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sgrddy

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Posts posted by sgrddy

  1. I just bought a copy of this the other day. I've been playing it on the YAPE emulator.  It's stunning. An excellent platformer. It even has some sort of parallax scrolling. 

    I made it to level 6-1 so far.  Some of the game is quite difficult, but the game thankfully has continues and a password system.  I'd love to see a conversion of this for the NES (or 7800) or other system like they are doing with Sam's Journey from the C64.  If this had been pack in for the Plus/4... gosh, everyone would have said the machine was revolutionary. 

  2. On 7/28/2020 at 2:01 PM, sage said:

    i says i *will* get an card adaper, not that it plays lynx games

     

    ps unil now i have no seen a working lynx core yet

    Hmm ok. We will have to see. I can't imagine that it wouldn't. Didn't Time Warner release all the rights to the Jaguar and Lynx anyways? 

  3. This is an amazing feat. It's just incredible given how much work must have gone into this. Miyamoto ought to personally congratulate the programmer (I know it won't likely ever happen). Could you imagine how many copies this would have sold in like 1986? It would have been staggering.

    • Like 1
  4. Dayna_zpsoqbaooym.png

     

    Just finished up this first part of a splash screen today, I'll be adding a background later, but I would love to know what you guys think so far :)

    That's very cool. I think you would need to use superimposed sprites on top of a background in order to get that many colors, but I'm not sure.

  5. Hmm. I also remember having to make sure the tilesets were in a single row and that they had to be indexed before I imported them into Tiled. I also had to "embed" the tilesets in Tiled, otherwise it would result in compile errors.

     

    Have you gotten any 320B graphics to work?

    Can you use a format like I did with doublewide on? Also if you have too many unique tiles, the program will not compile.

    If you want, you can upload a zip file with your tiles and Tiled files and I can try to get it to work, but it's been a really long time since I've tried this.

  6. http://atariage.com/forums/topic/267116-plotmapfile-fun-with-mario-and-shantae-tiles/page-1

    If you look at the above post, scroll down to the INXS and Ghosts n Goblins screens, the code is there for download for the 320B screens. I will look later also.

     

    Edit: If you have setdoublewide to "off", shouldn't the tilemap be 80 tiles in width? I might be wrong about that. In the INXS example above, I have setdoublewide to "on" and the tilemap width is 40 blocks.

     

    I think that's right because the width of a character in 320B is 4 pixels, so 4 pixels x 80 tiles = 320 pixels. I think then your plotmapfile command in your code should have the parameters: 0 0 80 14. Your Tiled map also must be 80 by 14.

  7. I will try it tonight or tomorrow. I received my copy, but I haven't gotten to open it yet.

     

    My 7800 gamepad works just fine with Rikki and Vikki. Super spectacular game btw. Thank you so much for making this.

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