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Blog Comments posted by bcombee
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Did the switches replace the domes completely or did you solder the domes over the switches? This looks like a nice upgrade.
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IIRC, most HuCards didn't have memory, but required the use of a TurboBooster Plus to store save data.
For TBP info, see http://www.racketboy.com/retro/turbografx-16/tubrografix-16-tg16-101-beginners-guide
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If Frogger doesn't fit, it's possible that it's a C64 cartridge. The sizes are very similar, but the C64 had a wider PC board slot.
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I'm thinking that #1 has the initials "BR" (or is it just "B").
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If you use the gamepad controls rather than the pen controls, you don't have to deal with the zoomed-in problem. I also found it easier to do the counting needed, especially on advanced puzzles, with presses on the game pad.
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I've seen that cable. It usually is paired with a small power brick and one of the USB-to-IDE adaptors. You use it to give power to a drive, then the data cable plugs into the IDE connector on a drive, with a USB connector on the other end.
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You could also pack the three initials into two bytes by storing the letters as 5 bits, which allows for upper-case letters, space, and dot, and maybe a few extra.
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Many Toys 'R Us stores have the 20GB hard drive for the 360 for $50 on clearance. Check behind the counter -- that's where I saw a HD last week at one of the Austin TRUs.
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I noticed you didn't include font.h in your archive. What's the format of this? Can you upload it too, or is it in another post.
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You are welcome to use my code, and I'm interested to hear about your new game. The kernel only displays a single line of text (called 13 times from a loop) so it will be easy to display fewer lines. I've attached another kernel above (textkernel_zp.zip) which displays 12 lines from RAM - this is a much smaller and simpler kernel, so it may be more suitable for your needs.If my game goes as I plan, I'll need to be able to show a couple of lines of text beneath some basic player pictures, plus some more text as horizontal or vertical menu (using a missile or maybe playfield to highlight choices), and finally a couple of lines of rather dynamic text to be used to show the results of actions. I just DLed the code, so I'm reading up to see how much setup I need, plus just how much RAM it will take to store my text.
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I've got an idea for a game that needs some text display, although really only about four lines. I'll take a look at the kernel and see how I can adapt it. I'll be talking more about my game when I get more code done. Thanks!
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The main reason for shutting down analog television is to free up the frequencies used by the high UHF channels to be reallocated for new data communication services. Those services will be used to make computers and cell phones more mobile and to allow public safety organizations (like fire and police) have systems that allow them to communicate with each other more easily in times of crisis.
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All of these are fairly easily available at Fry's Electronics (at least the one in Austin). I've also seen lots of copies of Sudoku Mania there -- they were even trying to get rid of them for $10 each a few weekends ago. Break 'em All and Bust a Move DS have been easily available in Costco, and I got my Whac-a-Mole from Circuit City online clearance. Polarium is in clearance bins at many Toys 'R' Us stores right now.

Omega Race (CBS Electronics)
in DoctorSpuds Reviews Things
A blog by DoctorSpuds
Posted
IIRC, you can also plug a Colecovision controller into the 2600 and use that with Omega Race, with the two side buttons acting as the main fire button and booster.