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bongomeno

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Everything posted by bongomeno

  1. No. I got it. I will get you an autographed cartridge. Thanks. You are my hero. This is the MOST COOLEST THING anyone has ever done for me btw did you get any other games?
  2. well here is an example snippet of code to flicker an image: enemy=enemy+1 if enemy>1 then goto enemy2 player1: 000000 %01000010 000000 000000 %01000010 %01111110 000000 000000 end player1x=enemy1x player1y=enemy1y goto skipenemy enemy2 if enemy>2 then goto e3 player1: 000000 %01000010 000000 000000 %01000010 %01111110 000000 000000 end player2x=enemy2x player2y=enemy2y goto skipenemy e3 if enemy>3 then goto skipenemy player1: 000000 %01000010 000000 000000 %01000010 %01111110 000000 000000 end player2x=enemy2x player2y=enemy2y skipenemy if e=3 then e=0 sumthin like that that way player1 is in a different spot each loop EDIT: THIS EDITOR DOES SOMETHING WIERD TO MAH CODEZ!!
  3. Unless this game is going to be HUGE, you should be fine at 4k. 2k is already taken up by the bb kernal, but the remaining 2k is usually plenty to work with.
  4. Or you could only use player0 for the player and player1 for the enemies and simply flicker it in different places as if you are using many sprites. I am doing that in a game I am working on and it works fine.
  5. Ok here is my game, JUST finished it: 4k game advent.bas.bin
  6. the paddles might be nice, they would be harder to program. to see what they would be like, try demons to diamonds
  7. I thought I would let you know that I just loaded your game up on my Atari 2600 via supercharger. It is very fun and works well! I like the falshing colors because when they are the same it kinda creates a 'blind mode'.
  8. At a glance, it seems that you are using BOTH player sprites instead of one. It would work if you only use player0 or player1 for this unless you move one off of the screen.
  9. wow thats badass..... wher did you get that pic of chucky?
  10. My game is already complete, but Im having a little trouble getting people to play it. I have only got 1 reply this week. Is this forum dead on week days or something?
  11. I made a cart label earlier... here it is...
  12. BOOKS: 2 versions of 101 programming tips and tricks with the tape WHITE BOXED copy of brain games Buck rogers and the planet of zoom for atari 400 Pole position for atari 400 Final legacy for atari 400 STILL LOOKING FOR ATARI ST! =[
  13. well... here is my game! http://www.atariage.com/forums/topic/150237-voodoo-chuckies-adventure/ Its an adventure game I made about Chucky! Im still waiting for people to test it, but it is pretty much complete.
  14. Its just a small game I have spent the past day making. Its an adventure game about Chucky. The object of the game is to find the 4 rune symbols (yellow) and take them to the magic circle (light blue) before you turn completely into a toy doll! There are 2 bars at the left of the screen, 1 for health and 1 for the timer. There are 100 rooms to be explored in this game (10x10), but it wont be very easy as the cops are on your case and will be chasing you down (until you run out of health or the timer is up). There are 3 difficulty modes. I need some people to playtest this before it is put on cart. -------------------------------------------------- Ok, here are some updates! Changes: - New colors for chucky and the cops. - There are now 4 runes to collect. - There are 3 difficulty modes. Press select to change. - In game sound. There is not much more that I can add to this unless I can find a way to clean up my code as I only have 10 bytes left to work with. I need people to playtest this asap and I would like to hear your opinions! NOTE: ** This game was meant to be a fast paced challenging adventure that takes time, practice, and skill to win at it. If you are having trouble finding the runes, I would suggest creating a map with a pen and paper. ** -------------------------------------------------- NEW VERSION: advent.bas.bin advent.bas
  15. yeah and wizzard video would be cool! I am making an adventure game about where wolves. Its not really based off of a movie. Is that ok for this? If not then are there any good movies like that?
  16. COOOOOLLLL!!!!!! ok lemmie get this straight... if I make a game for the Atari 2600 and give you a copy of the rom before late september, you will make a few copies of it on cart and have them signed, and then you will send me one all for free! what happens to the other copies? do you give them to other people? that would be cool. JUST think of the possibilities! 20 years from now some Atari collector will find one of these ULTRA RARITY 10 carts and they will be valuble! ok... so for a game I will have to decide what is best.... a rpg/adventure or horror movie game like Halloween or The Texas Chainsaw Massacre.
  17. bongomeno

    1337 OS

    BRAINFUCK??? THAT WAS EXACTLY WHAT I HAD IN MIND!!! It couldnt be that hard to do, just make it to wher you enter 1 letter at a time with the joystick and fire button and select to run the program.... as for how you will store the program data is beyond me as I have already tried something similar to this. Good Luck!
  18. were talkin bout the 2600 here not the 8-bit comps! lol
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