Jump to content

Happy_Dude

Members
  • Content Count

    4,188
  • Joined

  • Last visited

Posts posted by Happy_Dude


  1. For some reason SunSoft made some really shit lables.

    All the lables I'm looking at redesigning are SunSoft. ;)

     

    gamerz, do you have any lable templates, fonts etc.... to help us out ?

    Are these two your submissions?

    Thanks

    Yes

    The Xenophobe is just the 7800 lable (which looks a lot better IMO) so

    if you don't want to accept it thats OK :)

     

    I'm still working on a few ideas too ;)


  2. Myth 1.  The NES's resolution is 256x224

    Facts: All NESs output 240 lines.  NTSC CRT type TVs, which NESs were designed to use, can only show 262.5 lines each frame, and some of those are used for VBlanking purposes.  The casing that holds the glass tube cuts off some lines from the top and bottom, as does the fact that the glass tube is not a perfect square.  Programmers realized this, and used the time normally spent drawing these lines for other things as people could not see them.  NTSC NESs display those lines, and even in normal CRTs some evidence of this is visible.  PAL NESs do output all 240 lines in a letterbox arrangement because the PAL tube can display 312.5 lines, so the image displayed is smaller than the tube.  PAL gamers can probably notice the artifacts left by programmers not properly refreshing the top and bottom 8 lines.  

    Never heard that one before.

    NES resolution has always been 256x240.

    The Name Table holds "tile index values." Tiles themselves are 8x8

    pixels. The entire Name Table itself is 32x30 tiles (256x240 pixels).

     

    And we see no artifacting because we have PAL carts to go in our PAL NES's ;)

    Shocking I know :P


  3. I'm not a Jag person (yet) so I don't know if you're using RCA jacks or what

    but if your not it could be the differences between PAL and NTSC channel frequencies

    The sound for NTSC is transmited on a duifferent frequencie to PAL so you

    can pick up the Sound or the picture but not both.

     

    Of course if your using RCA then somthing is definitly wrong


  4. and other stuff like vertical scrolling.

    Actualy vertical and horizontal scrolling are simple, it's when you do diagonal scrolling that it gets tricky ;)

     

    Of course it is, but I wasn't referring to that. There were mappers that didn't allow vertical scrolling, while others did.

    I really hate to quote technical docs but vertical scroling is built into the console.

    ÃÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
    
    ³ $2005   ³  W2   ³ dddddddd ³ Background Scroll Register        [BGSCROL] ³
    
    ³         ³       ³          ³                                             ³
    
    ³         ³       ³          ³  Used to scroll the screen vertically and   ³
    
    ³         ³       ³          ³  horizontally. This is a double-write       ³
    
    ³         ³       ³          ³  register.                                  ³
    
    ³         ³       ³          ³                                             ³
    
    ³         ³       ³          ³  BYTE 1: Horizontal Scroll                  ³
    
    ³         ³       ³          ³  BYTE 2: Vertical Scroll                    ³
    
    ³         ³       ³          ³                                             ³
    
    ³         ³       ³          ³  The scrolled data will span across multip- ³
    
    ³         ³       ³          ³  le Name Tables. The layout is as follows:  ³
    
    ³         ³       ³          ³                                             ³
    
    ³         ³       ³          ³      ÚÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄ¿            ³
    
    ³         ³       ³          ³      ³ #2 ($2800) ³ #3 ($2C00) ³            ³
    
    ³         ³       ³          ³      ÃÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄ´            ³
    
    ³         ³       ³          ³      ³ #0 ($2000) ³ #1 ($2400) ³            ³
    
    ³         ³       ³          ³      ÀÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÙ            ³
    
    

    I am by no means an expert and I know MMC1 has a Scroll/Pan register

    But vertical scrolling has nothing to do with the type of mapper used.

  5.  


    All your _________ are belong to us.

     

    Sorry, had to say it.  :)

    You have no ______ to _______ make your _______

     

    :D

    What you ______?


  6. If I croak it before 2023 it will probably end up back in the local thrift store. :lol:

    After that I'll write a will and instruct that all my many combat carts are

    smashed into 1 billion pices and their ashes scattered at sea :P

     

    Upon my demise I would like the games to be sold off so other people can

    get some enjoyment out of them (Unless my future wife or kids enjoy them too ;) )

    Atari forever :D (unless you've got an Eprom in there, then it should be "Atari for no less than 20 years" :P )


  7. I'm looking into making NES mapper0 boards. And making your own PCB's is fairly easy (and cheap)

    I'm sure you could do a small run of 7800 boards to gauge interest. and get

    somone to make some nice profesional boards if theres enough interest.

     

    I know I'd be willing to pay more for a "real" 7800 game ;)


  8. I can't believe you gave up already :sad:

     

    This clenches it, too many people own this game that have never reached for the end. I am going to come up with a good prize for a second "beat thrust contest" This game isn't that hard when you have something to shoot for, and have a clear set goal.

    I'm still strugling with the reverse gravity.

    Controling the pods underground is damn hard when you pick them up and they have to swing all the way around.

    I end up losing control and getting flung into a wall. :(

     

    But I'm not going to give up until I see the "ShowMaster Subroutine" ;)

    And it would be cool if there was another contest.


  9. Of all the people who have asked for people here to program their ideas

    for them this one has to be the most ..... recent :P

     

    Actually I think the Jag is the only platform (covered here) where a team effort might be a good idea.


  10. Ahh the call of the wild :)

    You got some great games there.

     

    I hate "going back" for games. There will always be somone who will beat

    you to it unless your the first person through the doors in the morning (and I'm not a morning person)

     

    Anyway good luck with your Atari hunting. ;)


  11. Last release here was Tony Hawk 3.

     

    It had a few standout games (three in my opinion -- Conkers Bad Fur Day, GoldenEye, Perfect Dark).

    Standout games :

    Goldeneye

    Perfect Dark

    Conker's BFD

    Lylat Wars

    Zelda: OoT

    Zelda: Majora's Mask

    Paper Mario

    Super Mario 64

    Jet Force Gemini

    Donky Kong 64

    Resident Evil 2

    Kirby 64

     

    And thats just from the 19 I own.

    I'm sure I'll find many more top notch games that get little to no respect.

    Blurry graphics, poor polygon performance, insanely expensive carts, terrible controller

    I'd rather pay $99 for a solid Cart than $99 for a flimsy sliver of plastic.

    Yeah the controller isn't very well made but the design is perfect.

    poor polygon performance? So you bought a SATURN? WTF? :P


  12. Why are there different versions of ROMs ?

    You'd think that once all the EPROMS on the arcade board where dumped and

    named that you wouldn't need to do it again.

    I mean the data isn't going to change significantly, or AT ALL, in between mame releases.

    So WTF?????


  13. One of the best finds I'v ever come across

     

    Super Mario 64

    Donky Kong 64

    Jet Force Gemini

    Goldeneye

    Lylat Wars

    Mortal Kombat 4

    Zelda OoT

    Zelda Majora's Mask (Gold game pak)

    2 controler pak's (1 with a Turok 2 lable)

     

    all $5 each, CIB and in great condition :D :D :D :D :D

    I already had a compleate Zelda OoT but couldn't pass it up for $5.

     

    Anyone know if the Gold Majora's Mask is common ? I'v only ever seen the Grey ones.

×
×
  • Create New...