Wolfram
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Everything posted by Wolfram
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oh... yeah it looks better, tho I'd prefered the original green colors. also it was touched up compared to c64. now ask the same from the guys coming and telling that from all the shitloads of g2f and c64 pictures they think ALL g2f ones are better.... personally I dont belive them at all. action biker atari: c64: well I dont know, I rather listen to music which is not horribly mistuned causing almost physical pain. I think thats needed for avr. gaming. go through the nes/snes library then. the typical game scenario was 2d scrolling background with sprites even in the 16 bit era. and even in the 2600 era. and even on the a8. I wouldnt think thats because of the influence of the c64. c64 has the same diversity you bring up for a8 anyway, probably even wider simply because its having more games. there are no Yamaha music parties these years. SID has them.
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I cant believe that's what you're really thinking honestly. most of the 64 ones were made by people pixeling since 10-20 years, even living from doing gfx/design. putting technicals aside they are better. what a suprise.... so the atari pics look nice because each of them has a different palette. cant believe you're trying to sneak that in technically what we have there is c64 demonstrating the abiltiy to show many many different colored pixels in tight areas. you dont see that on any of the a8 pictures. mee too, its more like 8mhz. (8 pixels displayed / 1 clock at ~1 mhz) but I'm just guessing here.
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the c64 examples were made by the same artist. if that is your problem. c64 gfx can be very diverse. edit: btw the madonna pic is interlaced, the rest of the 320x looking is true 320x resolution...
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sorry, but the same can be said to a8 g2f pictures. but it can be only be said if you take off your bias glasses. the engineers could have done A500 quality gfx if wanted (same goes for a8 before you complain). but it was not only about engineering, it was made for a market to compete, it had to be made within certain limits. they had to make compromises. 16 colors is a very good compromise imho. 2 different colors can be stuffed in one byte. I think its a much better design for a gfx chip to have as many colors as many it can display without difficulties, vs having 256 colors with 4/16 colored screens.
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lets compare, every 2nd one is a8, rest is c64: thats a lie. proove I do that mixup. looks like infact you mix up sound with music. one sinewave doesnt makes the pokey better, its just a sound. SID has many many features pokey is missing.
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yeah but in most cases, and if you use common sense, people prefer "stuff" which is better. it's an academic refute. dont applies to real world in most cases. I strongly disagree. the 8 bit freq places very heavy restrictions on the melodies/apreggios, no slides possible, a lot of tones will be mistuned, etc. (you have 2 channels 16 bit freq, or 3 chanel 1 16 bit, 2 8 bit, or 4 channel 8 bit.. ugh) http://plopbox.net/ filter to YM tunes, and check out the ones made by scavenger.... (oh no pokey listed on this site... hmm.. )
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What are you trying to tell: SID can play a score and an orchestra too? SID invented the score? You still not answered my question: Are you honest? BTW: Your 'people dancing to SID-vid' is somewhat useless, since the they dancing to something which contains 'SID' but was improved with other 'instruments' too... CU Irgendwer 1. dont redefine my statements. 2. I am honest.. (in what regard?!) 3. that SID tune has only an extra drummline, 90% of the tune is pure SID. same party, first part of the vid: SID tune unimproved, only a little bit of mixing, then when changing to 2nd SID tune somewhere before 3:00 some non siddish sounds, then pure SID only again till the end (edit: drums are here added again, but so subtle I didnt noticed): http://www.youtube.com/watch?v=MVJdZPC2bNE...feature=related proof: 2nd SID music: http://www.c64.org/HVSC/MUSICIANS/T/Tel_Je.../Dan_Dare_3.sid (excuse me but I dont know the name of the 1st one.. have heard the original tho a few times) when will we see people screaming&rocking to pokey music ?
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I think its a very valid point. what most people like is usually a good thing, and what most peope dont prefer is usually a not so good thing. oh, then lets see the features: - 16 bit freq for 3 channels - 4 waveforms + mixed ones - Filter lowpass, highpass, bandpass - ADSR - 16 bit square waveform width registers - input of outside signal&can filter it - paddles - synch/ringmod, etc hackery: - possible to play 3 channel 8 bit digi or 2 channel sid + 1 channel 8 bit digi with 2-3 mixed digi channel - or 3 channel sid + 1 4 bit digi channel thanks
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GOD /o\. its not about music, its about the SID, which was (IS!) CAPABLE of making popular music. pokey is not.
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orchestra playing SID music: http://www.youtube.com/watch?v=_EeArqKNKgg
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emkay has not much idea of what he is talking of. vertical or horizontal scroller doesnt matters, the cpu load is the same. horizontals were prefered because the screen layout matches better for it: you can see further on whats coming up. makes better gameplay. its as simple as that.
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true 320x200, no interlace. c64 has better gfx. period.
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That people doing stuff like that, does not mean SID is better. *DEEP SIGH* If 1 million people say something stupid, it STILL is stupid. Do you get that? If millions of people follow a certain leader, does this mean that this leader is good? History has proven the opposit. You are using false arguments, to prove you are right. Please stop doing that. Thanks. oh so there's a lot of dumb people on the c64 side because they go to dedicated SID parties to celebrate SID music. the orchestras playing SID music are dumb aswell. the people using SID as an instrument on its own (various SID midiboxes!) are dumb aswell. the commercial people using SID music in their works are dumb aswell. the SID fan bands playing SID music live are dumb aswell. People remixing SID music are dumb aswell. and the a8 people are dumb aswell because the pokey is better still they dont do none of these. something they just hold them pack. some misterious force. and let me just ask you, do you listen to pokey music for entertainment? I do. not so often these days, but some years earlier lke every day I put in sid music for hours. that period lasted like 10 years in my life.
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You've made over generalized statements quite a few times of the C64 being able to do 320x192x16 or 160x192x16, or such. That is considered a BITMAP description and you damn well the c64 works on character(tiles) and associated palettes map, not an unrestricted BITMAP layout. It's *not* the same thing. It's not an Atari ST. If you're going to say the c64 can display 16 colors per frame, then you need acknowledge that the A8 could display its whole palette in a single frame as well. stop using the straw man.
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Yes. Two bold lies in one sentence. Yeah, once they stop using the single default 160*200 mode w/cell based graphics, and start to do Graphics 1 or graphics 2 or mixing graphics/text/scrolling/overscan/etc., then their 1 Mhz CPU is 1 Khz. yeah c64 has better gfx, proof: sid vs pokey.. show me people going to parties to celebrate pokey music, to dance to pure pokey music: http://www.youtube.com/watch?v=UccfIsAj0uA...feature=related show me orchestras playing pokey music, show me commercial music artists using pokey music in their works...
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Yes you said that. There is a slight difference between what you say, what IS true. I havent said same originally. my bad. anyway the thing is there's dozens and dozens and dozens of very good c64 games, the a8 will be not able to do only on lower qual.
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straw man argument. I said a8 couldnt make them at same/better quality.
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Well, it was Commodore's intent to try to outdo Atari although they didn't even come close to even tieing it. indeed, it wasnt close. atari went almost bankrupt, while C= with the c64 became a multi billion dollar company. - gtia modes except the 4 pixel useless ones (for real things, games, applications, other than showing off some gfx) , are roughly a subset of c64 modes. - timers are tied to the "color clock" on c64 aswell - 4 multifreq DAC's are less useful than a better synth chip, its not useful for a game or some other app to waste most of the cpu on doing sounds. - smaller palette helps bring more colors on the screen on 8bit you can store 2x 4bit color. - CPU speed difference IS made u by having bigger sprites. thats the biggest advantage of the c64 gfx system. thats why a8 turrican runs on a small screen at 50fps even with only a few sprites.
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c64's fixed modes offered just what games needed. A8 gfx system has many things games dont need, but lack a lot of things games would need.
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yeah, lets have a look at 'some' c64 games the superior a8 hw wouldnt be able to pull off at better quality
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two bold lies there: a8 has no better sound&gfx. then forgetting to mention c64 has more & better games.... marketing at its best....
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doesnt matter until it can do it 50fps. it can be faster than that. and if we add sprites, c64 will still do 50fps, but a8 will not. you are comparing c64's built in mode's max 9 colors (without cpu help) with a8's charmode & changing colors with cpu on the screen. without cpu its 5 vs 9 colors. a8 has more cpu for anything. btw while many c64 games are doing parallax, why a8 ones dont? only seen crownland so far. yes. more colors and you can do even trasparency with them if you want. c64's 16 color's can do that aswell. c64 has real solid colors aswell. and c64 can more of them onscreen. not using dithering for make up for lack of color is a bad thing imho. dithering enhances pictures. ? same you could have done to c64.
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Potatohead, >Those various mode screens are ALL you are ever gonna see on the C64. That's it. We've seen Vic II. It's cool beans and all that, but it's done. there have been countless new modes & tricks invented throughout the years on the c64. you can replicate most of the built in gtia stuff thats missing from the VIC with a lot of discovered tricks. >On Atari, there is interlace coming for better vertical resolution. Better precision on higher color modes. Somebody is doing luma enhancement on a cartridge! Plug it in, and see new stuff! (that's cool) nice. >YOOMP! shows strong compute and is a great game. Non retro people see that and want to play it. That's not so true for an 80's shooter. thats why 80s style shooters are developed in big numbers still for today's platforms? just do a few searches on youtube on how many modern trailblazer / 2d shooter renditions you'll find... its obious which style is favored, and would be played by non retro people. >There is a guy playing videos through the Atari 8 bit, with digitized sound. The machine has enough colors and dead simple I/O options, making that possible. Any full motion video with digitized sound on C64? the video is played on a standalone c64 interfaced to IDE hdd/cdrom. >Crownland is very nice and compares favorably to the screenies you've shown. Not 320 resolution, but the rest is there. And there is room for it to improve too. That's the beauty of software driven video systems. what I've showed is not 320 either (mostly.. its mixed mode screens). I agree on the rest. >So there it is. The C64 story is told. Peaked. It's all downhill from here! Got any links to counter that? I dont see you having links proving that. anyway c64 is commercially downhill since 87 or 88. a8 since 84-85? >The very best of what the Atari machines is still to come! I'm sticking around for the rest of the story, not to just bask in the glory. oh you mean that. lets see that happen. >One of the things that makes Atari superior for me is the software driven design. The harder people work, the smarter they get, and the more the machine produces. thats true for all systems. and for just about anything not just computers. >Again, I've seen better and better C64 art, but I'm NOT seeing ongoing overall improvements in what is possible, like I do with Atari. that tells something about the nr of active fans. c64 is improved aswell, but slower in these days, the limits are much closer, because more people worked on reaching them. >If you like retro experiences, there are more of them and in more variety on Atari than any other retro platform. like? more games? more people to chat with? more meetings? I dont think so.
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I wonder why
