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Jinroh

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Posts posted by Jinroh


  1. I convert images to the A8 when I'm bored. So when I saw this I was hooked!

     

    I was going to write a program to do animated GIF type of deal, but now I don't have to. ;3

     

    I had a few pony GIFs I wanted to convert to the A8.

     

    Turned out really great looking! I was very impressed, but I couldn't figure out how to get it to work with 64k based on the previous instructions I saw in the thread.

     

    So if someone knows how to do that, included the .XEX and .TIP files.

     

    Enjoy!

    Pinkie_a_Saffron.xex

    Pinkie_a_Saffron_TIPs.rar


  2. If it's how you like it, then don't change it on my account :)

     

    For me, it's hard to put my finger on it, but the slow steady movement up and then back down. Maybe it's the fixed velocity up/down instead of acceleration? I don't know.

     

    Ah I see yeah, no worries. I appreciate the feedback, I'll definitely be keeping it in mind. :)

     

    I think you guys will enjoy the next level and boss too. :D It should raise the bar quite a bit.


  3. Looks awesome!

     

    Is the jumping physics set in stone? I wonder if it would be possible to make the jumps a little less floaty? Physics is hard on the 6502, but improved jumping physics could make the game feel a bit more polished to me.

     

    Glad you like! :D

     

    Oh sure the jump parameters are adjustable, to me it feels spot on to what I was going for, but can be adjusted later on if needed. :D

     

    Floaty's kind of a subjective thing, what exactly is your definition with that one? The moving while in the air? Jump height vs falling?


  4. That documentation looks pretty similar to the VB's documentation. Is there any sample code out there?

     

    If you have a 2D or software rendered game in Mind LibDragon is a good way to go (open source and out of the 'gray' area), but if you want 3D Functionality LibUltra/PsyQ if probably the other way even if it's the "Official" N64 dev it.

     

    LibUltra you need a VM or a Windows PC with a 32-bit OS. Some of the programs it uses for compilation are 16-bit.

     

    I've been working on an N64 Homebrew with Lib Ultra until such a time as an open source Dev Kit with 3D functionality comes about. It's been slowly simmering while I work on VCS and A8 stuff, but it's fun.

     

    http://level42.ca/projects/nintendo-64-development/<- Lib Ultra has some nice sample code.


  5. He is selling the Godzilla home brew without permission. He is also selling Lilys Woods which is a hack that I did of Pitfall with Nukeys help. Not much I can do about selling the hack, but he is using all my original artwork to make boxes and manual as well as the label.

     

    What a scumbag. :mad: :mad: :mad: :mad:


  6.  

    The gloves would be on the floor. But I'm guessing in his mind, calling homebrews pirates somehow exonerates him from making *actual* pirate carts. Or he's just a dope. Could be anything.

    Exactly! Though you're probably right, eBay attracts all kinds of enterprising crazies.

    • Like 1

  7.  

    some of the games i have bought from them are pirated like Zippy (sonic the Hedge Hog) Right!!!!

     

     

    Hopefully he's not perpetuating to people that Spry's hard work was "piracy". Which is ironic since he's selling bootlegs of Atari games.

     

    That response is all over the place though, I'd be suspect even more to the quality of the "homebrews" he's selling.

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