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Ryan Witmer

+AtariAge Subscriber
  • Content Count

    699
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About Ryan Witmer

  • Rank
    Dragonstomper
  • Birthday 03/08/1979

Profile Information

  • Custom Status
    Fleeing all W'rkncacnter
  • Gender
    Male
  • Location
    Burien, WA
  • Interests
    Programming, board games, martial arts, baseball, cricket
  • Currently Playing
    Shining Force
  • Playing Next
    Space Harrier II

Recent Profile Visitors

16,948 profile views
  1. Here are my four games: Ratcatcher: https://phasercat.com/wp-content/uploads/2020/08/ratcatcher.zip RealSports Curling: https://phasercat.com/wp-content/uploads/2020/08/rs_curling.zip Magical Fairy Force: https://phasercat.com/wp-content/uploads/2020/08/fairy_force.zip Intellidiscs: https://phasercat.com/wp-content/uploads/2020/08/intellidiscs.zip
  2. Most of the tech names are re-used in 4 (and 3, to a lesser extent) and I played the crap out of those games before playing 2, so I knew most of them going in. Hugh and Kain have a lot of weird ones that don't appear again in future games. Those ones still confuse me.
  3. Some players insist on giving Amy two shields (or emels, or whatever they're called) instead of a weapon. I'm not in this camp, but I think it's a interesting idea. I just started streaming PS2 on my Twitch channel after finishing the first game. I've only done one session, playing long enough to get Rudo and some equipment from Paseo. I might play some more tonight.
  4. You aren't an RPG, Hero Wars, no matter how times your stupid ads claim you are.

    1. Rogerpoco

      Rogerpoco

      Oh, haha, I can't relate to that one particularly, but the subject matter, most definitely!!!

      All I played in the early/mid 90's were RPG type games, Legend of Dragoon, Ocean...something, y'know, those kind of games.

      Every now and then I'd get one(not calling out particular games)that was ALL turn-based battle type games, you couldn't really tell from the boxart(was pre internet)-not that those aren't "good games", but I personally don't prefer them, so I'd be pretty ticked.

      Seems like Atlus might have pulled the shaft on me several times, games that LOOKED awesome, but weren't.

    2. SlidellMan

      SlidellMan

      It's like Breath of Fire 6 all over again. Seriously, iOS and Android's game libraries make all those who talked smack towards the Wii want to apologize to Nintendo.

    3. GoldLeader

      GoldLeader

      Don't know what Hero Wars is...Wait Breath of Fire 6??  I'm still on 1 and 2 which I love!  OK Android and PC (probably?)?  Yeah that ummm  doesn't count.   (Not to me anyways)...

  5. I haven't put too much thought into the animation yet, but I was goofing around with the arcade game the other day and I just happened to pay attention to how the arcade game does it. I think I can do something similar.
  6. I actually sent a screenshot of those very pipes to the artist I'm working with on my PC game. He used them as a model for this background: Of course, there's no need to see underneath the stupid things in my game. I always got the impression that the developers got a little drunk with power when it came to the Genesis' ability to do multi-layered backgrounds.
  7. The first time I played PS2, I didn't have any reference of any kind, not even the manual. Later I learned about all the cool items that you can use in battle. There's a variety of objects that cast different spells, and you can use them forever! Knowing this changes the game in a big way, and characters like Amy and Hugh (and to a lesser extent, Shir) can be very valuable if you give them the right items to use in combat. Of course, Amy is valuable for her healing techs and Hugh can be really effective in the right circumstances.
  8. I really wish I liked Guilty Gear.

    1. SlidellMan

      SlidellMan

      Despite his musicianship, I never really liked Daisuke Ishiwatari for the reason why I lost interest in SNK: they make the same game each time they make any game. Seriously, he needs to make something that isn't another staid fighting game.

    2. Karl G

      Karl G

      But do you feel guilty that you don't?  :D

  9. The big advantage to guns in PS2 (and this continues into 3 and 4, if memory serves) is that they largely ignore the target's defense stat. Guns do massive damage (relatively) to heavily armored enemies. Against softer targets melee weapons will do a lot more damage.
  10. It helps when you realize that they're not really transporters, they're just fancy stairs. If I remember right, if the arrows on the outside point away from the center, it goes up, if they point in, it goes down.
  11. The first thing I post will probably just a be a movement test. I did some of this work live on Twitch this morning and I was discussing the movement. I'm going to spend a lot of time with Pac Man, Ms. Pac Man and Pac Man Arcade to try go get a good feel for how those handle movement. I might spend some time with Super Pac Man and Blue Print as examples of how not to do it, because I find those two games unplayable with the stock 5200 sticks.
  12. After getting my poor battle stations blown up by the Gorns yesterday, I went ahead and got a little bit of work done on this. Here's a video I made that shows off some of what I have, which isn't much:
  13. I'm probably going to finish up the first game on my Twitch stream tonight. Just need to do the run up to Lassic and the final battles. It might also be worth checking out the Sega Ages 2500 versions that came out for the Playstation 2. The first two games were completely remade with... differing results. They were never officially released outside of Japan. There are English fan patches for them but I've never played them, I really should. The first game suffered in the remake, I actually think the original is better. They completed nailed 2 though. In my opinion, the Sega Ages 2500 version of Phantasy Star 2 is the definitive version of the game. I really need to try it with the language patch.
  14. I'm in a wargame club that has a few ASL players. Never got the chance to try it, but I definitely want to. We also have a group of insane Starfleet Battles players. A lot of these guys actually have design credits for certain parts of the game. Seeing their games in action is pretty amazing.
  15. I bet they're all still lost in Pitfall II's second cavern.
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