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Jinroh

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Everything posted by Jinroh

  1. Huh? I'm not quite understanding your post, but there's something of a problem going on?
  2. While coding some more stuff I took a break to mock up the label art. What do y'all think? ^^
  3. Sorry for the delayed response, but I tried the latest version with the sword and really like it centered. I played for a while and got a bunch of rooms in, but honestly I can't think of any suggestions/criticisms. Just praise! I really enjoy playing it and it's on my homebrew radar if there's a cart run!
  4. Just saw it earlier and upped my pledge. Really cool to see Super Noah's Ark 3D running on the Genesis.
  5. Congrats on getting funded guys. I backed it like straight away, but didn't see this thread until now! Glad I can tell you, really love the idea of a Wisdom Tree Plug 'n Play. ^^
  6. Pretty sweet game! I managed to get a pretty decent score. celery30.wav
  7. Oh sweet man congrats on beating the Bread Cat. I love his death animation. :3 I tried a lot of hours of tweaking to get it as it is now. The general consensus has been, it doesn't impede you from beating the game, or ruin the fun. As for the levels, I have nearly a whole 4K bank for level data. I have 4 levels and 3 boss fights planned out, with the first one here in the demo being the shortest. Those are the center points for the story. I suspect I'll have more space for levels to pad that out later, but not 100% sure. I'm limiting the ROM size to 16K to keep it something that could have been released back in the day. I also have a comic page to setup the story that's nearly finished.
  8. Thanks, yeah I'm aware of it, it's a limitation to the collision, but doesn't affect gameplay so it's not something I'm worried about. I actually spent a lot of hours getting it to feel good.
  9. Rad glad you got it. Takes a bit to get the timing, but you'll get it no problem. ^^ Here's my playthrough it may give you some tips. https://youtu.be/LGl4pCbB6W4
  10. Just out of curiosity, were you trying to jump over the enemies or shooting at them?
  11. Thanks Propane, here is a binary that fixes that. Notes: Fixes flamethrower buzzing sound on lives screen.
  12. Thanks man! Ok! This version should be more TV friendly. It's all 262 all across the board. Thanks so much for all the info, tips, and encouragement guys.
  13. Great idea. I cut a few lines off the bottom tile and made a good compromise with a 4 pixel hearts.
  14. Thanks Thomas very useful! I should have an updated demo out here shortly, I have the scanlines all uniform on the screens at 260 now, but need to tweak status UI now that I have less screen real estate. ;3
  15. Thanks, yeah last night i settled on 260 for all the screens.
  16. Ah radical, thanks Spiceware, I had it in my mind that it was 292 so I must be dyslexic or something, but that is helpful. I will address that. Makes sense then must just be the TVs we were testing on that didn't have any trouble.
  17. Ah interesting, any video you can show off? What kinda mod does it have? Just curious to get some more info. Anyone else having problems on any specific hardware? I don't have a Vader, but the the six switch and 4-switch we tested worked ok, along with Spiceware's roll/jitter emulation in Stella. Have more time to work on the core game, so I've been getting level 2 further along.
  18. So cool! I'll definitely give it a try this weekend.
  19. Looks great Roland. That scrolling is nice and smooth.
  20. Thanks so much for the support! Thanks as well for the kind words Papa, I am glad you like Jinny and her escapades! I do too! New update coming shortly, sorry for the delay! UPDATE: Here we go, attached is the demo that fixes the jittering while scrolling according to Spiceware's great jittery emulation in Stella. The transitional screens have a bit of jitter, but they're on the plate for later.
  21. Taking a mental break, adding a few incidental things to MK VCS.
  22. Thanks so much guys! I appreciate all the feedback and info! You're all so helpful!
  23. Thanks for the advice on that too John, I'll keep that in mind as well.
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