wmt029
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Everything posted by wmt029
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Amazing! That is it! Ok one more... This game was like Q-Bert where you had to change the colors of blocks but it wasn't Q-Bert
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Its 1993, you're in charge of the Jag, what do you do?
wmt029 replied to A_Gorilla's topic in Atari Jaguar
Yes sorry - I meant a faster, stronger processor. As for the sound I realize that it is dependent on the programmer and the Jag had a perfectly good sound chip but fairly consistently when I'd go from something like my SNES to the Jag the Jag's volume level would be much quieter and more subdued - I'd have to turn up my tv's volume fairly high to get it to normal levels. This could have been completely due to my setup of course (the SNES went in through A/V and Jag through coaxial I think). Tempest 2000 proved that it could handle some impressive stuff though - graphics and sound-wise. Honestly I would have loved to see Tomb Raider running on the Jag. It would be interesting to see how it would've done against the Playstation and Saturn versions. "stronger processor" perhaps, if you mean in the sence of the 68000, definitely, that's been a key peice of this discussion, though it didn't necessarily need an additional processor, the original plan for the system was to have no generalpurpose CPU at all, but Atari management pressed the engineers to add a familiar chip to make development easier (and probably allow it to be released sooner), unsing the 68k cloged the system though. The main (and simplest/most practical) alternative is replacing the 68000 with a 68EC020, though had they gone with the originally planned layout (no CPU, just Tom and Jerry and a unified cache iirc) and made some decent tools (they don't even have to be amazing, just something more useful than what they historically released), and make the tools readily available to developers. As for the "sound chip" tha't not as valid a statement. The Jaguar's sound system was comprised of 2 16-bit DACs for outputting the sound and Jerry, the sound processor (actually multipurpose, not dedicated to sound alone). A very flexible arrangement but limited by what the programmers do with it, I think a lot was done in the Amiga's MOD format, there are a couple exaples of FM synthesis as well (similar to what a Sound Blaster or Sega Genesis does), but it could do a lot more. I think Gorf has some music/sound demos that show this. -
Its 1993, you're in charge of the Jag, what do you do?
wmt029 replied to A_Gorilla's topic in Atari Jaguar
I would've made it CD-ROM based, improved the processor a bit, used a better sound chip (is it just me or did the Super Nintendo sound better?), and improved the build quality of the unit. In reality though, this system never had a chance. It was really somewhere in between the SNES/Genesis ERA and the N64/Playstation era. You could really see how much better the Playstation was immediately when the it hit the store shelves with titles like Twisted Metal. It came out at a time when people were clamoring for 3d graphics and its 3d capabilities were decent for its time but not great. I simply couldn't see it handling a game like Tomb Raider. Maybe it could but nothing on that level was ever attempted for it. You had the feeling that it could barely handle Doom. 2d gaming-wise it had absolutely nothing to compete with the Super Nintendo and Sega Genesis gigantic lineups (nor did it have a chance of taking market-share from them). Also, I may be the only one here but the Jag just felt cheaply built to me. My system would creak a little bit when I would jam a cartridge into it, not the satisfying solid 'thunk' that would would get from the N64's cartridge slot (the N64 was built like a tank). I'd also have to wiggle the cartridge to get it to seat properly. Despite the fact that the system had little chance of success I bought one in the hopes that Atari would make a comeback. I LOVED Tempest 2000 and actually had some fun with Trevor McFur (probably one of the only people ) but it wasn't long before I was primarily gaming on Sony's system. -
Thanks for the info! For starters I just want to backup the data to a safe place by creating .atr files that would reside on my hard drive and a backup usb drive. I actually have a 130xe and 1050 drive lying around. Unfortunately the drive no longer turns on so I'm assuming I'd have to buy another one off of eBay or something. Unfortunately I don't have a 5 1/4" pc drive lying around (I should've saved my 386 ). I could probably dig one up from somewhere. I'll check out the ProSystem and sio2pc.
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Wow I think that is it exactly! I'll check it out when I get home later! How about this one? A vertical scrolling game where you control a bat (bat as in animal).
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What are the odds that my 25 year old diskettes are still in good condition? I've had them stored in plastic disk boxes for ages. I would really like to retrieve the data off of them for use with emulators - I have lots of basic programs I wrote on them when I was a kid. Is there such thing as a 1050-to-usb connecter? None of my computers have a serial interface.
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Ok I really don't have much to go on here. When I was a kid I downloaded this game from a BBS - it was in German (I think). The character you controlled I believed looked a little like the joust character with a person riding a bird BUT the game scrolled and you had to complete objectives or find keys to continue on to new areas. Hmmm that's about all I remember about it... Anyone have an idea? . I bet it's in the archives here and I just don't remember the name of it.
