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Posts posted by Flojomojo
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The Switch attach rates are indeed calculated differently, to reflect the change to more digital games with varying prices.
Instead of counting games, they count the cumulative software sales (in money, not games) per hardware unit sold. So it's not as if the dollar games are skewing the attach rates in a particularly unfair way.
https://www.shacknews.com/article/111450/nintendo-redefines-how-to-look-at-attach-rates-on-switch
https://variety.com/2019/gaming/news/nintendo-switch-software-attach-rate-1203198916/
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Just now, Tommy Tallarico said:Yes... in your world... I'm not allowed to respectfully answer someone's question who says the things I'm saying are untrue.
The reason it bothers you so much? Because I continue to destroy your narrative and you just can't stand it?Last time I checked... no one is forcing you to come in here.
Defensive meltdown indeed.Okay Tommy. I will tell you my motivations, so you don't have to guess at them and make further assumptions about a person you've never met.
I don't have a "narrative." I might have opinions, as do we all.
You, however, have an unreleased product to promote, which you have done at every conceivable opportunity, at great length, repetition, and at the expense of normal discourse between adults. You don't need to behave like an always-on infomercial, but have chosen to do so.
We have already seen your "Switch has adult content" screed already; it was mentioned because it wasn't a good argument in the first place. Rehashing it doesn't make it more compelling the second time around.
You have repeatedly accused others of "hating" on your project and yourself. You and your proxies have posted links to obscure videos that "show what we are dealing with" as if we should feel sorry for you. You have exploited the good will of the moderators of this site. You have accused others of stirring up drama while using ad hominem attacks against others for their opinions, experiences, even manner of speech.
It seems clear that you are here to stay. I have attempted to make the best of it with liberal use of the "ignore" button, and encourage like-minded people to do the same. We won't be missing much, because we can judge the actual Amico from its performance in the real world, not the promises from its spokesperson.
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Can we PLEASE have a sales-pitch-free zone in this online forum I used to love so much??
Without the presence of the Chief Ego Officer having defensive meltdowns every single day?
Is that too much to ask??????-
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I would be careful of using games as an escape or as therapy -- falling into habituation and needing a "game fix" isn't super healthy.
That said, I love losing myself in a "zoner" game that brings comfort and relaxation. I second the psychedelic Tempest 2000 (and sequels) and Rez.
I find rhythm games soothing, like Space Channel 5 or Patapon. Some find them frustrating, so your mileage may vary.
Spazzy stuff that requires constant attention is a favorite of mine as well. Wario Ware microgames demands my attention and forces focus. Or action games that are undemanding but pretend to offer something re behind each door, like Berzerk (Atari version is easy enough to play forever), or Venture.
I get how JRPGs might be relaxing to some, but there's not enough engagement in them for me. Very soporific, sometimes they literally put me to sleep.
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Coming to VR as a 20th anniversary celebration really soon now!
Single player only, I presume.
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The silver one has special powers.
Licensing well-known characters can eat up a lot of a small budget, but seems like an effective way to buy the attention of kids in the target audience.
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I think it's pretty great for the price, especially with the built in games and the ability to easily add more via SD card.
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Something else that creates a lot of friction for super casual players is being asked to whip out a credit card, even if it's for a pay once, play forever game. There's a reason free games do so well on mobile and make up for it with in app purchases.
If the quality were high enough, wouldn't it be neat to just raise the entry price a little bit, and have it come with a crapton of games? Or a (free/bundled) subscription that would add more content as it's finished, like PlayDate is planning to do?
UFO 50 seemed like the last word in retro style indie games. It was supposed to be released some time ago, but now it's scheduled to come out "when it's done, because game development is hard."
Story about it
https://www.siliconera.com/ufo-50-collection-50-indie-games/
Product site
Steam page (wishlist it!)
https://store.steampowered.com/app/1147860/UFO_50/
Announcement trailer
There's so much indie goodness out there that would appeal to retro fans.
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A slot racer game was shown, and it reminded me of Pixeljunk Racers.
The notion of what makes things complex, vs simple family fun is somewhat lost on me. Making and sharing your own tracks seems like it would fall under "complex," but could be kinda fun in an Excitebike kind of way.
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6 minutes ago, MrBeefy said:Well crap I was going to say Maniac Mansion but I can get all those type games on Steam. Hm
Or play them on anything with SCUMM VM. Hey, Blade Runner finally got a GOG release recently.
A modern series that plays like Maniac Mansion is Deponia, lots of sequels to it too.
Or of course any of the very popular Telltale games. They were dead but now they're not quite gone, I gather?
That company is yet another sad example of hard it is to manage a stable of software developers and keep the company profitable for a long time. I love the underdogs but there's a lot to be said for financial stability and proven success.
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Steam is an embarrassment of riches. Perhaps some folks just need help with discovery, curation, and maybe a little imagination.
Want to play a game with me? Name a game you remember, or wish existed, and I'll recommend something from Steam or mobile with good reviews, that you can buy and play today.
There are precious few truly original ideas in the world, after all.
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1 minute ago, Tavi said:Don't knock FTL's Dungeon Master until you try it.
Mmmmm, FTL.
https://www.gog.com/game/faster_than_lightThat would make a neat couch co-op game.
As is Spaceteam, a cooperative shouting game. So much fun.
https://spaceteam.ca-
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10 hours ago, MrBeefy said:Looks pretty cool may have to check that one out.
It's actually an older game, but has been updated with some modern quality of life enhancements and redrawn graphics. I could sit around and play these ancient style CRPGs all day if life didn't keep getting in the way.
https://store.steampowered.com/app/428880/The_Quest/
Sometimes I wonder if the folks who have been away from gaming for a long time, and think they need a new console for a return to form, just don't realize what's already out there?
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11 minutes ago, ColecoJoe said:Well yeah but I would expect something better and fresh
The Quest, on PC and and mobile.
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Yes, Jackbox games certainly benefit from "bring your own screen" style gameplay. I'd love to play Quiplash or Drawful with people here via Twitch sometime. Those games run on just about anything, the required specs are low. It needs a persistent network but streaming to anywhere would just require the host PC, a place to watch the stream, and a browser (phone, tablet, etc) for gameplay. Would be a great bar game. 🍺
As early as the early 1980s, people complained about the need to look down at the complex Intellivision controller. Check this out ...
QuoteI have similarly negative feelings toward Mattel's Intellivision, because of its disappointing controller and the manner in which I have to constantly keeplooking at it in order to do anything.
That's from here, which has much more: https://archive.org/details/Electronic_Games_Volume_01_Number_04_1982-06_Reese_Communications_US/page/n17/mode/2up
Fun stuff. Even with 40 years of hindsight and technological improvements, it's going to be hard to overcome those first impressions.
With the Wii U, some older people had difficulty switching between the two focal lengths -- the thing on the screen at middle/far distance, and the handheld screen at close distance.
Family fun games that require looking in both places to succeed will require good progressive lenses and highly adaptive brains, which may not be for everybody.
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2 minutes ago, MrMaddog said:So Atari is just like Konami...a dead brand that only makes crappy mobile games and old ass complilations.
Atari wishes it had as many casino titles as Konami. https://www.konami.com/gaming/Games/GamesCatalog.aspx
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Good news, everyone!
In all the hullabaloo about Atari Hotels, and the possibility that maybe they're closer to manufacturing (even if they keep recycling the same update with slightly more detail each time), no one is talking about the single biggest development in the RollerCoaster Tycoon franchise history. Hang on to your butts. Nothing will prepare you for the
First Match-3 Puzzle Game in the Acclaimed RollerCoaster Tycoon® Series
QuoteJanuary 30, 2020, 9:30 AM ESTAtari® Releases RollerCoaster Tycoon® Story — First Match-3 Puzzle Game in the Acclaimed RollerCoaster Tycoon® Series on iPhone, iPad, iPod touch, and Android Devices NEW YORK, Jan. 30, 2020 (GLOBE NEWSWIRE) -- Atari® — one of the world’s most iconic consumer brands and interactive entertainment producers — today announced the release of RollerCoaster Tycoon® Story, a brand-new match-3 puzzle game in the acclaimed RollerCoaster Tycoon® series. Available now on iPhone, iPad, iPod touch, and Android devices, RollerCoaster Tycoon Story is an exciting free-to-play match-3 puzzler featuring the series’ first-ever story campaign that lets players walk in the shoes of a theme park tycoon! Welcome to RollerCoaster Tycoon Story! The legendary Eagleland theme park has fallen into despair and disarray, guests have gone, and no cries of laughter or glee can be heard from within its gates. It’s up to players to restore Eagleland to its former glory as a thriving theme park! “We’re delighted to introduce RollerCoaster Tycoon Story – a new chapter of casual gameplay based on the most popular theme park game in the world,” said Tony Chien, VP of Marketing for Atari. “Adding a story-driven campaign, hundreds of puzzles, and a unique rail match system offers an entirely new experience for a brand-new audience, while offering a wholly new and refreshing approach for existing fans of the RollerCoaster Tycoon franchise.” To download RollerCoaster Tycoon Story, please visit: o App Store o Google Play RollerCoaster Tycoon Story features an innovative rail match system in which players earn tickets that can be used to complete tasks such as repairing rides, cleaning up the park grounds, and rebuilding shops. With the help of a charming cast of characters, such as Sam the dependable maintenance worker, players will restore the luster to Eagleland theme park, unraveling hidden mysteries, and meeting new characters along the way. To view the RollerCoaster Tycoon Story trailer, visit: [YouTube] https://uberstrategist.link/RCTStory-YT [Download] https://uberstrategist.link/RCTStory-DL Additional Key Features Include: o Hundreds of Levels: Match three or more pieces using the rail match system to complete fun puzzles or earn powerful boosters. Complete complex puzzles and unlock special items including the famous Screechin’ Eagle booster o Exciting Story: Finish each round to progress through the storyline and advance to the next level. As you continue to play, additional zones of the park will unlock revealing classic RollerCoaster Tycoon rides like the Steel Mini Coaster o Renovate and Decorate: Improve sections of your park by removing debris, adding decorations, and investing in research to further upgrade rides, attractions, and more o Endearing Characters: Interact with multiple characters including Sam the maintenance worker, Maggie the mechanic, Tyler the panda mascot entertainer, and many others o Daily Rewards: Earn bonus rewards each day for restored rides and attractions. The more rides that are operational, the more money earned o Leaderboards: Top the global leaderboards and compete against friends Based on RollerCoaster Tycoon, one of the best-selling franchises in PC gaming history, RollerCoaster Tycoon Story is the latest entry in the series and the first to introduce a single player storyline. RollerCoaster Tycoon was created by legendary game developer Chris Sawyer and first released on Windows PC in 1999. The series quickly became a fan favorite for gamers. RollerCoaster Tycoon Story was developed by Graphite Lab and is available now on iPhone, iPad, and iPod touch, and Android devices. A press kit with new screenshots, videos, and logos is available here: https://uberstrategist.link/PressKit-RCTStory. For more information, visit www.RollerCoasterTycoon.com, like us on Facebook and Instagram and follow us on Twitter @RCT_Story. Google Play is a trademark of Google LLC. Photos accompanying this announcement are available at: https://www.globenewswire.com/NewsRoom/AttachmentNg/3760dadb-c8ef-4979-b592-dae922d65fe1 https://www.globenewswire.com/NewsRoom/AttachmentNg/959d7fa8-f01d-404a-81a5-8b8d4fbd99d9 https://www.globenewswire.com/NewsRoom/AttachmentNg/7c2dd76b-dfbb-44b4-9565-94115e7ecc37 https://www.globenewswire.com/NewsRoom/AttachmentNg/e598486f-4b15-4b9f-9bec-dd7153ccea10 https://www.globenewswire.com/NewsRoom/AttachmentNg/8cc285d2-ca77-4ee2-a7c8-b47545144afa https://www.globenewswire.com/NewsRoom/AttachmentNg/ff5451bd-e349-4531-98cc-2c564d61d308 A video accompanying this announcement is available at https://www.globenewswire.com/NewsRoom/AttachmentNg/da47cdb5-bcd4-4920-b10b-f8d491b32187 About Atari Atari is an interactive entertainment company. As an iconic brand that transcends generations and audiences, the company is globally recognized for its multi-platform, interactive entertainment and licensed products. Atari owns and/or manages a portfolio of more than 200 games and franchises, including world-renowned brands like Asteroids®, Centipede®, Missile Command®, Pong®, and RollerCoaster Tycoon®. Atari has offices in New York and Paris. Visit us online at www.Atari.com. © 2020 Atari Interactive, Inc. All rights reserved. Atari word mark and logo are trademarks owned by Atari Interactive, Inc. RollerCoaster Tycoon® © 2020 Chris Sawyer. RollerCoaster Tycoon® is a registered trademark of Chris Sawyer. All other marks are the property of their respective owners. All other trademarks are properties of their respective owners. About Graphite Lab Founded in 2009, Graphite Lab is led by owner and Studio Director Matt Raithel. The independent video game development studio produces hit titles featuring some of the world’s most visible and iconic brands. Graphite Lab specializes in bringing brands to life in fun and entertaining ways, including recent releases on PC, Consoles, and Mobile Platforms. Graphite Lab is headquartered at 11861 Westline Industrial Dr. in St. Louis, Mo. For more information, call (314) 735-4134 or visit graphitelab.com. PRESS CONTACT UberStrategist Inc. Mario R. Kroll and CJ Melendez [email protected] 1-646-844-8983Can I get a "Holy Cheese-knees, Fred?"
The market has responded!!
The fans love it!
Atari is AWESOME!!!
I'm so glad this iconic style is coming back. Thanks Fred for sharing this 2017 story about the 1977 company!
Sounds great Atari, can't wait to play!
For illustration purposes only.
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5 hours ago, Goochman said:A complete set is Checkered Flag, Club Drive, Trevor McFur, Super Cross 3D and Double Dragon. That is the complete golden turd set
Don't forget Kasumi Ninja.
I swear that cartridge reproduces itself, like a Tribble.
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The new GOG client lets you view all your stuff in a unified view: Steam, GOG, Origin, Epic, Ubisoft, and even console stuff. They still run in the background, of course, and they're bloated and need constant updates.
I agree that it's somewhat annoying to have multiple software launchers, but competition is nice to have. Every store has a little something that makes it worthwhile. Epic's best feature is the free stuff. It's all of high quality and there are no strings. They all want to control their own little piece of the pie.
Maybe someday we will get a "Movies Anywhere" type account linkage for games. The GOG-Steam linking showed promise but didn't really amount to much.
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6 minutes ago, dj_convoy said:I just think it's amusing that they thought they were sitting on some kind of Nintendo-like IP mine that was going to rake in cash.
I wonder if someone at the holding company that bought the Coleco name thought they were getting Donkey Kong as part of the trademark grab, because it was so closely associated with ColecoVision? They used the great ape for promoting their poorly attended Coleco Expo in New Jersey.
I see Cardillo (as well as Chesnais, and T a l l a r i c o*) as cautionary tales. What would I do if I owned a beloved old brand? Probably nothing much, but I know what NOT to do.
*spaced out so he doesn't search for his name and come in here with his fscking sales pitch
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On 2/5/2020 at 6:54 PM, phoenixdownita said:Funny how the tables have turned with modern top-shelf consoles being x86 (well x64) based (Switch excluded) as well as many many recent coin-op based machines.
I'm waiting for the raise of the ARM (like the Switch), it's bound to happen, just a matter of time ... now they have the A76/A77 class cores that start to be competitive in a server market [especially when price is factored in] it shouldn't be too long, give it a couple of generations (maybe 3Y) to see if the tide starts turning.
It's interesting as history repeats itself with the rise of the little: mainframe laughed at the x86 CPUs not so much now, and Intel kind of laughed at ARM and their embedded/mobile market ... not so much now.
A way ARM Holding could screw this up if the "open-source" RISC-V takes off .... but open sourcing HW design does not per se have the same "immediate" effect as open sourcing SW.
We shall see.
ARM laptops seem like a no-brainer. Microsoft tried to make a clean break with the low-end, ARM-based Surface (NOT Surface Go or Surface Pro), but the lack of software compatibility killed it. Apple seems likely to try next, with their latest Mac OS breaking a bunch of old software compatibility. It would be nice to have a truly all-day laptop with some power behind it.
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Ticket to Ride and Carcassone free at Epic Store for the week.
https://www.cnet.com/news/get-awesome-pc-games-ticket-to-ride-and-carcassonne-for-free/
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In Your Opinion, What Is The Most Overrated Video Game System?
in Classic Console Discussion
Posted
There's something to like in just about any system that has already come out and received software support for a few years.
I would say the most overrated systems are those that haven't launched yet but have nonetheless gathered a cult of vocal followers.