tz101
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Everything posted by tz101
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This game would have to include trak ball support and then it would be the true arcade experience.
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No,and no
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Atari's Landfill Adventures, I now have the proof it's true.
tz101 replied to Spud's topic in Atari 2600
This is one of the funnier things I have read in a while... -
Are people truly getting delusional? eBay Auction -- Item Number: 320669183978
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When Arcadia 2001 was released, did it see wide acceptance by retailers? I do not recall ever seeing one at stores in the early to mid 80's.
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Williams' Make Trax. Why no company ever ported this to the home consoles is beyond me.
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:lust: :o Did the Saturn come with a box as well?
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What kinds of games and concepts would you like to see for the 2600?
tz101 replied to toptenmaterial's topic in Atari 2600
A port of INTV White Water! would be nice. How about an update to H.E.R.O. with new caves and maybe some additional stuff like valleys and ravines to explore? -
CV Original Controllers vs. Super Action Controllers
tz101 replied to SlowCoder's topic in ColecoVision / Adam
Or Co-Stickler sticks over the CV directional stubs. They made a world of difference on mine, and now it is much more like an actual arcade stick. -
Welcome to the Intellivision owners club. You are going to enjoy it, I am sure. Just do not expect the disc controllers to act anything like a joystick and all will go well. Remember, rocking and/or spinning motion, not side to side or up and down like a joystick. As for Lock N Chase, I wasn't aware of differing INTV releases, but can say that the Atari VCS version of that game was one of my favorites on that system. I have it for INTV as well, but just don't play it as much.
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I agree strongly on the "have both systems" argument. I own both with extensive libraries for each, and like has been said, they complement each other quite well. However, I do feel that the 5200 has more games that I like to play on a consistent basis. With my recent addition of Donkey Kong for 5200, I may not play CV for awhile. Having said all that, GET BOTH SYSTEMS AND YOU WILL BE IN ARCADE GAMING BLISS!
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Not the usual "Which system is better" thread. I just want reasons why you think either system had the better overall game library, not diatribes about which one had bad controllers or such. Homebrews and Protos don't count for this poll either.
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CV Original Controllers vs. Super Action Controllers
tz101 replied to SlowCoder's topic in ColecoVision / Adam
I don't have Super Action Controllers, but from a collector standpoint would like some. The prices seem unreasonable for controllers I will probably rarely use. -
Hmmm, a quick check of the Atari Age rarity guide did not turn up a single item under either 2600, 5200, or 7800 sections. Al and the boys seem to know their stuff about Atari games and yet do not list it under any of the rarity guides. Is this for real, or an urban legend?
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Take GC discs to any used game store that has a polishing machine. Problem solved.
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7 biggest video game console failures.
tz101 replied to 0078265317's topic in Classic Console Discussion
No mention of Mattel Hyperscan? What gives? -
ummm, for what system? google search brought nothing up for Atari 5200 under that title.
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Here's the pin to cut.
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^ Perhaps, but Atari did the same with Dig Dug. Also, they did not sue Activision over Robot Tank.
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$25 is a sweet deal, especially if some games are involved. 5200 would be the cat's meow for that price.
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I started this thread because I think I read that Atari won some kind of reward from Imagic, and that Imagic ended up paying Atari a royalty from every Demon Attack game sold. Is this a blatantly false rumor? And like I mentioned, if it did happen, then why did Atari not have to pay royalties to Universal for its Mr. Do knockoff?
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Good idea. I will try Popeye with my newly calibrated system/controllers tonight. Yes, the Ultra Racer controller now works great on Super Breakout. I think I might love that game on the 5200. Now I will have to get Kaboom! and Megamania as well...
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I learned a lot about stock controller calibration from this thread, along with my experiments conducted today. My original understanding was that to properly calibrate an Atari branded controller, one only needed a Missile Command game cart. Wrong. You need Missile Command, Super Breakout, and Gyruss to cover all your bases. First, you need to check if you have complete left-right movement with Super Breakout, then check the full gamut of horizontal and vertical motion using Missile Command. Finally, check that the Gyruss ship moves through its full range of circular motion. If any of these are off, then adjustments are necessary. I have also come to the conclusion that you cannot properly calibrate your 5200 controllers with the console case closed. It really requires a combination of adjusting the on-board pot calibration screw and comparing ranges of motion with the controller vertical and horizontal pots both centered. Not an easy task, but one that pays huge dividends when done correctly. Having said that, I am also convinced that any set of controllers must be fine tuned to the on-board calibration of the particular console they are being used with. No amount of pre-calibration will get it right. That's 5200 controller calibration in a nutshell.
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We can only hope...
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^ Maybe not too bad for just the keyboard, and the MP cartridge could be bought separate. My only concern would be that the complete MP setup came with connection cable(s), power adapter, microphone, and a floppy disk for printer setup. Would the stand-alone keyboard be enough if you just bought a MP cartridge separate? Or would you need to track down all the cables, adapter, and microphone to make it all work well with your NES console? I am not certain, but would venture a guess that the separate keyboard is not such a "bargain" after all things are considered.
