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Jinroh

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Posts posted by Jinroh


  1. Just uploaded this to my flashback portable and it works great except reset at the cat statue :/ no way to unplug controller 2. Hopefully you have a fix in the future as it would be awesome to play on the portable ;)

     

    I actually just got a flashback portable for Christmas so I'm curious to see if the newer (as of yet unreleased version) will work any better. A lot of the underlying code has been re-written. If it works, great, but at least I have a portable now to test.

    • Like 1

  2. For your kind of game where you navigate a maze, you'd wanna setup a room structure. For the one unfinished one I have done, I did something like:

     

    ;Room Structure

    ROOM1:

    .byte #00 ;Exit North

    .byte #01 ;Exit South

    .byte #02 ;Exit East

    .byte #03 ;Exit West

    .byte <Room1DataLow

    .byte >Room1DataHigh

     

    Then say you index a table of Room structures based on your level number as an x index, you have all the pertinent data right there for you. Then if you exit say North, you just look up Room index 0 from your table and display that room.


  3. Thanks guys! :)

     

    Life has been annoying lately and I've had little less time because of work, some bad luck, and the upcoming holidays. (Though I did do a bit more last night)

     

    It was ready to release on Thanksgiving (the new demo) but I am trying to see if I can improve a few things I wasn't quite as happy with and those are taking a bit more time.

     

    The majority of the changes are under the hood, new level colouring code, 2 enemies on screen handler, etc. so I only have one extra level scheduled for this demo. It's meant for a quick stopgap to make sure with all the updated engine code it still works on all your systems. Then it'll be quicker to make the remaining levels/bosses without worrying about all the under engine things. :)

     

    Sorry for the delay. ^^

    • Like 1

  4. For the VCS I find good use of negative space to be helpful, use the negative space and a few pixels to give just enough detail. Additonally you could flicker or combine sprites for bigger sprites or more colour.

     

    Also I like to use the PlayerPal sprite editor to quickly doodle VCS sprites, if you've never used it before.

     

    I used it to doodle this quick xenomorph, it's not super great, but maybe it will give you some ideas. You can also use the attached text file and load that into Playerpal.

     

    post-23974-0-16391000-1481327068.png

    Alien.txt

    • Like 2

  5. W-wow! Is "adorasexy" a word? I don't think it is, but that's the adjective I'm going with anyway. :lust:

    I love the idea of a pinup poster being packed in with a boxed copy of the game too. I normally only buy cart and manual copies of homebrew titles, but I'd totally shell out for boxed copy with an extra like that.

     

    ...Which now that I think about it kinda makes me sound like a creeper, but what can I say? She's a fine looking feline. :) Annnnyway, getting back to the game itself, I am a huge fan of horror games so I'll definitely be looking forward to trying out the haunted graveyard levels! The screenshots you posted for them look great!

     

    Hehe 'Adorasexy' sounds cute. ^^ I like that. Me too I thought, "What would I love if I was buying a boxed copy? Pinup of course! Who doesn't love fan service?" I have a Jinny pinup that I got made into a Wall Scroll that would be great too if I could get the cost down enough, but those kinda things I'm kicking around as I finish the game. Not creepy at all btw. ^^

     

    Glad you're liking the graveyard spooky levels so far. ^^ I wanted to mix up the gameplay a bit so gave a bit of a nod to Ghouls 'n Ghosts/Ghosts 'n Goblins. Which I think helps a bit with the fun factor. Those carrot ghosts are tough even for me! ^^

     

    Hmmm... looking at this picture, I'm now wondering what "carrot" stands for... :-D

     

    Hehe well we'll say it's just 'carrot' for now. ;) Unless you look at some seedier part of the interweb, then you likely will find something more along your thought. :D

    • Like 2

  6. Ah wow! I'm really thrilled you think so. :) This is like my love letter to the VCS so I'm really glad the details I've tried to shoehorn in there have come across as well as I hoped.

     

    Honestly until you said it I had to go back and really look at the game. I've been deep in the code so long I've forgotten to appreciate the little things. I think you'll really like the next few levels with their houses and graves and spooky trees. :)

     

    I'm really glad you like the Bread Cat death haha, I really enjoyed coding that and think it adds a little something beyond the flashing screen seizure-iffic explosion and white noise that most VCS games have.

     

    In the meantime since you're so sweet here's a little pinup of Jinny I had commissioned. ^^ Since she's in the Carrot Kingdom™ I wanted Jinny with a bunny suit, which turned out adorable. ^^ I have a few pinup style commissions I've had done and would love to pack them in as a poster or cards or something if I can get a boxed copy made after a while. ^^

     

    JinnyBunnySmall.png

    • Like 1
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