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Jinroh

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Everything posted by Jinroh

  1. Thanks so much! About 50% finished with the next section of levels. A great bit more challenging.
  2. Wow looks great. Feels like I'm on the water. :3
  3. I play around with RastaConverter, but usually don't have the patience to wait. x3 It did a pretty great job with the Beavis and Butt-head title card for me though.
  4. Slightly off-topic, but since your problem was solved already, cute looking graphics so far. :3 I like the idea of playing as a billy goat.
  5. Added the ability for each level to have its own colour set, to give them a bit more colour.
  6. Tease Tease, now we can have 2 enemies on screen. Don't let the ghosts get you!
  7. Oh very cool! Great start on what you have the movement and "physics" of the balloon bouncing feels really good! I'd love to see this progress to a full game. I'm sure a lot of people would appreciate the classic arcade action even if it was a derivative style game and not a 1:1 Kickman Port. I dunno if bBasic can do like inline assembly or whatever, but I coded a Kernel that can handle flickerless balloons. It'd be great if we could combine them. Update: I thought the balloons moved in kickman, so I added a bit of movement to the test kernel. Update Again: I need to stop and work on some other stuff. xD But I updated it to be 8 balloons like the arcade and multi-colours. KickmanMultiColourMovement.bin
  8. Thanks so much Kevin! I really appreciate the encouragement, and am glad you're enjoying it. I'm laid off right now so I'm really trying to get a good chunk more finished.
  9. Totally wish I had more cash to pitch in, I'd totally be down for Genesis Super Noah's Ark.
  10. I tweeted it again, a few hours ago! I'm in for the Arkade and a Genesis Multicart, I'm glad I could give the little I had set aside.
  11. Sweet glad to hear it'll be on cart soon. I just got a Harmony and my son and I have been really enjoying it. Looking forward to getting a legit cart.
  12. Your welcome. Hope you can get some sweet carts made.
  13. The quickest easiest option is Albert does them in the store for $25 with a nice label. You could also get a compatible donor cart and solder a new ROM and print your own label. There are a few other people that can do it as well, that make their own various homebrew boards.
  14. A few not listed yet: Yars' Revenge, Kangaroo (great port), Popeye, E.T., Adventure, Circus Atari, and at least 10 Combat carts.
  15. I managed a pretty good score IMO.
  16. Pretty good start. It kept my attention for a few minutes I got over 100 before I had to do something else. I'll post my score a bit later. With a bit more variation with movement and enemies it'll be on with the classics.
  17. I can't think of any other classics than already mentioned, but I've been working on a small comic for the Carrot Kingdom manual.
  18. Thanks Shawn! Glad you liked it! I wanted the first level to be accessible to get people familiar with things, but I'm planning to up the difficulty to the further levels.
  19. My Uncle was having trouble reading the title screen text earlier, so here's an update. Much more legible and truer to the box art.
  20. Wow! Really cool, I loved Haunted House, looking forward to seeing more. ^^
  21. Papa knows what Carrot Kingdom™ is all about. ;3 Thanks for the help Papa! I really appreciate it. If you have problem with reset near the Cat Statue try unplugging the P2 Controller for the time being.
  22. Ah I see, thanks Papa, that's much more clear. That was a previous bug that Spiceware was having too, I wonder if his is doing the same again as well. I haven't had a chance to test it on my real hardware yet myself. If you touch the cat statue on your hardware and the game resets (in demo 0.6a), PM me. I have a build ready to test, since I can't reproduce it with my means.
  23. Rad, I like the TWD pinball, I'm curious to get a chance to play this one.
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