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Jinroh

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Everything posted by Jinroh

  1. Oh wow, thanks so much Spiceware. I appreciate the info, I'm going to look into.
  2. Wow really great fixes updates, I really like the attract mode demo you added. Can't wait until the final release, but this one feels so polished already!
  3. Thanks for bringing this up THIYR, because I have honestly not had this problem on hardware or emulation. Do you have a video or something, I'm curious. In Stella 4.5+ during scrolling and stationary scenes I get an unmoving 250 lines.
  4. Oh thanks so much Charlie! I will remember these tips for my next attempt!
  5. Oh sweet man, more 2P Games is always welcome and I love me some dodgeball. Can't wait to try it out.
  6. Jinroh

    Primal Rage 2

    Pretty old news, but I'm always up for some Rage 2.
  7. I convert images to the A8 when I'm bored. So when I saw this I was hooked! I was going to write a program to do animated GIF type of deal, but now I don't have to. ;3 I had a few pony GIFs I wanted to convert to the A8. Turned out really great looking! I was very impressed, but I couldn't figure out how to get it to work with 64k based on the previous instructions I saw in the thread. So if someone knows how to do that, included the .XEX and .TIP files. Enjoy! Pinkie_a_Saffron.xex Pinkie_a_Saffron_TIPs.rar
  8. I make the drive up every year. Awesome vendors and lots of fun!
  9. Really rad! DK Jr. going splat was great. xD
  10. Haha, maybe that'll be the pack-in with the special edition Carrot Kingdom™. A nice Christmas Sweater. xD
  11. This keeps looking better and better. The control scheme and synced map and 3d view are really well done! Really cool to play some Xybots action on the VCS.
  12. Right on man, congrats! He's a tough cat. Oh thanks, I'll check out the bat disappearing before inflicting damage. He's a tough cat.
  13. Awesome! Glad you enjoyed it! I've been playing this evening too. Really tough to beat the bread cat, but satisfying when you do it! Started on designing the next level as well. ^^
  14. Ah great I hope you enjoy it! :3 I'll have to try my phone emu too, though the only 'non-standard' thing it uses is F6 Bankswitching, so kinda strange it doesn't agree with it. Tweaked the gravity and now I think it's a happy compromise for all of us. Update, Tweaked Demo.
  15. Thanks Paul, glad you're liking it. Great suggestion, I agree. I'm hurting for 'RAM' as it is, so I dunno if I'll be able to squeeze that in after the few other things I need to squeeze in, but I'll keep it in mind if I can.
  16. Thanks for the feedback guys, the original jumping was by design due to my preference, but I coded up a more weighty implementation a little bit ago. I should be able to get it in the codebase later today and see how I like it.
  17. Ah I see yeah, no worries. I appreciate the feedback, I'll definitely be keeping it in mind. I think you guys will enjoy the next level and boss too. It should raise the bar quite a bit.
  18. Glad you like! Oh sure the jump parameters are adjustable, to me it feels spot on to what I was going for, but can be adjusted later on if needed. Floaty's kind of a subjective thing, what exactly is your definition with that one? The moving while in the air? Jump height vs falling?
  19. Hmm...yeah that's odd. Here's a video recording with Stella 4.0, you should be able to make it all the way to the Bread Cat. We'll have to see what's going on for you guys.
  20. Teaser demo included in first post! Thanks for being patient! I'm very happy with my progress, and now, time to start working on the subsequent levels. :3
  21. Awesome, gonna order these when I get paid. They looks so great!
  22. If you have a 2D or software rendered game in Mind LibDragon is a good way to go (open source and out of the 'gray' area), but if you want 3D Functionality LibUltra/PsyQ if probably the other way even if it's the "Official" N64 dev it. LibUltra you need a VM or a Windows PC with a 32-bit OS. Some of the programs it uses for compilation are 16-bit. I've been working on an N64 Homebrew with Lib Ultra until such a time as an open source Dev Kit with 3D functionality comes about. It's been slowly simmering while I work on VCS and A8 stuff, but it's fun. http://level42.ca/projects/nintendo-64-development/<- Lib Ultra has some nice sample code.
  23. I was initially fooled until I read the comment section some years ago. :/ No fair getting my hopes up initially.
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