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About wmt029

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    Space Invader

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  1. I've been working on an alternate levelset based on the Colecovision version of the game. I hope to complete it in a week or two. Basically you'll be able to choose between levels based on the 8-bit computers or levels based on the Colecovision version of the game. Either way the gameplay will be the same and sprites will still mostly resemble the Atari 8-Bit version. The first image attached is an example of the alt levels in the Colecovision version. This is level 3, there is a single elevator that works differently (the elevator actually moves up and down rather than transporting Bounty Bob amongst 4 doorways as seen in the second screenshot) and the platforms are laid out differently. Does anyone happen to know whether any other versions of Miner 2049er used the Colecovision version of the levels? 1st screenshot Colecovision elevator level 3, 2nd screenshot Atari 8-bit (and all non-Coleco versions I've played) transporters level 3
  2. Revamped Shamus? For Atari or something else? I vaguely remember there being a Gameboy Color version.
  3. For some reason I used to be able to play Ali Baba and the Forty Thieves for hours, something about that game used to fascinate me. I think I eventually got to the end of it. I finished the Last V8 too. I remember I finally got into the base with no idea where to go, I just fumbled and bumbled my way to the end of it. My friend couldn't believe it.
  4. Shamus def comes to mind. It was such a large map of rooms and it wasn't fun going all the way back to square one after a long run.
  5. Thanks! I have tons of old floppies that have been stored in hard plastic cases and paper sleeves, I mostly want to copy some old basic programs that I wrote when I was a kid into .atr files.
  6. What are the odds that the data would still be in tact on 30+ year old floppies? I've been considering trying to get my data too. I have an Atari 1050 still but it doesn't turn on.
  7. Thanks- that's what I thought!
  8. I have a very dumb Mad Pascal question... Do you actually write the code on an Atari? I've been hunting around and I found the github page for it but I don't see anything like an .atr, .xex. com file etc.
  9. *Disclaimer* This does not play identically to the Atari 8 Bit original For fun I recreated Miner 2049er (and all of its 10 levels) in GameMaker Studio 2 mostly using the original Atari 8 bit sprites. I made new sounds for the game and they are not exact to the original. A few things: It runs in Windows. It can be played with the keyboard or XBox compatible controller. Use Alt-Enter to toggle between full screen and windowed mode. You can press 'N' at any time during gameplay to advance to the next level. For fun in the future I'd love to also offer the Colecovision set of levels as an option (but still with gameplay closer to the Atari version). For anyone interested in trying it out the game can be found here: https://wayneoxfordgames.itch.io/
  10. It won't power on. I suspect the power button is broken (it doesn't click down) as I spilled Mountain Dew on it in probably 1994 lol. I imagine that is pretty corrosive over the course of 27 years. Worth trying to fix?
  11. I tried FastBasic and I love it, it's neat how the compiler is integrated so nicely into it. Imagine having that back in the day.
  12. Awesome! Thanks for the advice!
  13. Thanks! I'll need to test it. I think I'd want to be able to compile the game into an executable. Maybe I'll take a look at FastBasic or MadPascal. Does anyone happen to know if those platforms work with the 400/800?
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