Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


STE'86 last won the day on August 19 2021

STE'86 had the most liked content!

Community Reputation

366 Excellent

About STE'86

  • Rank
  • Birthday 06/12/1967

Contact / Social Media

Profile Information

  • Gender
  • Location
    West Mids, England

Recent Profile Visitors

9,404 profile views
  1. given my assumption that VBXE gives a serious amount of extra capability, can i ask why you have just lifted the graphics from the c64 arcade SE version unedited? are they just placeholder? I ask because I know that if i had had the opportunity to use c64 colour ram instead of complying with the legacy graphics code of commando 1985, the SE version would have looked very different to how it does. I am assuming vbxe gives significantly more opportunities than just colour ram would.
  2. No, Tony didnt do a full one just analysed the control method code to make sure the c64 version felt exactly the same (drift and scroll slide etc) other than that the c64 version is a top to bottom recode with 8 bit charset in mind and hires hardware sprites. we added extra visual tweaks to all our conversions and in CC its was parallax scrolling clouds. I would have liked to get the sounds to match pokey more. I am very jealous of the the way the C64 coder who just just converted Seaquest got the sound to "sound"
  3. Nice job, if you want to do a full on update for 800, i can provide you with the graphics from the 2019 c64 version.
  4. out of interest how does this compare to the c64 version? is the c64 version the "full" version or like the truncated one?
  5. nothing has been revealed. there was no WIP title art. it was written off many many months ago.
  6. havent seen any microprose offerings so.... Pirates! Gunship Red Storm Rising and a shameless plug if u like 80s arcade games... Fix-it Felix
  7. that wasnt my question tho. Jose is obviously using different colours to me. all his tones are coming from the same colour gradient whereas my light, medium and dark tones are all from different complimentary gradients to trick the eye into seeing more colour than is actually there.
  8. its a 5 colour png file done with the PAL palette. it will need running thru a converter like Jose used.
  9. is it possible for you to convert and test that in NTSC? I want to see if my colour selection is compliant and its just Jose's selection its having trouble with
  10. can someone explain why the ntsc screenshots have different colours than the PAL palette? i was expecting shade variations as standard but it seems to have whole colours wrong.
  11. LOL no right to indeed. u have had that image for over 12 months, what have u managed to do with it? bugger all. in fact you wrote it off. now everyone can see that its a viable option in 3 days. if theres one thing i hate it's quality artwork resources being wasted.
  12. you mean the dead picture that you couldnt convert if your life depended on it which i made work to most peoples appreciation? Including i have to say the original artist. and its not about pushing the fcking hardware its about making something that looks good. the whole damned game is done in about 5 colours. your palace bedroom is extremely mono but thats brushed off as "atmospheric" so just belt up
  13. yes it should. its a ghost image of the Prince I'm not 100% sure if the ghost effect on the right is designed to be animation motion or the shadow from the game. the effect works for either narrative so who cares? but yes it should be blue too. @José Pereira, try making the blue a touch less RGB blue by using the same shade of one of the other 2 blue tints,
  14. looks like you are in for the mouse then guys. ain't coder ego an awesome sight.
  15. what? apart from the fact thats as much colour as he can get on it its bloody wonderful yes. unfortunately its about 1/3 done and cant get any better. we can all do "fantasy island" art but unfortunately there isnt one of those modes on the a8 so compromise is the name of the game.
  • Create New...