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Lumpbucket

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Everything posted by Lumpbucket

  1. A quick search on www.c64.com, pops up these Activision games: Wonderboy: http://www.c64.com/detail.php?gameid=1546 Space Shuttle: http://www.c64.com/detail.php?gameid=2205 The Designers Pencil: http://www.c64.com/detail.php?gameid=100516 Also, five more games here: http://c64.classic-trash.com/gamelist.php?...p?publisher=308
  2. Are you sure? An awful lot of Atari releases do........... - particularly the picture and silver label ones.. If not that, then a P after the product number on the front of the cart in the small text - eg CX26123P, or a P sticker on the back of the cart (more common on red label carts) I didn't mean the P, i meant the grips
  3. Yes! You can see it if you look closely at the top picture "© 1981 ATRRI"... weird... they seem to have gone to a lot of trouble to make this pirate look professional, and for some reason altered the copyright to ATRRI..
  4. Speaking as a european, none of my european Atari carts have this.
  5. http://www.atariage.com/software_page.html...areLabelID=1142 Year of release is marked as 1985, cartridge scan says "© 1996"
  6. This probably only applies to the UK, but it seems like a good cause, with some support from game development studios! http://www.fairplay-campaign.co.uk/front.htm
  7. Tower Toppler! I've played it (as nebulus) on the Amstrad CPC, the C64, Atari ST, Amiga, and Atari 7800, and every version is absolutely brilliant. One of my favourite games, in fact!
  8. Aye.. there are a few of us working on that problem though
  9. Its a very good idea, but surely if you figure out the format of the ghost file, you can edit it so the kart went a little faster than its allowed to :-) Then again, the TG guys could run the ghost file through a validator program... hmmm... good idea there
  10. If you want to actually enjoy coding in assembly, I'd recommend 680x0, PowerPC or ARM based systems... they are all lovely. The most EVIL assembly i've ever done was Signetics 2650 (well, I didn't do much coding *IN* 2650, but I had to write an emulator core for my Arcadia 2001 emulator... ), second most evil would be x86.
  11. I just noticed... that is one deformed Atari fuji!
  12. Maybe the stick rotates to act like a paddle?
  13. Combat Combat Combat Combat Prizes: Combat Combat (hey, you never know, I could win! Its also theoretically possible for the lottery numbers to be 1, 2, 3, 4, 5, 6 )
  14. It was originally "Puck Man", but when the American distributor saw it, they wanted to change it to stop kids with marker pens turning the "P" into an "F" :-) (or so the story goes...)
  15. Oh, I'm so sorry for using a higher resolution picture format with better colour encoding... You DO realise that NTSC stands for "Never Twice the Same Colour" don't you?
  16. Just a note for European Atarians, attaching a PAL Atari (or any computer/console system) via the RF output to a video usually results in a very, very bad picture. This is because the video and the games console are usually on the same channel (and European systems don't have a channel switch), and the signals "interfere". You end up with big lines all down the picture. You can reduce this effect by using a fine tuning pot that is available on the back of most VCRs and some games consoles. The real solution though is to try and get a composite, or S-VHS output and record that.
  17. Ahh, yes yes yes yes. I hadn't thought of that. Excellent point. Ahhhhh... but if you just sit there, you'll eat all the poor Ghosts fruit! And to be fair, you ARE trespassing in their maze!
  18. I bought my first Atari 2600 off a friend from school for £5. Later I swapped it for an Oric Atmos when I wanted to do computer programming without hogging the "family" computer (an Acorn Electron). I only got another 2600 last year!
  19. Lumpbucket

    2600 Music

    Well, there are three methods of creating standard file formats for systems where there is no "music standard" (or many standards) that are currently in common use. The first approach is to emulate the processor, and the sound chip of the target system, then rip the original code out of the software and store it in a "standard binary" that the emulator can understand. SID tunes are stored this way for the C64, and both UADE and Deliplayer use original 68000 code to play Amiga modules of hundreds of formats. This produces the smallest music files of the three approaches. There is even a player that takes a standard Megadrive (Genesis) cart and tries to find the replayer code and tunes! The second approach is to record the status of the sound chip registers every frame to a file, and then replay it by just emulating the sound chip. This is easier to do, and sounds pretty good (as long as the original replayer didn't do anything between frames, but thats rare, most music was done under a VBlank interrupt for old systems). The third method is to just connect up the old system and MP3 the output
  20. Now that I think back, as well as sticking them to my forehead, I had some wardrobe doors with smooth painted finishes. A quick lick to the base of the rubber joystick cover, and it would stick fast! Fantastic. You could move it around the door and it would stay stuck fast. It didn't serve any purpose, but i did it anyway... maybe you could use to hang something lightweight to it? A coat would be too heavy,... urmm... no I can't think of anything that would dangle off of it and not be to heavy... any ideas?
  21. http://www.old-computers.com/museum/computer.asp?c=367
  22. When I was a kid, I stuck the rubber stick cover to my forehead as well but then I saw some consumer show on TV, where this guy had stuck a kids bath toy that sticks to the side of the bath to his forehead, and it had left a permanent mark! He wanted warnings put on them... Anyway, that scared the crap out of me, and I didn't stick the atari thing on my head again. Well, not for very long anyway
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