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Posts posted by e1will
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Looks and plays great!
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I finally had a chance to download and play this. What amazing work! I love this. This was one of my favorite games in college and you've captured the feel of it so well. I look forward to seeing the mothership!
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On 5/15/2020 at 11:28 AM, SpiceWare said:@e1will - I know it's been a while since you interviewed her, but do you still have contact with Carla Meninsky? If so I think it'd be awesome if you could show her this.
@Omegamatrix - was curious if my work on a warlords disassembly was helpful, or if you rolled your own.
I'll see if I can find her contact info (it's been a long time!) and let her know.
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9 hours ago, ZeroPage Homebrew said:It was a really challenging and fun game to play and with a clever re-use of the maps as you go up the levels. There's a great deal of variety in the challenges and enemies plus the killer ducks are HUGE!!
- James
I didn't get to see it live, but I really enjoyed the replay! I kept wanting to offer hints. 😄
It had not occurred to me that the shield looked like a dreidel, but you're right, it kinda does! However, there is - and I am not making this up - an actual dreidel later in the game.
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2 hours ago, bradhig1 said:I head there is a easter egg you can reach with the blue ballon. I tried walking through the walls all over the place and couldn't find a thing other then the last door for the flashing egg. I feel like I am the only gunter here.
http://www.ataricompendium.com/game_library/easter_eggs/vcs/26duckattack.html
I may have made the Easter Egg too hard to find. Anyone else find it?
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9 minutes ago, johnnywc said:You're welcome!
I was also following your development of Super Pac-man which looked very promising too (except for the flicker issue
).
I've been reading up on CDFJ and the bus-stuffing approach recently. I'm tempted to play around and see if a less flickery Super Pac-Man might be possible using these newer tools. What you've done with Mappy and Galaga certainly makes me think it might be! Every once in a while I want to play Super Pac-Man on the Atari and am frustrated when I realize I can't! (Yet.)
Although if you ever want to beat me to it, go for it! I know you would nail it.
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31 minutes ago, johnnywc said:Thanks! The "clank" noise (and all of the other sounds and music) were done by Mike Haas aka @iesposta and he did an amazing job!
Thanks for the feedback! I believe this bug was found and fixed prior to the full version as it does sound familiar. It was a timing issue with the adding of the HURRY UP sprites/checking collisions.
I'm glad you're enjoying the game - it's one of my favorites too!

PS GREAT job on Duck Attack! I was just playing my cart version a couple of days ago and it's one of my favorites. I love the sense of adventure and discovering new items/areas, it's similar to the feeling I had as a kid playing Adventure for the first time!
Well, thank you for the kind words! I am glad you like it. As a huge fan of Ladybug, Mappy, and now Galaga/Galagon, it especially warms my heart to hear that.
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If I haven't said so already, this game is a very impressive technical accomplishment, and (even better) it's loads of fun. It does an excellent job capturing the essence of the arcade version. Perhaps my favorite touch is the "clank" noise when a bell falls on the heads of one of the pink guys. It's just the perfect sound for that collision, even better (imo) than the sound for that in the arcade version.
I know it's waaaay past time to offer a bug report, but just for posterity's sake I thought I would mention a weird occurrence that happened when I was playing tonight. I was just about to collect one of the objects that the red guy was hiding behind, and the "hurry up" text appeared, and the mouse character just froze and became invincible! I couldn't move him, but all the enemies went right through him. After a while the green coin came and ended the game. I saved the game state just in case anyone's curious to see what I saw.
Anyway, this is a great game and I love it.
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On 2/9/2020 at 3:58 PM, Jscreemr said:Adventure Question:
I know this is an older thread but I'll post the question anyway. Of course we all know about getting Warren Robinetts name but, have any of you noticed the blinking screen in the dark maze on the way to the white castle? You know how the screen will blink if there is more than one item on the screen? If you are on your way to the White Castle in the dark maze and you are carrying an item, the maze blinks like there is something else hidden in the maze. I've tried exploring the walls using the bridge but the Bat keeps coming in and taking the bridge. Just wondering if any of you know why the screen is blinking like there is something else hidden in the maze.
The orange box that surrounds you is an "object" in the game's code. So whenever you're in one of the dark mazes, any two other objects will cause the blinking, since it blinks if there are three "objects" in a particular room.
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I had hoped someone would create Galaga for the 2600, and John was the right person to do it.
Well done.
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My 5-year-old boy recently asked me to hook up the Atari so he could play some games on it. It's got a Harmony cart with a mixture of homebrew and old-school games on it. He likes his dad's game the best (I'm sure he's biased) but he also loves playing Berzerk, Jammed, Adventure, Juno First, and Stay Frosty, roughly in that order.
He made me promise to say "thank you" to the authors of those games for making such cool games, so here's a public "thank you" to Thomas, Chris, and Darrell, at least, for adding some fun to my little boy's life.
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Sorry for the bumped thread, I just happened to see this.
Yeah, this project is abandoned, I'm afraid. My 5-year-old happened across it on my Harmony cart and scolded me for not finishing it. But fortunately he's got plenty of other games on there to play.

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This screen.
Ah, that trap screen! Yes, it's possible to retrieve eggs from there, but it is a little tricky. Bringing the magnet or the balloon with you will make it easier.
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Got up to level 9. There was a egg in a trap room. How am I supposed to get it and get out?
Drop a screenshot here and I'll give you a hint.
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I reached level 7 today and couldn't go any farther cause I couldn't find the eggs. Is level 9 the last level and the game resets to level 1 after that?
Nope, there are new rooms to explore up to level 12, and after that you can keep playing up to level 255 and beyond. The ducks get a lot meaner after level 12, though.
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Just saw this and played some of the demo. Excellent work as always, guys!
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Does the cart release also include the ROM pack goodies too (Making of RTF and ROM files)? Or would one be expected to buy that separately?

They're sold separately at the moment, but I'm sure we could work something out if you wanted both.

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I just sent an email regarding the rom pack. How is the status of the other atari games on your website?
-mike
Email received, ROM pack sent... thanks!
Not much progress on those other games, I'm afraid... but I may have some time in 2014 to tinker with them.
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Has the $15 rom pack ever been released?
-mike
Yep, details are here:
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Duck Attack! got a nice write-up from The A.V. Club recently:
Back from the dead: 9 modern games for obsolete consoles
http://www.avclub.com/article/back-from-the-dead-9-modern-games-for-obsolete-con-105772
“It’s a wholly modern 2600 game that’s actually fun and as awesomely weird as old 2600 games like Frankenstein’s Monster. Rather than control a duck, you’re in control of a robot who invades a mad scientist’s lab and tries to destroy his army of fire-breathing, nuclear-egg-laying mallards. Both the ducks and the robot are crafted with an impressive amount of detail for the 2600, somehow coaxing a new look out of an ancient machine.”
Halo 2600 also gets a mention.
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Just happened across this thread... excellent work, Joe, this is a really well done project you've got here.
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This is a hack of Berzerk that changes the individual robots into "Halo 2600" style enemies: 3 copies of each; destroying one destroys all three.
Since three robots means three bullets, the second and third robots on each line will "disappear" whenever the first robot shoots horizontally so that they're not hit by "friendly fire." But beware, as soon as the horizontal bullet hits a barrier, the second and third robots will reappear.
(It's called a "1-bit hack" because I changed only one bit: The "5" at location $f1c9 was changed to a "4".)
Enjoy!
--Will
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Earlier this year I got a chance to speak with former Atari game designer Carla Meninsky, of Warlords and Dodge 'Em fame. This was going to be the basis for a newspaper story to run in April to feature the 30th anniversary of the Atari 2600 release of Warlords.
Unfortunately, those plans fell through, and the paper didn't run the piece. But the interview was so darn interesting that I figured, what the heck, I'll just publish it on my own website and let people read it there. Carla talks about the early days at Atari, her eventual transition into an entirely different line of work (law), and shares some interesting stories about the craziness at Atari, including visits with George Lucas and The Muppets.
One fascinating tidbit I never knew: apparently there was a special version of Dodge 'Em commissioned that featured Mercedes garbage trucks instead of racing cars; this was part of a deal that let the Atari execs drive Mercedes.
http://willnicholes....rlaMeninsky.htm
Enjoy!
--Will
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Any news on this, sir?
No... but thanks for the poke, I've been meaning to get back to this.
--Will

Champ Games - Lady Bug Arcade (2600)
in Homebrew Discussion
Posted
I am liking the additional maze capability. In maze 2 you can trap the bugs in various corners, which is fun.
One interesting quirk I noticed was that occasionally the vegetables in the special round are all eggplants. I've never seen it do that with a different kind of vegetable, although I have seen half eggplants, half carrots.