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Posts posted by Jinroh
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Oh very cool!
Great start on what you have the movement and "physics" of the balloon bouncing feels really good!
I'd love to see this progress to a full game. I'm sure a lot of people would appreciate the classic arcade action even if it was a derivative style game and not a 1:1 Kickman Port.
I dunno if bBasic can do like inline assembly or whatever, but I coded a Kernel that can handle flickerless balloons. It'd be great if we could combine them.
Update: I thought the balloons moved in kickman, so I added a bit of movement to the test kernel.
Update Again: I need to stop and work on some other stuff. xD But I updated it to be 8 balloons like the arcade and multi-colours.
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Thanks so much Kevin!

I really appreciate the encouragement, and am glad you're enjoying it. I'm laid off right now so I'm really trying to get a good chunk more finished.

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Totally wish I had more cash to pitch in, I'd totally be down for Genesis Super Noah's Ark.

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I tweeted it again, a few hours ago!

I'm in for the Arkade and a Genesis Multicart, I'm glad I could give the little I had set aside.
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Sweet glad to hear it'll be on cart soon.
I just got a Harmony and my son and I have been really enjoying it. Looking forward to getting a legit cart.

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Your welcome.
Hope you can get some sweet carts made. -
The quickest easiest option is Albert does them in the store for $25 with a nice label.
You could also get a compatible donor cart and solder a new ROM and print your own label. There are a few other people that can do it as well, that make their own various homebrew boards.
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A few not listed yet:
Yars' Revenge, Kangaroo (great port), Popeye, E.T., Adventure, Circus Atari, and at least 10 Combat carts.
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Pretty good start.
It kept my attention for a few minutes I got over 100 before I had to do something else.I'll post my score a bit later. With a bit more variation with movement and enemies it'll be on with the classics.

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I can't think of any other classics than already mentioned, but I've been working on a small comic for the Carrot Kingdom manual.
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Thanks Shawn!
Glad you liked it!
I wanted the first level to be accessible to get people familiar with things, but I'm planning to up the difficulty to the further levels.-
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Wow! Really cool, I loved Haunted House, looking forward to seeing more. ^^
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READY FOR TEST!!
Papa knows what Carrot Kingdom™ is all about. ;3
Thanks for the help Papa!
I really appreciate it. If you have problem with reset near the Cat Statue try unplugging the P2 Controller for the time being. -
Yup. It doesn't roll at all!

It won't get past the very beginning of the game.

I start up and move but right as I approach the first animal it resets to the title screen.
Ah I see, thanks Papa, that's much more clear. That was a previous bug that Spiceware was having too, I wonder if his is doing the same again as well. I haven't had a chance to test it on my real hardware yet myself.
If you touch the cat statue on your hardware and the game resets (in demo 0.6a), PM me. I have a build ready to test, since I can't reproduce it with my means.
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Rad, I like the TWD pinball, I'm curious to get a chance to play this one.

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Huh? I'm not quite understanding your post, but there's something of a problem going on?
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Sorry for the delayed response, but I tried the latest version with the sword and really like it centered.
I played for a while and got a bunch of rooms in, but honestly I can't think of any suggestions/criticisms.
Just praise!

I really enjoy playing it and it's on my homebrew radar if there's a cart run!

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Just saw it earlier and upped my pledge.
Really cool to see Super Noah's Ark 3D running on the Genesis.-
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Can't get horizontal scrolling to work properly
in batari Basic
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Slightly off-topic, but since your problem was solved already, cute looking graphics so far. :3
I like the idea of playing as a billy goat.