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Everything posted by Happy_Dude
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Thats how I did it. Plus its much easier to turn a 14" monitor upside down for the reverse gravity Didn't you use a homemade joypad too I'v wired the buttons but the sheild disables the thrust button So now I have to re-rewire the buttons so the sheild in next to the fire button. Some stratergy for anyone who is actually trying I noticed in the vid that on planet 5 you turned 180 degrees to shoot the reactor. I usualy shoot it at 90 degrees. I find it much easier and there is plenty of room to allow for the swinging pod on the way out. (which is very slight because you only turn a little bit right) Also on planet 3 I find it easier to hit the reactor 14 times and clear all the guns first and return for the fule afterwards, It takes about as much fule as your sheild tactic and there is no danger of being shot at Planet 4, I shoot the reactor 14 times to disable the guns before heading down to the pod room. Although I am still in awe of how you handle reverse gravity. I'm soooo close (planet 6) to getting past it.
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http://www.atariage.com/2600/video/thrust.avi Thats whats involved. And bjk7382 makes it look simple. Also there is a contest underway to beat thurst+ http://www.atariage.com/forums/viewtopic.p...=asc&highlight=
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mabye you could add somthing liike this echo "ROM used:",(*-$1000)d echo "ROM free:", ($FFFC - *)d To keep track of your rom usage. I'v got no idea how you could keep track of the ram in an overlay situation though.
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Larry Kaplan and David Crane becuase Kaboom is my fave game I wouldn't even try to pick a new-skool programmer. They're all so damn good
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I hear Thomas Jentzsch is looking into making Thrust+ patches. The only problem is you have to beat the game in order to get one.
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Splatform 2600 (just another new homebrew minigame)
Happy_Dude replied to Thomas Jentzsch's topic in Atari 2600
Just posted my idea and first bin to stella. I'll bet my avatar makes more sense now -
Splatform 2600 (just another new homebrew minigame)
Happy_Dude replied to Thomas Jentzsch's topic in Atari 2600
Don't give up. I'v been at it (on and off) for a year now and haven't really finished anything. I'll be entering this years minigame comp, and it will probably take me every last second from now until it starts to get a game ready Keep and eye on stella for my proof of concept sometime soon ...... I hope. -
I'v still got it I just made it over the last wall and was to high to recover from this freefall (I didn't hit the wall though )
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well the fire button on my thrut controller ( ) has died on me so I thought I'd conduct a little experiment before I get the soldering iorn back out. I hooked up my C=64 mouse and started it in joytick mode (right button at power on). I pretty much sucked more than usual but I can see how good this could be if I had more room for the mouse or if I had a trackball I found a download manager that compiles on my system so I should be watching that video soon.
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Just tried it under z26 awsome variation. If this doesn't win the minigames comp there is no justice in the world (unless I win ) btw: When will the comp be held?
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Yeah the crash sequence just keeps the helicopter sprite and changes it's colours. Still no luck with the walls. Mabye it's a stella bug.
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Just scored a personal best I couldn't get the walls moving in Stella, no combination of difficulty switchs worked
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How you can enjoy them without a paddle is beyond me
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`download manager says 14 hours remaning. Looks like I'm getting to sleep early tonight and tomorrow morning i'll be watching the Thrus+ Mas+er at work
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when I figure it out I'll send it to you.
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Which game has the strangest "atmosphere"
Happy_Dude replied to Adrian M's topic in Modern Console Discussion
Another vote for Another world (out of this world) I loved the feeling of not knowing WTF was going on at first. Your thrown in at the deep end (literaly ) and it's sink or swim// The sound is suitably weird. Did I mention the visuals There need to be more games that look like this (ie: Flashback, which is itself a little unsettling) Another World is my favorite game of all time simply because nothing else compares to it's strange atnmosphere. I love swinging in the cage until it breaks, firing through the force feilds, running from the underground flood of water, shooting the guard in the mirror and most of all looking through the prison window at the landscape. I better stop ranting or i'll go on forever -
you wouldn't have a Centipede disassembly by any chance ?
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I have described that in the Programming forum some time ago. Thanks. I must have misspelled disassemble when I searched http://www.atariage.com/forums/viewtopic.php?t=3214&
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The NES would be fairly easy to write a reasonable emulator for. There are millions of abandoned projects out there, Just go to Zophars Domain and download the source code for a few to get the idea and possibly use one as the base for your project.
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Distella only does 2 and 4k roms. How can I go about disassembling an 8k rom ?
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The new version added support for the three types of Atari Trak-Ball controllers, so that the Missile Command hacks can now be played. commandlines -)TB or -)ST -)ST works for me. Now I know that I must buy myself a copy of Thomas's Missile Command TB hack! Alright. Lets hope this translates into more trackball games
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what can't it do? Haven't tried the latest one (must get around to that ) But I'd guess it still can't play Missile Command T.B. (please tell me I'm wrong )
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Best Homebrews - In your opinion.
Happy_Dude replied to birdie3's topic in Classic Console Discussion
If you want to know whats fun then just play them you can download most of the roms from here Of course my opinion is that you can't go wrong with Thrust+. Starfire is also an awsome game and you can still get a patch. And of course you have Stan's money back guarentee on Marble Craze and Climber 5 i'm playing Oystron in emulation. and i'm buying it soon very cool game. If you like Space invaders, INV_ is the best there is with 12 invaders per row, just like in the arcade. SCSIcide is also good and it's probably making it's way to my Atari in my next order too -
I'll have to try that out The closest thing I have to any of those is this mouse. Damn!........., guess which one I have.
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Shouldn't the highbyte be "STA spritePointer+1" ? Otherwise your just overwriting the lowbyte.
