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bongomeno

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About bongomeno

  • Rank
    Chopper Commander
  • Birthday 10/20/1993

Contact / Social Media

Profile Information

  • Custom Status
    BASIC, Pascal, C, C++, PHP, Javascript, Assembly
  • Gender
    Male
  • Location
    Some planet in another universe. The one next to yours...
  • Interests
    computer programming
    retro computing
    Atari computers
    heavy metal
    girls
    guns
    video games
    computer history
    friends
    Atari computers
    and more Atari computers
  • Currently Playing
    I am testing my new VCS game!
  • Playing Next
    I will be choosing between my usual Runescape07 or Dark Cloud. Otherwise, I might mess around with peoples VCS homebrews!
  1. Thank you I will have some fun with those links.
  2. Thank you! I will download these games after work.
  3. I have also been looking for good real time stratrgy games to play on my 1020stfm. Any suggestions? I am a fan of Age of Empires and would enjoy something similar. The following games look fun, but I cannot find dumps. Any help finding them would be appreciated. Conquest http://www.atarimania.com/game-atari-st-conquest_8978.html Conquest II The Viking Hordes http://www.atarimania.com/game-atari-st-conquest-ii-the-viking-hordes_28847.html Biohazard http://www.atarimania.com/game-atari-st-biohazard_8721.html Dark Side http://www.atarimania.com/game-atari-st-dark-side_9072.html Dark Sat http://www.atarimania.com/game-atari-st-dark-sat_9074.html Conquest of Japan http://www.mobygames.com/game/atari-st/conquest-of-japan While downloading games from Atarimania, I noticed that most of the files are in .stx format. As I understand it, this is some sort of copyright protection for archived files. The only way I know to extract the files to a floppy is with Steem and Pasti. Is there an easier way to achive this? I use the floppies on my 1040stfm. Another issue is that half of the games I download from Atarimania cannot be viewed/extracted with Steem, but are playable. Is this part of the copyright protection?
  4. Is there any way I may purchase a cable or adaper for the software, PARCP? (http://joy.sophics.cz/parcp/parcpdoc.htm)
  5. Hello, I am looking for information on programming the parallel modem port of the Atari ST. I would prefer to use GFA BASIC or ST BASIC, but I also have Mark Williams C and ALICE. My goal is to be able to check for, receive, and send data. Thank you for any information!
  6. With a little digging, I also found this sio to serial cable: http://www.ebay.com/itm/221383887073 Perhaps I could use Qbasic and Atari BASIC to achive my goal of having data I/O between Atari8bix and x86 pc without having to use any old modems and related software?
  7. Thank you for your replies! They are very helpful. Will I have to enter special modem commands for them to communicate directly without a phone #?
  8. Hello Is it possible to connect my x86 pc modem (the one in my old laptop for example) directly to the xm301 modem and use the XE TERM (I have XE TERM and Telelink 1) software to transfer files between the computers. If so, what x86 software should I use? I would prefer DOS sofware. Are there any decent adapters/cables available to connect the 800xl parallel bus to a pc parallel port or serial port? How hard would it be to connect a serial port between a x86 pc and an atari 800xl controller port for data transfer? I imagine I could use DOS TCP/IP stack libraries with QBASIC to create slave software that could use a serial port to allow the Atari to make queries to the internet through the x86 pc.This way, i can use a x86 compatable thin client (AMD GEODE) as a medium between the Atari and an Ethernet modem. The advantage to this is that the thin client only consumes 12v and is very small. This could also be used as an external hard drive. My thin client (WYSE terminal) has about 32mb rom and 128mb ram with AMG GEODE processor. It has a parllel port, two serial ports, and 4 usb. I successfully installed msdos and freedos on the thing. I am considering just buying a sd card/cartridge setup for my 8 bits, but I would still like to employ my xm301 and sx212 for SOMETHING. Thanks for any info or tips.
  9. Ooh I love this! Perfect port, I'd say. Maybe a sequel with more progression would be neat. Such as crabs following you or something.
  10. I am still in awe of this beautiful work.. Probably one of the best port attempts I have ever seen! The good ol VCS really needs this title!
  11. Hello everyone. First of all, I would like to thank bogax for the code modifications and comments posted above. It was very useful in helping me free up ROM! I took a break from working on this game for a while because of school and other projects, but this month I found some time to look at your post more closely and rework my code. I only used the suggestions that I understood fully. I could probably free up more memory, but I have already added all of the features that I planned out. I have added a fuel meter and a ship that the player was supposed to have arrived in, but may also be used for refueling when in contact with the tank. This update is a last attempt to get feedback before I comb through the game a few more times to make sure I am not missing any glitches. My intention is to produce 4k carts to sell on my website for $20. On that note, would anyone here be able to inform me of a service that could provide me with decent boxing that could have art printed on it?
  12. It will take me a few hours to digest that info after I get some much needed sleep. For now, I have updated the download with my latest version.
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