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Posts posted by Happy_Dude
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The contest is going to be extended until May 1, 2004. This way it will have more people involved in the contest.
Thank God.
That should give me enough time to get used to the Gimp

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@Happy_Dude- I used a converted nes controller and I think I mentioned it in the first contest page. I sold a genesis controller on ebay a while ago and tested it with thrust and it didn't work, but I tested it on most of my other games and there was no problems. I don't think a genesis controller will work with this game. More power to you to rewire a megadrive one though, whatever works best for you.Well the MD/Genny controllers have the best D-pads EVER
So it was worth the 5 minute soldering job 
Although I need to rewire the fire button to the bottom row (can't stand convex buttons)
Also thinking of adding a sheild button so I don't get shot down so damn much

I find it a little hard to press down and fire in the split second before I die

btw: can't wait to see the vid.
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NEG THE S.O.B
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My brain hurts.
I think I'll put this to one side and work on the playfeild ..... unless someone knows what I need to do.

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You mean mission 5, right? (Mission 4 in game 2 is mission 6 in game 1). Wait until you meat mission 6!
Yeah mission 5. Thats just plain evil.
BTW: Do you know about the "deadly something" yet?
Haven't meet the deadly something yet.
I think invisible levels will be pretty damn deadly

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The past week saw a few good finds

4 Megadrive games for $3 each
The Terminator
Terminator 2 : the arcade game
LHX Attack chopper
FlashBack (Now I have both my favorite MD games
)Also scored a N64 Transfer pak for $20

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@bjk7382, what controller did you use to beat thrust?
This afternoon I rewired a 3rd party Megadrive pad and it's awsome

I finally stoped breaking controllers because if I fuck up it's actually MY fault now

(stupid 7800 & SMS pads
)I also just discovered a level I hadn't seen before. (Mission 4 game 2
)Getting to the pod is damn hard and I just can't get it out

I can't see how it would be possible with reverse gravity when I'm getting
2 pixles leeway in normal.
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Thats messed up.
You truly have a screw, or several, lose.
Keep up the good work

.....and why arn't there any turds in the sewers, but people always seem to flush their pet turtles

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I think I'v figured it out. I'll have the input code call animation routines
instead of Sprite drawing ones. The animation code will load a pointer
to the actual sprite code which will be executed after the animation.
Am I miles off ? if not how would I use a memory pointer ?
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but how would I determin weather to rol or ror ?
(just rotate in place).this is an Arcade port so I wouldn't want it doing anything too far from the original

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Maybe a picture can help. I'm not sure what I have now. Thanks for you help. Now lets see if you can see this picture.That appears to be an Atari 2600 console and an Intellivision cart.
You'll need an Intellivision console to play that game.
*edit* "didn't see the 2nd pic"
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I already have the sprite moving in the direction it's heading and turning
in the 4 directions but I can't work out how to "make" it rotate from one direction into the next
btw: I'm ROL'ing the top bit into the carry flag to check it
lda direction rol bcc .notup
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The sprite should not be able to move diagonalySo does that mean that you want only 4-way movement (as seen in Pacman)? Or 8-way? Or higher?
What system are you programming for?
Yep 4-way movment.
Programming for the NES. Follow the link in my sig

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I'm having problems working out which sprite to display and when. I have a
direction variable set-up like this: U,D,L,R,Ul,Ur,Dl,Dr
with the first 4 bits being the direction of movement and the last 4
representing the diagonal sprites.
The sprite should not be able to move diagonaly.
Can anyone point me to some example 6502 code?
Or give me some hints on what to do?
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I've even tried to buy just the bare laserdisc fom M.A.C.H.3 on eay, but the pice always goes above $100.*happy_dude slashes wrists*
God Damnit I saw 2 of those (1 official, 1 backup) sell for AU$5 on ebay
And I was thinking of getting them too

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What's your email address though? The forum "email" link doesn't allow attachments

It's on the back of the manual.
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Addam's Family pinball. The only choice there was to make.Indeed

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BTW: Any progress with your highscore?
Been to busy with my Space Chaser port to attack my high score
but I'v been playing between bouts of coding

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Bookmarked
Nice list.I'll be refering to it, when I finish my current project, for somthing else to port

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My patch arrived yesterday
Veeeeery cool!!!!I have a question for other Squadron members:
Are you going to put your patch on an article of clothing (A Bomber jacket would be really nice
)or keep it in the plastic in a draw,
or frame it with the letter and put it on your wall ?
I'm leaning towards framing but I'v always wanted a Bomber jacket and this would be the perfect excuse

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How can I erase an EPROM without buying an eraser?
I'll be buying a EPROM programmer soon and I have a few used chips
that I'd like to use but I'm not forking out over $100 for a glorified black-light.
Any suggestions?
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so this are variables that are needed by both banks. but why do you duplicate them in the source code ? imo this shouldn't be necessary,
i mean, the ram doesn't have to do anything with bankswitching, that is, it's always there, no matter which bank is switched in...
Because the location $80 is relative to the bank your in. (taking a guess here
)

Do you use the 2600 compatibility a lot?
in Atari 7800
Posted
I use mine for playing/dumping 2600 games. I only have 1 7800 game.
When I find another cart or someone starts selling 7800 boards i'll make another ramcart so
i can play hacks and test roms posted to Stella
My last one died because I changed the sram
chip too many times and probably lifted a track or somthing.