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Happy_Dude

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Posts posted by Happy_Dude


  1. I use mine for playing/dumping 2600 games. I only have 1 7800 game.

    When I find another cart or someone starts selling 7800 boards i'll make another ramcart so

    i can play hacks and test roms posted to Stella :) My last one died because I changed the sram

    chip too many times and probably lifted a track or somthing.


  2. @Happy_Dude- I used a converted nes controller and I think I mentioned it in the first contest page. I sold a genesis controller on ebay a while ago and tested it with thrust and it didn't work, but I tested it on most of my other games and there was no problems. I don't think a genesis controller will work with this game. More power to you to rewire a megadrive one though, whatever works best for you.  

    Well the MD/Genny controllers have the best D-pads EVER ;) So it was worth the 5 minute soldering job :P

    Although I need to rewire the fire button to the bottom row (can't stand convex buttons)

    Also thinking of adding a sheild button so I don't get shot down so damn much :)

    I find it a little hard to press down and fire in the split second before I die :lol:

     

    btw: can't wait to see the vid.


  3. You mean mission 5, right? (Mission 4 in game 2 is mission 6 in game 1). Wait until you meat mission 6! :evil: :lol:

    Yeah mission 5. Thats just plain evil.

    BTW: Do you know about the "deadly something" yet?

    Haven't meet the deadly something yet.

    I think invisible levels will be pretty damn deadly :ponder:


  4. @bjk7382, what controller did you use to beat thrust?

     

    This afternoon I rewired a 3rd party Megadrive pad and it's awsome :D

    I finally stoped breaking controllers because if I fuck up it's actually MY fault now ;)

    (stupid 7800 & SMS pads :x )

     

    I also just discovered a level I hadn't seen before. (Mission 4 game 2 :o )

    Getting to the pod is damn hard and I just can't get it out :(

    I can't see how it would be possible with reverse gravity when I'm getting

    2 pixles leeway in normal.

    post-2352-1079606155_thumb.jpg


  5. I think I'v figured it out. I'll have the input code call animation routines

    instead of Sprite drawing ones. The animation code will load a pointer

    to the actual sprite code which will be executed after the animation.

     

    Am I miles off ? if not how would I use a memory pointer ?


  6. but how would I determin weather to rol or ror ?

    (just rotate in place).

    this is an Arcade port so I wouldn't want it doing anything too far from the original ;)


  7. Maybe a picture can help. I'm not sure what I have now. Thanks for you help. Now lets see if you can see this picture.

    That appears to be an Atari 2600 console and an Intellivision cart.

    You'll need an Intellivision console to play that game.

     

    *edit* "didn't see the 2nd pic"


  8. I already have the sprite moving in the direction it's heading and turning

    in the 4 directions but I can't work out how to "make" it rotate from one direction into the next

     

    btw: I'm ROL'ing the top bit into the carry flag to check it

       lda direction
    
       rol
    
       bcc .notup
    
    


  9. The sprite should not be able to move diagonaly

     

    So does that mean that you want only 4-way movement (as seen in Pacman)? Or 8-way? Or higher?

     

    What system are you programming for?

    Yep 4-way movment.

    Programming for the NES. Follow the link in my sig ;)


  10. I'm having problems working out which sprite to display and when. I have a

    direction variable set-up like this: U,D,L,R,Ul,Ur,Dl,Dr

    with the first 4 bits being the direction of movement and the last 4

    representing the diagonal sprites.

    The sprite should not be able to move diagonaly.

     

    Can anyone point me to some example 6502 code?

    Or give me some hints on what to do?


  11. My patch arrived yesterday :D Veeeeery cool!!!!

     

    I have a question for other Squadron members:

     

    Are you going to put your patch on an article of clothing (A Bomber jacket would be really nice ;) )

    or keep it in the plastic in a draw,

    or frame it with the letter and put it on your wall ?

     

    I'm leaning towards framing but I'v always wanted a Bomber jacket and this would be the perfect excuse :D


  12. How can I erase an EPROM without buying an eraser?

    I'll be buying a EPROM programmer soon and I have a few used chips

    that I'd like to use but I'm not forking out over $100 for a glorified black-light.

     

    Any suggestions?


  13. so this are variables that are needed by both banks. but why do you duplicate them in the source code ? imo this shouldn't be necessary,

    i mean, the ram doesn't have to do anything with bankswitching, that is, it's always there, no matter which bank is switched in...

    Because the location $80 is relative to the bank your in. (taking a guess here ;) )

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