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Jinroh

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Posts posted by Jinroh


  1. Oh very cool!

     

    Great start on what you have the movement and "physics" of the balloon bouncing feels really good!

     

    I'd love to see this progress to a full game. I'm sure a lot of people would appreciate the classic arcade action even if it was a derivative style game and not a 1:1 Kickman Port.

     

    I dunno if bBasic can do like inline assembly or whatever, but I coded a Kernel that can handle flickerless balloons. It'd be great if we could combine them.

     

    Update: I thought the balloons moved in kickman, so I added a bit of movement to the test kernel.

    Update Again: I need to stop and work on some other stuff. xD But I updated it to be 8 balloons like the arcade and multi-colours.

     

    post-23974-0-77387100-1471656152_thumb.png

    KickmanMultiColourMovement.bin

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  2. Yup. It doesn't roll at all! :thumbsup:

     

    It won't get past the very beginning of the game. :?

     

    I start up and move but right as I approach the first animal it resets to the title screen.

     

    Ah I see, thanks Papa, that's much more clear. That was a previous bug that Spiceware was having too, I wonder if his is doing the same again as well. I haven't had a chance to test it on my real hardware yet myself.

     

    If you touch the cat statue on your hardware and the game resets (in demo 0.6a), PM me. I have a build ready to test, since I can't reproduce it with my means.


  3. Sorry for the delayed response, but I tried the latest version with the sword and really like it centered.

     

    I played for a while and got a bunch of rooms in, but honestly I can't think of any suggestions/criticisms.

     

    Just praise! ;)

     

    I really enjoy playing it and it's on my homebrew radar if there's a cart run! :D

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