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Posts posted by Happy_Dude
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So what is involved with beating Thrust + ? I would be willing to work at it for a patch.http://www.atariage.com/2600/video/thrust.avi
Thats whats involved. And bjk7382 makes it look simple.
Also there is a contest underway to beat thurst+
http://www.atariage.com/forums/viewtopic.p...=asc&highlight=
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mabye you could add somthing liike this
echo "ROM used:",(*-$1000)d
echo "ROM free:", ($FFFC - *)d
To keep track of your rom usage.
I'v got no idea how you could keep track of the ram in an overlay situation though.
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Larry Kaplan and David Crane becuase Kaboom is my fave game

I wouldn't even try to pick a new-skool programmer. They're all so damn good

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So are there any other games offering patches?I hear Thomas Jentzsch is looking into making Thrust+ patches.
The only problem is you have to beat the game in order to get one.

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Just posted my idea and first bin to stella.
I'll bet my avatar makes more sense now

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. I don't think I will ever get the programming thing down.Don't give up.
I'v been at it (on and off) for a year now and haven't really finished anything.
I'll be entering this years minigame comp, and it will probably take me every last second from now
until it starts to get a game ready
Keep and eye on stella for my proof of concept sometime soon ...... I hope. -
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well the fire button on my thrut controller (
) has died on me so I thought I'd conduct a little experiment before I get the soldering iorn back out. I hooked up my C=64 mouse and
started it in joytick mode (right button at power on). I pretty much sucked more than usual but I
can see how good this could be if I had more room for the mouse or if I had a trackball

I found a download manager that compiles on my system so I should be watching that video soon.
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Just tried it under z26
awsome variation. If this doesn't win the minigames comp there is no justice in the world
(unless I win
)btw: When will the comp be held?
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BTW: You helicopter colors look odd, maybe I have forgotten something...
Yeah the crash sequence just keeps the helicopter sprite and changes it's colours.
Still no luck with the walls. Mabye it's a stella bug.
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Thanks. I just downloaded the previous version of Z26 in order to enjoy the paddle-controlled games again.How you can enjoy them without a paddle is beyond me

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`download manager says 14 hours remaning.
Looks like I'm getting to sleep early tonight and tomorrow morning i'll be watching the Thrus+ Mas+er at work

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Though I have collected more than 50 DiStella configuration files, Centipede is not one of them. Sorry.when I figure it out I'll send it to you.
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Another vote for Another world (out of this world)
I loved the feeling of not knowing WTF was going on at first. Your thrown in at the deep end (literaly
)and it's sink or swim// The sound is suitably weird.
Did I mention the visuals
There need to be more games that look like this (ie: Flashback, which is itself a little unsettling)Another World is my favorite game of all time simply because nothing else compares to it's strange atnmosphere.
I love swinging in the cage until it breaks, firing through the force feilds, running from the
underground flood of water, shooting the guard in the mirror and most of all looking through
the prison window at the landscape.
I better stop ranting or i'll go on forever

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you wouldn't have a Centipede disassembly by any chance ?

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Distella only does 2 and 4k roms.How can I go about disassembling an 8k rom ?
I have described that in the Programming forum some time ago.
Thanks. I must have misspelled disassemble when I searched

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No, I have never coded a emulator before.So, what system should be easier to emulate? NES?
The NES would be fairly easy to write a reasonable emulator for.
There are millions of abandoned projects out there, Just go to Zophars Domain and
download the source code for a few to get the idea and possibly use one as the base for your project.
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Distella only does 2 and 4k roms.
How can I go about disassembling an 8k rom ?
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Haven't tried the latest one (must get around to that :-) )But I'd guess it still can't play Missile Command T.B. (please tell me I'm wrong :-) )
The new version added support for the three types of Atari Trak-Ball controllers, so that the Missile Command hacks can now be played.
commandlines
-)TB or -)ST
-)ST works for me. Now I know that I must buy myself a copy of Thomas's Missile Command TB hack!

Alright. Lets hope this translates into more trackball games

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what can't it do?
Haven't tried the latest one (must get around to that
)But I'd guess it still can't play Missile Command T.B. (please tell me I'm wrong
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If you want to know whats fun then just play them
you can download most of the roms from here

Of course my opinion is that you can't go wrong with Thrust+.
Starfire is also an awsome game and you can still get a patch.
And of course you have Stan's money back guarentee on Marble Craze and Climber 5

i'm playing Oystron in emulation. and i'm buying it soon
very cool game.If you like Space invaders, INV_ is the best there is with 12 invaders per row, just like in the arcade.
SCSIcide is also good and it's probably making it's way to my Atari in my next order too

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It could be entertaining.I'll have to try that out
The Atari ST mouse can be used with the CX-80 version, and there's also an Amiga Mouse version of the hack.The closest thing I have to any of those is this mouse.
I think the 1350 mouse will work, because it's basically a glorified joystick. The 1351 won't work, because it's a true mouse.Damn!........., guess which one I have.
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LDA #<Arrow ; Get Lowbyte of Arrow Address STA spritePointer ; Store in pointer LDA #>Arrow ; Get Hibyte of Arrow Address STA spritePointer ; Store in pointer+1
Shouldn't the highbyte be "STA spritePointer+1" ? Otherwise your just overwriting the lowbyte.

Beat Thrust Contest #2!!
in Contests
Posted
Thats how I did it. Plus its much easier to turn a 14" monitor upside down for the reverse gravity
Didn't you use a homemade joypad too
I'v wired the buttons but the sheild disables the thrust button
So now I have to re-rewire the buttons so the sheild in next to the fire button.
Some stratergy for anyone who is actually trying
I noticed in the vid that on planet 5 you turned 180 degrees to shoot the reactor.
I usualy shoot it at 90 degrees. I find it much easier and there is plenty of room to allow for
the swinging pod on the way out. (which is very slight because you only turn a little bit right)
Also on planet 3 I find it easier to hit the reactor 14 times and clear all the guns first and return
for the fule afterwards, It takes about as much fule as your sheild tactic and there is no danger of being shot at
Planet 4, I shoot the reactor 14 times to disable the guns before heading down to the pod room.
Although I am still in awe of how you handle reverse gravity. I'm soooo close (planet 6) to getting past it.