Thanks!
As Thomas has answered, (1) isn't possible without additional flickering on the image. If I tried to make the girl image wider, she'd be as blinky as the Pac-Man 2600 ghosts.
Unfortunately technical reasons prevent most of (2) as well. The vertical separation between the command-line and the scores is intentional. The 48-pixel maximum Thomas mentioned comes into play, so to avoid flickering it needs to be spaced vertically.
The cards having suit would be a nice detail, but having no suits was one of the memory trade-offs I made so I could have each card tracked in memory and still have some left over for stuff like splits and sound effects.
Your pacing comment is interesting. I tried to more or less keep it paced similar to a real blackjack game, with pauses to the player can read the dialog. (and count cards, if that's their thing)
Are you thinking (1) overall timing of interactions should be faster, (2) the player should be able to speed up the prompts by pressing fire, or (3) it takes too long to get her clothes off?