

     

    I still have no real ETA on the production units, but probably another month at least.


  10. I didn't know sims could have sex.. :-) Did one of the XP packs add that?

     

    Gamespot finally posted a review of Sims Online... and they say it sucks.

     

    They say all you need in the game is money, and to make money you have to do all sorts of lame repetative group activities... and your skills degrade over a short period of time, so any other free time you might have to have fun with your sims is wasted looking in the mirror, or playing chess.

     

    Oh well :-) It was a novel idea.


  11. I use winXP and use three emulators every day... CyberStella, PCAE and Z26.

     

    Z26 runs really slow for me too... I'm not sure why. However it is the only emulator that will show you a scan line count (-v9) and that is invaluable to me as a homebrew author. It also has a trace feature which can be usefull in debugging. For just "playing" games I do not use Z26. Z26 also takes the best in-game screen shots IMO.

     

    CyberStella is one of the better emulators... It's fast, runs in Windows, full sound support, however the Stella engine will run games with 300+ scanlines and not have a problem... whereas a real TV would crap out... I'm not quite sure why CyberStella supports that, but as a homebrew author I can't trust it to give me reliable results.

     

    PCAEWin is the emulator I use every day... It plays small, in windows. You can stop your game and do other things, and then return and continue where you left off. It has a built in debugger... which doesn't work for the most part, but it does let you look at and modify the RAM and TIA areas. It also has full screen capabilities. And the best feature, you can make AVI movies of your game play for record submission. The screen shot quality is not very good from PCAE... It's supposed online play capabilities do not work. And the colors it shows are a bit off, but otherwise this is the best choice. For WinXP that is.


  12. Looks great. I like the small box size. Funny how most of what you get in a normal cart box is air.  

     

    I know they do this because the customer feels like he is getting more. Silly marketing people.

     

    I guess the bigger boxes were harder to shoplift. :ponder:

     

    Toys R Us (Where I always bought my 2600 games) You had to always pull a ticket and they had the Atari games behind the window in the front. And other places to buy games always had the games behind plexiglass :-)

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