-
Content Count
4,188 -
Joined
-
Last visited
Content Type
Profiles
Member Map
Forums
Blogs
Gallery
Calendar
Store
Everything posted by Happy_Dude
-
I use mine for playing/dumping 2600 games. I only have 1 7800 game. When I find another cart or someone starts selling 7800 boards i'll make another ramcart so i can play hacks and test roms posted to Stella My last one died because I changed the sram chip too many times and probably lifted a track or somthing.
-
Celebrate the new NES Rarity Guide We Have Our Winners
Happy_Dude replied to gamerz's topic in Contests
Thank God. That should give me enough time to get used to the Gimp -
Well the MD/Genny controllers have the best D-pads EVER So it was worth the 5 minute soldering job Although I need to rewire the fire button to the bottom row (can't stand convex buttons) Also thinking of adding a sheild button so I don't get shot down so damn much I find it a little hard to press down and fire in the split second before I die btw: can't wait to see the vid.
-
NEG THE S.O.B
-
My brain hurts. I think I'll put this to one side and work on the playfeild ..... unless someone knows what I need to do.
-
Yeah mission 5. Thats just plain evil. Haven't meet the deadly something yet. I think invisible levels will be pretty damn deadly
-
The Official "Thrift finds" Thread
Happy_Dude replied to Happy_Dude's topic in Classic Console Discussion
The past week saw a few good finds 4 Megadrive games for $3 each The Terminator Terminator 2 : the arcade game LHX Attack chopper FlashBack (Now I have both my favorite MD games ) Also scored a N64 Transfer pak for $20 -
@bjk7382, what controller did you use to beat thrust? This afternoon I rewired a 3rd party Megadrive pad and it's awsome I finally stoped breaking controllers because if I fuck up it's actually MY fault now (stupid 7800 & SMS pads ) I also just discovered a level I hadn't seen before. (Mission 4 game 2 ) Getting to the pod is damn hard and I just can't get it out I can't see how it would be possible with reverse gravity when I'm getting 2 pixles leeway in normal.
-
Thats messed up. You truly have a screw, or several, lose. Keep up the good work .....and why arn't there any turds in the sewers, but people always seem to flush their pet turtles
-
I think I'v figured it out. I'll have the input code call animation routines instead of Sprite drawing ones. The animation code will load a pointer to the actual sprite code which will be executed after the animation. Am I miles off ? if not how would I use a memory pointer ?
-
Just beat my high score (but died in the exact same #$%^@^&ing spot) Man I hate level 3 reverse.
-
but how would I determin weather to rol or ror ? this is an Arcade port so I wouldn't want it doing anything too far from the original
-
That appears to be an Atari 2600 console and an Intellivision cart. You'll need an Intellivision console to play that game. *edit* "didn't see the 2nd pic"
-
I already have the sprite moving in the direction it's heading and turning in the 4 directions but I can't work out how to "make" it rotate from one direction into the next btw: I'm ROL'ing the top bit into the carry flag to check it lda direction rol bcc .notup
-
So does that mean that you want only 4-way movement (as seen in Pacman)? Or 8-way? Or higher? What system are you programming for? Yep 4-way movment. Programming for the NES. Follow the link in my sig
-
I'm having problems working out which sprite to display and when. I have a direction variable set-up like this: U,D,L,R,Ul,Ur,Dl,Dr with the first 4 bits being the direction of movement and the last 4 representing the diagonal sprites. The sprite should not be able to move diagonaly. Can anyone point me to some example 6502 code? Or give me some hints on what to do?
-
*happy_dude slashes wrists* God Damnit I saw 2 of those (1 official, 1 backup) sell for AU$5 on ebay And I was thinking of getting them too
-
It's on the back of the manual.
-
Indeed
-
Been to busy with my Space Chaser port to attack my high score but I'v been playing between bouts of coding
-
Classic arcade scrolling shoot-em-up's list
Happy_Dude replied to The Eidolon's topic in Classic Console Discussion
Bookmarked Nice list. I'll be refering to it, when I finish my current project, for somthing else to port -
My patch arrived yesterday Veeeeery cool!!!! I have a question for other Squadron members: Are you going to put your patch on an article of clothing (A Bomber jacket would be really nice ) or keep it in the plastic in a draw, or frame it with the letter and put it on your wall ? I'm leaning towards framing but I'v always wanted a Bomber jacket and this would be the perfect excuse
-
How can I erase an EPROM without buying an eraser? I'll be buying a EPROM programmer soon and I have a few used chips that I'd like to use but I'm not forking out over $100 for a glorified black-light. Any suggestions?
-
Because the location $80 is relative to the bank your in. (taking a guess here )
