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Flojomojo

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Posts posted by Flojomojo


  1. The Switch attach rates are indeed calculated differently, to reflect the change to more digital games with varying prices. 
     

    Instead of counting games, they count the cumulative software sales (in money, not games) per hardware unit sold. So it's not as if the dollar games are skewing the attach rates in a particularly unfair way. 
     

    https://www.shacknews.com/article/111450/nintendo-redefines-how-to-look-at-attach-rates-on-switch
     

    https://variety.com/2019/gaming/news/nintendo-switch-software-attach-rate-1203198916/

     

     


  2. Just now, Tommy Tallarico said:

     Yes... in your world... I'm not allowed to respectfully answer someone's question who says the things I'm saying are untrue.

    The reason it bothers you so much?  Because I continue to destroy your narrative and you just can't stand it?

     

    Last time I checked... no one is forcing you to come in here.

    Defensive meltdown indeed.

    Okay Tommy. I will tell you my motivations, so you don't have to guess at them and make further assumptions about a person you've never met. 
     

    I don't have a "narrative." I might have opinions, as do we all. 
     

    You, however, have an unreleased product to promote, which you have done at every conceivable opportunity, at great length, repetition, and at the expense of normal discourse between adults. You don't need to behave like an always-on infomercial, but have chosen to do so. 
     

    We have already seen your "Switch has adult content" screed already; it was mentioned because it wasn't a good argument in the first place. Rehashing it doesn't make it more compelling the second time around. 

     

    You have repeatedly accused others of "hating" on your project and yourself. You and your proxies have posted links to obscure videos that "show what we are dealing with" as if we should feel sorry for you. You have exploited the good will of the moderators of this site. You have accused others of stirring up drama while using ad hominem attacks against others for their opinions, experiences, even manner of speech. 
     

    It seems clear that you are here to stay. I have attempted to make the best of it with liberal use of the "ignore" button, and encourage like-minded people to do the same. We won't be missing much, because we can judge the actual Amico from its performance in the real world, not the promises from its spokesperson. 

    • Like 2
    • Thanks 1
    • Confused 1
    • Sad 1

  3. I would be careful of using games as an escape or as therapy -- falling into habituation and needing a "game fix" isn't super healthy. 
     

    That said, I love losing myself in a "zoner" game that brings comfort and relaxation. I second the psychedelic Tempest 2000 (and sequels) and Rez.
     

    I find rhythm games soothing, like Space Channel 5 or Patapon. Some find them frustrating, so your mileage may vary. 

     

    Spazzy stuff that requires constant attention is a favorite of mine as well. Wario Ware microgames demands my attention and forces focus. Or action games that are undemanding but pretend to offer something re behind each door, like Berzerk (Atari version is easy enough to play forever), or Venture. 
     

    I get how JRPGs might be relaxing to some, but there's not enough engagement in them for me. Very soporific, sometimes they literally put me to sleep. 

    • Like 1

  4. Something else that creates a lot of friction for super casual players is being asked to whip out a credit card, even if it's for a pay once, play forever game. There's a reason free games do so well on mobile and make up for it with in app purchases. 
     

    If the quality were high enough, wouldn't it be neat to just raise the entry price a little bit, and have it come with a crapton of games? Or a (free/bundled) subscription that would add more content as it's finished, like PlayDate is planning to do?

     

    UFO 50 seemed like the last word in retro style indie games. It was supposed to be released some time ago, but now it's scheduled to come out "when it's done, because game development is hard." 

     

    Story about it

    https://www.siliconera.com/ufo-50-collection-50-indie-games/

     

    Product site

    https://50games.fun

     

    Steam page (wishlist it!)

    https://store.steampowered.com/app/1147860/UFO_50/
     

    Announcement trailer

     

    There's so much indie goodness out there that would appeal to retro fans. 

    • Like 4

  5. 6 minutes ago, MrBeefy said:

    Well crap I was going to say Maniac Mansion but I can get all those type games on Steam. Hm

    Or play them on anything with SCUMM VM. Hey, Blade Runner finally got a GOG release recently. 
     

    A modern series that plays like Maniac Mansion is Deponia, lots of sequels to it too. 
     

    Or of course any of the very popular Telltale games. They were dead but now they're not quite gone, I gather?
     

    That company is yet another sad example of hard it is to manage a stable of software developers and keep the company profitable for a long time. I love the underdogs but there's a lot to be said for financial stability and proven success. 

    • Like 1

  6. Steam is an embarrassment of riches. Perhaps some folks just need help with discovery, curation, and maybe a little imagination. 
     

    Want to play a game with me? Name a game you remember, or wish existed, and I'll recommend something from Steam or mobile with good reviews, that you can buy and play today. 
     

    There are precious few truly original ideas in the world, after all. 

    • Like 2

  7. 10 hours ago, MrBeefy said:

    Looks pretty cool may have to check that one out.

    It's actually an older game, but has been updated with some modern quality of life enhancements and redrawn graphics. I could sit around and play these ancient style CRPGs all day if life didn't keep getting in the way. 
     

    https://store.steampowered.com/app/428880/The_Quest/

     

    Sometimes I wonder if the folks who have been away from gaming for a long time, and think they need a new console for a return to form, just don't realize what's already out there?

     

    • Like 2

  8. Yes, Jackbox games certainly benefit from "bring your own screen" style gameplay. I'd love to play Quiplash or Drawful with people here via Twitch sometime. Those games run on just about anything, the required specs are low. It needs a persistent network but streaming to anywhere would just require the host PC, a place to watch the stream, and a browser (phone, tablet, etc) for gameplay. Would be a great bar game. 🍺 

     

    As early as the early 1980s, people complained about the need to look down at the complex Intellivision controller. Check this out ...

     

    Quote

    I have similarly negative feelings toward Mattel's Intellivision, because of its disappointing controller and the manner in which I have to constantly keeplooking at it in order to do anything.

     

    That's from here, which has much more: https://archive.org/details/Electronic_Games_Volume_01_Number_04_1982-06_Reese_Communications_US/page/n17/mode/2up

     

    Fun stuff. Even with 40 years of hindsight and technological improvements, it's going to be hard to overcome those first impressions. 
     

    With the Wii U, some older people had difficulty switching between the two focal lengths -- the thing on the screen at middle/far distance, and the handheld screen at close distance. 
     

    Family fun games that require looking in both places to succeed will require good progressive lenses and highly adaptive brains, which may not be for everybody. 

     

    • Like 2

  9. Good news, everyone!

     

    giphy.gif

     

    In all the hullabaloo about Atari Hotels, and the possibility that maybe they're closer to manufacturing (even if they keep recycling the same update with slightly more detail each time), no one is talking about the single biggest development in the RollerCoaster Tycoon franchise history. Hang on to your butts. Nothing will prepare you for the 

     

    First Match-3 Puzzle Game in the Acclaimed RollerCoaster Tycoon® Series

     

    Quote

     

    January 30, 2020, 9:30 AM EST
     
    Atari® Releases RollerCoaster Tycoon® Story — First Match-3 Puzzle Game in the
    Acclaimed RollerCoaster Tycoon® Series on iPhone, iPad, iPod touch, and
    Android Devices
    
    NEW YORK, Jan. 30, 2020 (GLOBE NEWSWIRE)  -- Atari® — one of the world’s  most 
    iconic  consumer  brands  and  interactive  entertainment  producers  —  today 
    announced the  release of  RollerCoaster Tycoon®  Story, a  brand-new  match-3 
    puzzle game  in the acclaimed  RollerCoaster Tycoon® series. Available now  on 
    iPhone, iPad, iPod touch, and  Android devices, RollerCoaster Tycoon Story  is 
    an exciting  free-to-play match-3  puzzler  featuring the  series’  first-ever 
    story campaign that lets players walk in the shoes of a theme park tycoon!
    
    Welcome to RollerCoaster Tycoon Story! The legendary Eagleland theme park  has 
    fallen into despair and disarray, guests  have gone, and no cries of  laughter 
    or glee can  be heard from  within its gates.  It’s up to  players to  restore 
    Eagleland to its former glory as a thriving theme park!
    
    “We’re delighted to introduce  RollerCoaster Tycoon Story –  a new chapter  of 
    casual gameplay based on the most popular theme park game in the world,”  said 
    Tony Chien,  VP  of Marketing  for  Atari. “Adding  a  story-driven  campaign, 
    hundreds of puzzles,  and a unique  rail match system  offers an entirely  new 
    experience  for  a  brand-new  audience,  while  offering  a  wholly  new  and 
    refreshing approach for existing fans of the RollerCoaster Tycoon franchise.”
    
    To download RollerCoaster Tycoon Story, please visit:
    
      o App Store
      o Google Play
    
    RollerCoaster Tycoon Story features an  innovative rail match system in  which 
    players earn tickets  that can  be used to  complete tasks  such as  repairing 
    rides, cleaning up the park grounds, and rebuilding shops. With the help of  a 
    charming cast of characters,  such as Sam  the dependable maintenance  worker, 
    players will restore  the luster  to Eagleland theme  park, unraveling  hidden 
    mysteries, and meeting new characters along the way.
    
    To view the RollerCoaster Tycoon Story trailer, visit:
    
    [YouTube] https://uberstrategist.link/RCTStory-YT
    [Download] https://uberstrategist.link/RCTStory-DL
    
    Additional Key Features Include:
    
      o Hundreds of Levels: Match three or more pieces using the rail match system
        to complete fun puzzles or earn powerful boosters. Complete complex
        puzzles and unlock special items including the famous Screechin’ Eagle
        booster
    
      o Exciting Story: Finish each round to progress through the storyline and
        advance to the next level. As you continue to play, additional zones of
        the park will unlock revealing classic RollerCoaster Tycoon rides like the
        Steel Mini Coaster 
    
      o Renovate and Decorate: Improve sections of your park by removing debris,
        adding decorations, and investing in research to further upgrade rides,
        attractions, and more
    
      o Endearing Characters: Interact with multiple characters including Sam the
        maintenance worker, Maggie the mechanic, Tyler the panda mascot
        entertainer, and many others
    
      o Daily Rewards: Earn bonus rewards each day for restored rides and
        attractions. The more rides that are operational, the more money earned
    
      o Leaderboards: Top the global leaderboards and compete against friends
    
    Based on RollerCoaster Tycoon, one of the best-selling franchises in PC gaming
    history, RollerCoaster Tycoon Story is the latest entry in the series and  the 
    first to introduce a single player storyline. RollerCoaster Tycoon was created
    by legendary game developer Chris Sawyer  and first released on Windows PC  in 
    1999. The  series quickly  became  a fan  favorite for  gamers.  RollerCoaster 
    Tycoon Story was  developed by Graphite  Lab and is  available now on  iPhone, 
    iPad, and iPod touch, and Android devices.
    
    A press  kit  with new  screenshots,  videos,  and logos  is  available  here: 
    https://uberstrategist.link/PressKit-RCTStory.
    
    For more information, visit  www.RollerCoasterTycoon.com, like us on  Facebook 
    and Instagram and follow us on Twitter @RCT_Story.
    
    Google Play is a trademark of Google LLC.
    
    Photos accompanying this announcement are available at:
    
    https://www.globenewswire.com/NewsRoom/AttachmentNg/3760dadb-c8ef-4979-b592-dae922d65fe1
    
    https://www.globenewswire.com/NewsRoom/AttachmentNg/959d7fa8-f01d-404a-81a5-8b8d4fbd99d9
    
    https://www.globenewswire.com/NewsRoom/AttachmentNg/7c2dd76b-dfbb-44b4-9565-94115e7ecc37
    
    https://www.globenewswire.com/NewsRoom/AttachmentNg/e598486f-4b15-4b9f-9bec-dd7153ccea10
    
    https://www.globenewswire.com/NewsRoom/AttachmentNg/8cc285d2-ca77-4ee2-a7c8-b47545144afa
    
    https://www.globenewswire.com/NewsRoom/AttachmentNg/ff5451bd-e349-4531-98cc-2c564d61d308
    
    A video accompanying this announcement is available
    at https://www.globenewswire.com/NewsRoom/AttachmentNg/da47cdb5-bcd4-4920-b10b-f8d491b32187
    
    About Atari
    
    Atari is  an  interactive  entertainment  company. As  an  iconic  brand  that 
    transcends generations and audiences, the  company is globally recognized  for 
    its multi-platform,  interactive entertainment  and licensed  products.  Atari 
    owns and/or  manages  a portfolio  of  more  than 200  games  and  franchises, 
    including world-renowned brands like Asteroids®, Centipede®, Missile Command®,
    Pong®, and RollerCoaster  Tycoon®. Atari has  offices in New  York and  Paris. 
    Visit us online at www.Atari.com.
    
    © 2020 Atari Interactive, Inc. All  rights reserved. Atari word mark and  logo 
    are trademarks owned by Atari Interactive, Inc.
    
    RollerCoaster Tycoon® © 2020 Chris Sawyer.
    
    RollerCoaster Tycoon® is  a registered  trademark of Chris  Sawyer. All  other 
    marks are the property  of their respective owners.  All other trademarks  are 
    properties of their respective owners.
    
    About Graphite Lab
    
    Founded in  2009,  Graphite Lab  is  led by  owner  and Studio  Director  Matt 
    Raithel. The independent  video game  development studio  produces hit  titles 
    featuring some of  the world’s most  visible and iconic  brands. Graphite  Lab 
    specializes in bringing brands to life in fun and entertaining ways, including
    recent releases  on  PC,  Consoles,  and Mobile  Platforms.  Graphite  Lab  is 
    headquartered at 11861  Westline Industrial  Dr. in  St. Louis,  Mo. For  more 
    information, call (314) 735-4134 or visit graphitelab.com.
    
    PRESS CONTACT
    
    UberStrategist Inc.
    Mario R. Kroll and CJ Melendez
    [email protected]
    1-646-844-8983

     

    Can I get a "Holy Cheese-knees, Fred?"

     

    The market has responded!!

     

    1335104480_ScreenShot2020-02-07at2_32_54PM.thumb.png.9e16be3df1788989d645185dd7407168.png

     

    The fans love it!

    1181846899_ScreenShot2020-02-07at2_43_48PM.thumb.png.601104285397ee4ea78202af0de70828.png

     

    Atari is AWESOME!!!

    261755036_ScreenShot2020-02-07at2_45_05PM.thumb.png.f0524d7500cdc10bf7b60260f8abb5fc.png

     

    I'm so glad this iconic style is coming back. Thanks Fred for sharing this 2017 story about the 1977 company!

    497689401_ScreenShot2020-02-07at2_46_21PM.thumb.png.d72e9faf712496ffef4b567de1dd4ba7.png

     

    531036338_ScreenShot2020-02-07at2_46_26PM.png.eebf648b990022f9b2006348dbc2065c.png

     

    1544170113_ScreenShot2020-02-07at2_46_32PM.png.dfc8cee81eda68d74d755307b19f2803.png

     

    1454589246_ScreenShot2020-02-07at2_46_36PM.png.e57a84d268db5740fcae76e6d2fa550d.png

     

    1878085073_ScreenShot2020-02-07at2_46_39PM.png.5d62d15f7b36ce0524b88dc8cd0637af.png

     

    Sounds great Atari, can't wait to play!

     

    For illustration purposes only. 

    • Haha 7
    • Sad 1

  10. The new GOG client lets you view all your stuff in a unified view: Steam, GOG, Origin, Epic, Ubisoft, and even console stuff. They still run in the background, of course, and they're bloated and need constant updates. 

     

    I agree that it's somewhat annoying to have multiple software launchers, but competition is nice to have. Every store has a little something that makes it worthwhile. Epic's best feature is the free stuff. It's all of high quality and there are no strings. They all want to control their own little piece of the pie. 

     

    Maybe someday we will get a "Movies Anywhere" type account linkage for games. The GOG-Steam linking showed promise but didn't really amount to much. 

    • Like 3

  11. 6 minutes ago, dj_convoy said:

    I just think it's amusing that they thought they were sitting on some kind of Nintendo-like IP mine that was going to rake in cash.

    I wonder if someone at the holding company that bought the Coleco name thought they were getting Donkey Kong as part of the trademark grab, because it was so closely associated with ColecoVision? They used the great ape for promoting their poorly attended Coleco Expo in New Jersey. 

     

    628434003_ScreenShot2020-02-07at12_33_33PM.thumb.png.eeac58a7bdb7c0f7d9b9a77e28c60a55.png

     

    I see Cardillo (as well as Chesnais, and T a l l a r i c o*) as cautionary tales. What would I do if I owned a beloved old brand? Probably nothing much, but I know what NOT to do. 

     

    *spaced out so he doesn't search for his name and come in here with his fscking sales pitch

    • Like 3

  12. On 2/5/2020 at 6:54 PM, phoenixdownita said:

    Funny how the tables have turned with modern top-shelf consoles being x86 (well x64) based (Switch excluded) as well as many many recent coin-op based machines.

     

    I'm waiting for the raise of the ARM (like the Switch), it's bound to happen, just a matter of time ... now they have the A76/A77 class cores that start to be competitive in a server market [especially when price is factored in] it shouldn't be too long, give it a couple of generations (maybe 3Y) to see if the tide starts turning.

     

    It's interesting as history repeats itself with the rise of the little: mainframe laughed at the x86 CPUs not so much now, and Intel kind of laughed at ARM and their embedded/mobile market ... not so much now.

     

    A way ARM Holding could screw this up if the "open-source" RISC-V takes off .... but open sourcing HW design does not per se have the same "immediate" effect as open sourcing SW.

     

    We shall see.

    ARM laptops seem like a no-brainer. Microsoft tried to make a clean break with the low-end, ARM-based Surface (NOT Surface Go or Surface Pro), but the lack of software compatibility killed it. Apple seems likely to try next, with their latest Mac OS breaking a bunch of old software compatibility. It would be nice to have a truly all-day laptop with some power behind it. 

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